Patents by Inventor Christopher H. Willoughby

Christopher H. Willoughby has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9369543
    Abstract: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
    Type: Grant
    Filed: May 27, 2011
    Date of Patent: June 14, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Patent number: 9005029
    Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
    Type: Grant
    Filed: September 14, 2012
    Date of Patent: April 14, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Patent number: 8814693
    Abstract: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.
    Type: Grant
    Filed: May 27, 2011
    Date of Patent: August 26, 2014
    Assignee: Microsoft Corporation
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Kevin Geisner, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings
  • Patent number: 8385596
    Abstract: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.
    Type: Grant
    Filed: December 21, 2010
    Date of Patent: February 26, 2013
    Assignee: Microsoft Corporation
    Inventors: Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Greg Snook, Christopher H. Willoughby, Peter Sarrett, Daniel Lee Osborn
  • Publication number: 20130013093
    Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
    Type: Application
    Filed: September 14, 2012
    Publication date: January 10, 2013
    Applicant: Microsoft Corporation
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Publication number: 20120309538
    Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
    Type: Application
    Filed: June 6, 2011
    Publication date: December 6, 2012
    Applicant: Microsoft Corporation
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Publication number: 20120302351
    Abstract: In accordance with one or more aspects, for a particular user one or more other users associated with that particular user are identified based on a social graph of that particular user. An avatar of at least one of the other users is obtained and included as a non-player-character in a game being played by that particular user. The particular user can provide requests to interact with the avatar of the second user (e.g., calling out the name of the second user, tapping the avatar of the second user on the shoulder, etc.), these requests being invitations for the second user to join in a game with the first user. An indication of such an invitation is presented to the second user, which can, for example, accept the invitation to join in a game with the first user.
    Type: Application
    Filed: May 27, 2011
    Publication date: November 29, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Kevin Geisner, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings
  • Publication number: 20120302350
    Abstract: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
    Type: Application
    Filed: May 27, 2011
    Publication date: November 29, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Patent number: 8317623
    Abstract: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
    Type: Grant
    Filed: June 6, 2011
    Date of Patent: November 27, 2012
    Assignee: Microsoft Corporation
    Inventors: Brian Scott Murphy, Stephen G. Latta, Darren Alexander Bennett, Pedro Perez, Shawn C. Wright, Relja Markovic, Joel B. Deaguero, Christopher H. Willoughby, Ryan Lucas Hastings, Kevin Geisner
  • Publication number: 20120155705
    Abstract: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.
    Type: Application
    Filed: December 21, 2010
    Publication date: June 21, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Greg Snook, Christopher H. Willoughby, Peter Sarrett, Daniel Lee Osborn
  • Patent number: 5345856
    Abstract: A valve positioner has a pneumatic transducer responsive to a signal pressure for displacing a spool valve away from a neutral position to effect actuation of an actuator output shaft and further includes a gain adjustment apparatus. The pneumatic transducer includes a balance beam being operably connected at one end to the spool valve and at the other end to a hinge spring. A clamp mechanism is attached to the hinge spring and is slidably adjustable along the length of the hinge spring to vary the spring characteristics. The hinge spring tapers in thickness such that the spring increases in thickness in a direction from a first end of the spring towards the balance beam. A window or cut-out is also provided in the hinge spring to further assist in varying the spring characteristics as the clamp mechanism is moved along the hinge spring, and provide a wide range of gain adjustment over the single spring.
    Type: Grant
    Filed: March 2, 1993
    Date of Patent: September 13, 1994
    Assignee: Automax, Inc.
    Inventor: Christopher H. Willoughby