Patents by Inventor Christopher Reese
Christopher Reese has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10035064Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object.Type: GrantFiled: March 29, 2016Date of Patent: July 31, 2018Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventors: John Garvin, Christopher Reese, Darren Yager, Ron Allen
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Publication number: 20160287990Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area.Type: ApplicationFiled: March 29, 2016Publication date: October 6, 2016Inventors: John Garvin, Christopher Reese, Darren Yager, Ron Allen
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Patent number: 9331858Abstract: Using persistent party rooms, including: initializing, via a computing device, a global array according to a hierarchical server architecture; determining, via the computing device, whether or not to create a new persistent party room or to join a previously bookmarked persistent party room; creating, via the computing device, the new persistent party room within a position indexed in the global array; and joining, via the computing device, the previously bookmarked persistent party room by searching for the previously bookmarked party room utilizing the global array.Type: GrantFiled: May 3, 2011Date of Patent: May 3, 2016Assignee: SONY COMPUTER ENTERTAINMENT INC.Inventors: Mohammed Aafaq Khan, Vinod Tandon, Hai Jie Hewu, Ramana Bangalore Prakash, Yasutaka Miwa, Mark Fortuna, Scott Kirkland, Christopher Reese
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Patent number: 9295912Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object.Type: GrantFiled: December 31, 2012Date of Patent: March 29, 2016Assignee: SONY COMPUTER ENTERTAINMENT AMERICA LLCInventors: John Garvin, Christopher Reese, Darren Yager, Ron Allen
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Patent number: 9041714Abstract: An apparatus and method for depicting one or more objects are provided. The method includes determining a geolocation of one or more objects, determining a vector from the objects to a light source, applying shading to the objects according to the vector, determining shadows cast by the objects according to the vector, and depicting the objects in the geolocation with one or more of the applied shading and the cast shadows.Type: GrantFiled: January 31, 2013Date of Patent: May 26, 2015Assignee: Samsung Electronics Co., Ltd.Inventor: Christopher Reese Raley
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Publication number: 20140210822Abstract: An apparatus and method for depicting one or more objects are provided. The method includes determining a geolocation of one or more objects, determining a vector from the objects to a light source, applying shading to the objects according to the vector, determining shadows cast by the objects according to the vector, and depicting the objects in the geolocation with one or more of the applied shading and the cast shadows.Type: ApplicationFiled: January 31, 2013Publication date: July 31, 2014Applicant: SAMSUNG ELECTRONICS CO. LTD.Inventor: Christopher Reese RALEY
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Publication number: 20130196767Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area.Type: ApplicationFiled: December 31, 2012Publication date: August 1, 2013Inventors: John Garvin, Christopher Reese, Darren Yager, Ron Allen
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Patent number: 8376858Abstract: A method and system for transmitting game related information from a hand-held gaming device through a game console to a game controller and vice versa. In one aspect, the game related information comprises command information that causes the game controller to respond either by vibrating, rumbling or other action associated with a game being played. In another aspect, the game related information may include controller signals that cause an action at the hand-held device.Type: GrantFiled: February 20, 2009Date of Patent: February 19, 2013Assignee: Sony Computer Entertainment America LLCInventors: Robert Rose, Christopher Reese, John Garvin, Joseph C. Adzima
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Patent number: 8342926Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object.Type: GrantFiled: September 15, 2008Date of Patent: January 1, 2013Assignee: Sony Computer Entertainment America LLCInventors: John Garvin, Christopher Reese, Darren Yager, Ron Allen
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Publication number: 20120284651Abstract: Using persistent party rooms, including: initializing, via a computing device, a global array according to a hierarchical server architecture; determining, via the computing device, whether or not to create a new persistent party room or to join a previously bookmarked persistent party room; creating, via the computing device, the new persistent party room within a position indexed in the global array; and joining, via the computing device, the previously bookmarked persistent party room by searching for the previously bookmarked party room utilizing the global array.Type: ApplicationFiled: May 3, 2011Publication date: November 8, 2012Inventors: Mohammed Aafaq Khan, Vinod Tandon, Hai Jie Hewu, Ramana Bangalore Prakash, Yasutaka Miwa, Mark Fortuna, Scott Kirkland, Christopher Reese
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Publication number: 20100216552Abstract: A method and system for transmitting game related information from a hand-held gaming device through a game console to a game controller and vice versa. In one aspect, the game related information comprises command information that causes the game controller to respond either by vibrating, rumbling or other action associated with a game being played. In another aspect, the game related information may include controller signals that cause an action at the hand-held device.Type: ApplicationFiled: February 20, 2009Publication date: August 26, 2010Applicant: Sony Computer Entertainment America Inc.Inventors: Robert Wistar Rose, Christopher Reese, John Garvin, Joseph C. Adzima
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Publication number: 20100009733Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area.Type: ApplicationFiled: September 15, 2008Publication date: January 14, 2010Inventors: John Garvin, Christopher Reese, Darren Yager