Patents by Inventor Clinton Smullen
Clinton Smullen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230330533Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.Type: ApplicationFiled: June 23, 2023Publication date: October 19, 2023Inventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
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Patent number: 11701587Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.Type: GrantFiled: November 8, 2021Date of Patent: July 18, 2023Assignee: GOOGLE LLCInventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
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Patent number: 11654354Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.Type: GrantFiled: April 6, 2021Date of Patent: May 23, 2023Assignee: GOOGLE LLCInventors: Dov Zimring, Paul Leventis, Benjamin Frenkel, Matthew Rodgers, Clinton Smullen, Robert McCool
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Publication number: 20230117969Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.Type: ApplicationFiled: December 15, 2022Publication date: April 20, 2023Inventors: Dov Zimring, Paul Leventis, Benjamin Frenkel, Matthew Rodgers, Clinton Smullen, Robert McCool
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Patent number: 11369873Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.Type: GrantFiled: April 15, 2020Date of Patent: June 28, 2022Assignee: Google LLCInventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
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Publication number: 20220054940Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.Type: ApplicationFiled: November 8, 2021Publication date: February 24, 2022Inventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
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Patent number: 11198065Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.Type: GrantFiled: April 15, 2020Date of Patent: December 14, 2021Assignee: Google LLCInventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
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Patent number: 11077364Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.Type: GrantFiled: March 28, 2019Date of Patent: August 3, 2021Assignee: Google LLCInventors: Dov Zimring, Paul Leventis, Benjamin Frenkel, Matthew Rodgers, Clinton Smullen, Robert McCool
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Publication number: 20210220733Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.Type: ApplicationFiled: April 6, 2021Publication date: July 22, 2021Inventors: Dov Zimring, Paul Leventis, Benjamin Frenkel, Matthew Rodgers, Clinton Smullen, Robert McCool
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Publication number: 20200238175Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.Type: ApplicationFiled: April 15, 2020Publication date: July 30, 2020Inventors: Clinton Smullen, Dov Zimring, Jani Huoponen, Aki Kuusela, Jean-Francois Roy, Paul Lalonde, Paul Leventis
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Publication number: 20190321725Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.Type: ApplicationFiled: March 28, 2019Publication date: October 24, 2019Inventors: Dov Zimring, Paul Leventis, Benjamin Frenkel, Matthew Rodgers, Clinton Smullen, Robert McCool