Patents by Inventor Clive Henrick

Clive Henrick has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210250247
    Abstract: System communications tailored to individual users may be dynamically provided responsive to trigger events in a virtual space. A given system communication may include one or more of a third-party advertisement, an offer for in-space products, an offer in-space services, an informative message, and/or other system communications. Trigger events may include specific user actions defined as trigger events. Current states may be obtained responsive to trigger events occurring within the virtual space. A given current state may include (1) information associated with the virtual space at a given moment, (2) information associated with a user character at a given moment, and/or (3) information associated with a user at a given moment. It may be determined whether individual current states correspond to one or more of a plurality of system communications. System communications may be provided for presentation to users via one or more communication channels.
    Type: Application
    Filed: April 26, 2021
    Publication date: August 12, 2021
    Inventors: Clive HENRICK, Benjamin YEE, Moses LEE
  • Patent number: 10992545
    Abstract: System communications tailored to individual users may be dynamically provided responsive to occurrences of specific activity in a virtual space. A given system communication may include one or more of a third-party advertisement, an offer for in-space products, an offer in-space services, an informative message, and/or other system communications. Specific activity may include (1) a user registers as a user in the virtual space, (2) a user establishes a relationship with another user and/or character in the virtual space, and/or (3) a user customizes a user character that is associated with the user. Current states may be obtained responsive to specific activity by a user. The system may determine whether individual current states correspond to one or more of a plurality of system communications. System communications may be provided for presentation to users via one or more communication channels.
    Type: Grant
    Filed: December 27, 2018
    Date of Patent: April 27, 2021
    Assignee: Kabam, Inc.
    Inventors: Clive Henrick, Benjamin Yee, Moses Lee
  • Publication number: 20190140917
    Abstract: System communications tailored to individual users may be dynamically provided responsive to trigger events in a virtual space. A given system communication may include one or more of a third-party advertisement, an offer for in-space products, an offer in-space services, an informative message, and/or other system communications. Trigger events may include specific user actions defined as trigger events. Current states may be obtained responsive to trigger events occurring within the virtual space. A given current state may include (1) information associated with the virtual space at a given moment, (2) information associated with a user character at a given moment, and/or (3) information associated with a user at a given moment. It may be determined whether individual current states correspond to one or more of a plurality of system communications. System communications may be provided for presentation to users via one or more communication channels.
    Type: Application
    Filed: December 27, 2018
    Publication date: May 9, 2019
    Inventors: Clive HENRICK, Benjamin YEE, Moses LEE
  • Patent number: 10245513
    Abstract: An approach to facilitating interface-based game-space contest generation is provided. A user interface may be provided to an administrator. The user interface may be configured to receive user inputs from the administrator that include one or more performance criteria to be associated with a contest to be provided in a game space, one or more awards to be distributed in association with the contest, and one or more qualifications to participate in the contest. A notification that relates to the contest may be provided, based on the user inputs, in the game space. Performance scores of users that participated in the contest may be determined based on the performance criteria and activities that are performed in the game space by the participating users. Automated distribution of the awards to individual ones of the participating users may be facilitated in accordance with the performance scores of the individual participating users.
    Type: Grant
    Filed: July 27, 2018
    Date of Patent: April 2, 2019
    Assignee: Kabam, Inc.
    Inventors: Yuexin Chu, Alex Genco, Jason Lee, Clive Henrick, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 10204477
    Abstract: A system and method for determining paylines in a slot game based on player characters are disclosed. A given player character may correspond to distinctive paylines along which symbols in a pull outcome may be assessed for rewards, for gameplays to be implemented in a game space, and/or any for other types of results provided by a slot game. In some examples, the number of the paylines corresponding to the given player character may correlate with various aspects regarding the given player character such as, without limitation, a class, a level, a race, a number of experience points, one or more skills, virtual items, and/or any other aspects regarding the given player character. In some examples, the combinations of symbols appearing on active paylines in a pull outcome may trigger one or more gameplays for implementation in a game space associated with the slot game.
    Type: Grant
    Filed: May 10, 2017
    Date of Patent: February 12, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Clive Henrick, Jay Ambrosini
  • Patent number: 10171385
    Abstract: System communications tailored to individual users may be dynamically provided responsive to trigger events in a virtual space. System communications may be sent if (1) triggered by trigger events in the virtual space, and (2) selected based on user state that is separate and discrete from the trigger events. Trigger events may include specific user actions, such as registering as a user in the virtual space. Current states may be obtained responsive to trigger events occurring. A given current state may include (1) a frequency of engagement by the first user in the virtual space, (2) an amount of real-world money spent toward the virtual space, and/or (3) total time spent by a user while engaged in gameplay in the virtual space. An individual system communication is selected and provided for presentation to a user responsive to an individual current state corresponding to the individual system communication.
    Type: Grant
    Filed: November 3, 2014
    Date of Patent: January 1, 2019
    Assignee: Kabam, Inc.
    Inventors: Clive Henrick, Benjamin Yee, Moses Lee
  • Publication number: 20180361256
    Abstract: An approach to facilitating interface-based game-space contest generation is provided. A user interface may be provided to an administrator. The user interface may be configured to receive user inputs from the administrator that include one or more performance criteria to be associated with a contest to be provided in a game space, one or more awards to be distributed in association with the contest, and one or more qualifications to participate in the contest. A notification that relates to the contest may be provided, based on the user inputs, in the game space. Performance scores of users that participated in the contest may be determined based on the performance criteria and activities that are performed in the game space by the participating users. Automated distribution of the awards to individual ones of the participating users may be facilitated in accordance with the performance scores of the individual participating users.
    Type: Application
    Filed: July 27, 2018
    Publication date: December 20, 2018
    Inventors: Yuexin CHU, Alex GENCO, Jason LEE, Clive HENRICK, Matthew CURTIS, Kellen Christopher SMALLEY, Michael C. CALDARONE
  • Patent number: 10039974
    Abstract: Substitution of game commands with different replacement commands at client devices using substitution reference sets is provided. Substitution reference sets including first and second substitution reference sets may be obtained. The first substitution reference set may indicate substituting of a first command with a second command. The second substitution reference set may indicate substituting of the first command with a third command different from the second command. The first substitution reference set may be provided to a first client device. The second substitution reference set may be provided to a second client device. Responsive to the first substitution reference set being provided, requested game commands at the first client device that match the first command may be substituted with the second command. Responsive to the second substitution reference set being provided, requested game commands at the second client device that match the first command may be substituted with the third command.
    Type: Grant
    Filed: September 26, 2016
    Date of Patent: August 7, 2018
    Assignee: Electronic Arts Inc.
    Inventor: Clive Henrick
  • Patent number: 10035069
    Abstract: An approach to facilitating interface-based game-space contest generation is provided. A user interface may be provided to an administrator. The user interface may be configured to receive user inputs from the administrator that include one or more performance criteria to be associated with a contest to be provided in a game space, one or more awards to be distributed in association with the contest, and one or more qualifications to participate in the contest. A notification that relates to the contest may be provided, based on the user inputs, in the game space. Performance scores of users that participated in the contest may be determined based on the performance criteria and activities that are performed in the game space by the participating users. Automated distribution of the awards to individual ones of the participating users may be facilitated in accordance with the performance scores of the individual participating users.
    Type: Grant
    Filed: October 6, 2017
    Date of Patent: July 31, 2018
    Assignee: Kabam, Inc.
    Inventors: Yuexin Chu, Alex Genco, Jason Lee, Clive Henrick, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 9934653
    Abstract: A system and method for aggregating results in a slot game are disclosed. In a given pull outcome of the slot game, multiple results may be determined. An order or orders for aggregating the results in the given pull outcome may be obtained. In some examples, the obtained order(s) may specify temporal sequence for applying different types of results in the given pull outcome. In some examples, the order(s) may be based on the player character(s). In some examples, the order(s) may be based on a difficulty level selected by the player. In some examples, such orders may be for purchase for selection by the players. In some implementations, the results in the pull outcome may include gameplays for implementation in a game space associated with the slot game. In those implementations, the implementation of those gameplays may be in accordance with the obtained order(s).
    Type: Grant
    Filed: August 15, 2016
    Date of Patent: April 3, 2018
    Assignee: Aftershock Services, Inc.
    Inventors: Clive Henrick, Jay Ambrosini
  • Publication number: 20180068335
    Abstract: This disclosure relates to a system and methodology for obtaining information associated with spend history of a first user in connection with playing an online game and processing the information associated with the spend history to assign the user spend parameter value to the first user which may be further used to provide selective access to an exclusive virtual section associated with an online game when the user spend parameter value meets the spend threshold.
    Type: Application
    Filed: November 14, 2017
    Publication date: March 8, 2018
    Inventors: John Kim, Clive Henrick, Joshua Morris
  • Publication number: 20180014524
    Abstract: An insect trap and multi-compartment lure. The multi-compartment lure including several insect attracting compounds separated into different compartments. The insect attracting compounds optionally configured to attract Spotted Wing Drosophila (Drosophila suzukii). The multi-compartment lure including seals configured to prevent some of the insect attracting compounds from mixing prior to use.
    Type: Application
    Filed: February 1, 2016
    Publication date: January 18, 2018
    Inventors: John Wesley Peterson, Vincent Chebny, Clive A Henrick, Bill Wayne Lingren
  • Patent number: 9830609
    Abstract: This disclosure relates to a system and methodology for obtaining information associated with spend history of a first user in connection with playing an online game and processing the information associated with the spend history to assign the user spend parameter value to the first user which may be further used to provide selective access to an exclusive virtual section associated with an online game when the user spend parameter value meets the spend threshold.
    Type: Grant
    Filed: March 20, 2017
    Date of Patent: November 28, 2017
    Assignee: Kabam, Inc.
    Inventors: John Kim, Clive Henrick, Joshua Morris
  • Patent number: 9782679
    Abstract: An approach to facilitating interface-based game-space contest generation is provided. A user interface may be provided to an administrator. The user interface may be configured to receive user inputs from the administrator that include one or more performance criteria to be associated with a contest to be provided in a game space, one or more awards to be distributed in association with the contest, and one or more qualifications to participate in the contest. A notification that relates to the contest may be provided, based on the user inputs, in the game space. Performance scores of users that participated in the contest may be determined based on the performance criteria and activities that are performed in the game space by the participating users. Automated distribution of the awards to individual ones of the participating users may be facilitated in accordance with the performance scores of the individual participating users.
    Type: Grant
    Filed: September 8, 2014
    Date of Patent: October 10, 2017
    Assignee: Kabam, Inc.
    Inventors: Yuexin Chu, Alex Genco, Jason Lee, Clive Henrick, Matthew Curtis, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 9666019
    Abstract: A system and method for determining paylines in a slot game based on player characters are disclosed. A given player character may correspond to distinctive paylines along which symbols in a pull outcome may be assessed for rewards, for gameplays to be implemented in a game space, and/or any for other types of results provided by a slot game. In some examples, the number of the paylines corresponding to the given player character may correlate with various aspects regarding the given player character such as, without limitation, a class, a level, a race, a number of experience points, one or more skills, virtual items, and/or any other aspects regarding the given player character. In some examples, the combinations of symbols appearing on active paylines in a pull outcome may trigger one or more gameplays for implementation in a game space associated with the slot game.
    Type: Grant
    Filed: May 18, 2016
    Date of Patent: May 30, 2017
    Assignee: Aftershock Services, Inc.
    Inventors: Clive Henrick, Jay Ambrosini
  • Patent number: 9623335
    Abstract: This disclosure relates to a system and methodology for obtaining information associated with spend history of a first user in connection with playing an online game and processing the information associated with the spend history to assign the user spend parameter value to the first user which may be further used to provide selective access to an exclusive virtual section associated with an online game when the user spend parameter value meets the spend threshold.
    Type: Grant
    Filed: July 11, 2013
    Date of Patent: April 18, 2017
    Assignee: Kabam, Inc.
    Inventors: John Kim, Clive Henrick, Joshua Morris
  • Publication number: 20170014713
    Abstract: Substitution of game commands with different replacement commands at client devices using substitution reference sets is provided. Substitution reference sets including first and second substitution reference sets may be obtained. The first substitution reference set may indicate substituting of a first command with a second command. The second substitution reference set may indicate substituting of the first command with a third command different from the second command. The first substitution reference set may be provided to a first client device. The second substitution reference set may be provided to a second client device. Responsive to the first substitution reference set being provided, requested game commands at the first client device that match the first command may be substituted with the second command. Responsive to the second substitution reference set being provided, requested game commands at the second client device that match the first command may be substituted with the third command.
    Type: Application
    Filed: September 26, 2016
    Publication date: January 19, 2017
    Inventor: Clive Henrick
  • Publication number: 20160351021
    Abstract: A system and method for aggregating results in a slot game are disclosed. In a given pull outcome of the slot game, multiple results may be determined. An order or orders for aggregating the results in the given pull outcome may be obtained. In some examples, the obtained order(s) may specify temporal sequence for applying different types of results in the given pull outcome. In some examples, the order(s) may be based on the player character(s). In some examples, the order(s) may be based on a difficulty level selected by the player. In some examples, such orders may be for purchase for selection by the players. In some implementations, the results in the pull outcome may include gameplays for implementation in a game space associated with the slot game. In those implementations, the implementation of those gameplays may be in accordance with the obtained order(s).
    Type: Application
    Filed: August 15, 2016
    Publication date: December 1, 2016
    Inventors: Clive Henrick, Jay Ambrosini
  • Patent number: 9452350
    Abstract: Substitution of game commands with different replacement commands at client devices using substitution reference sets is provided. Substitution reference sets including first and second substitution reference sets may be obtained. The first substitution reference set may indicate substituting of a first command with a second command. The second substitution reference set may indicate substituting of the first command with a third command different from the second command. The first substitution reference set may be provided to a first client device. The second substitution reference set may be provided to a second client device. Responsive to the first substitution reference set being provided, requested game commands at the first client device that match the first command may be substituted with the second command. Responsive to the second substitution reference set being provided, requested game commands at the second client device that match the first command may be substituted with the third command.
    Type: Grant
    Filed: November 14, 2012
    Date of Patent: September 27, 2016
    Assignee: Kabam, Inc.
    Inventor: Clive Henrick
  • Patent number: 9418521
    Abstract: A system and method for aggregating results in a slot game are disclosed. In a given pull outcome of the slot game, multiple results may be determined. An order or orders for aggregating the results in the given pull outcome may be obtained. In some examples, the obtained order(s) may specify temporal sequence for applying different types of results in the given pull outcome. In some examples, the order(s) may be based on the player character(s). In some examples, the order(s) may be based on a difficulty level selected by the player. In some examples, such orders may be for purchase for selection by the players. In some implementations, the results in the pull outcome may include gameplays for implementation in a game space associated with the slot game. In those implementations, the implementation of those gameplays may be in accordance with the obtained order(s).
    Type: Grant
    Filed: October 31, 2013
    Date of Patent: August 16, 2016
    Assignee: KABAM, INC.
    Inventors: Clive Henrick, Jay Ambrosini