Patents by Inventor Craig Peeper

Craig Peeper has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6839062
    Abstract: Usage semantics allow for shaders to be authored independently of the actual vertex data and accordingly enables their reuse. Usage semantics define a feature that binds data between distinct components to allow them to work together. In various embodiments, the components include high level language variables that are bound by an application or by vertex data streams, high level language fragments to enable several fragments to be developed separately and compiled at a later time together to form a single shader, assembly language variables that get bound to vertex data streams, and parameters between vertex and pixel shaders. This allows developers to be able to program the shaders in the assembly and high level language with variables that refer to names rather than registers. By allowing this decoupling of registers from the language, developers can work on the language separately from the vertex data and modify and enhance high level language shaders without having to manually manipulate the registers.
    Type: Grant
    Filed: February 24, 2003
    Date of Patent: January 4, 2005
    Assignee: Microsoft Corporation
    Inventors: David F. Aronson, Amar Patel, Anantha R. Kancheria, Anuj B. Gosalia, Craig Peeper, Daniel K. Baker, Iouri Tarassov, Loren McQuade
  • Publication number: 20040237074
    Abstract: A high level shader language compiler incorporates transforms to optimize shader code for graphics processing hardware. An instruction reordering transform determines instruction encapsulations of dependent instructions that reduce concurrent register usage by the shader. A phase pulling transform re-organizes the shader's instructions into phases that reduce a measure of depth of texture loads. A register assigning transform assigns registers to lower register usage by the shader.
    Type: Application
    Filed: May 23, 2003
    Publication date: November 25, 2004
    Applicant: Microsoft Corporation
    Inventors: David Floyd Aronson, Anuj Bharat Gosalia, Craig Peeper, Daniel Kurt Baker, Loren McQuade
  • Publication number: 20040164987
    Abstract: Usage semantics allow for shaders to be authored independently of the actual vertex data and accordingly enables their reuse. Usage semantics define a feature that binds data between distinct components to allow them to work together. In various embodiments, the components include high level language variables that are bound by an application or by vertex data streams, high level language fragments to enable several fragments to be developed separately and compiled at a later time together to form a single shader, assembly language variables that get bound to vertex data streams, and parameters between vertex and pixel shaders. This allows developers to be able to program the shaders in the assembly and high level language with variables that refer to names rather than registers. By allowing this decoupling of registers from the language, developers can work on the language separately from the vertex data and modify and enhance high level language shaders without having to manually manipulate the registers.
    Type: Application
    Filed: February 24, 2003
    Publication date: August 26, 2004
    Applicant: Microsoft Corporation
    Inventors: David F. Aronson, Amar Patel, Anantha R. Kancherla, Anuj B. Gosalia, Craig Peeper, Daniel K. Baker, Iouri Tarassov, Loren McQuade