Patents by Inventor Cyril CRASSIN
Cyril CRASSIN has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240087181Abstract: The technology disclosed herein involves using a transformation curve to modify colors of images so that those images are more easily viewed by persons with a color vision deficiency (CVD). The transformation curve is applied to spectral versions of images in which each pixel has a spectral representation to modify the spectral versions of the images. A spectral version of an image is modified by, for each pixel of the spectral version of the image, modifying intensities of one or more wavelengths by applying the one or more wavelengths to the transformation curve, which transforms the intensities from source wavelengths to destination wavelengths. The modified spectral version of the image is then modified to a modified version of the image in a color space, such as the RGB color space.Type: ApplicationFiled: September 13, 2022Publication date: March 14, 2024Inventors: Johan Pontus Andersson, Cyril Crassin, Tomas Akenine-Möller
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Patent number: 11922567Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: GrantFiled: April 4, 2022Date of Patent: March 5, 2024Assignee: NVIDIA CorporationInventors: Morgan McGuire, Cyril Crassin, David Luebke, Michael Mara, Brent Oster, Peter Shirley, Peter-Pike Sloan, Christopher Wyman
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Publication number: 20220230386Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: ApplicationFiled: April 4, 2022Publication date: July 21, 2022Inventors: Morgan McGuire, Cyril Crassin, David Luebke, Michael Mara, Brent Oster, Peter Shirley, Peter-Pike Sloan, Christopher Wyman
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Patent number: 11295515Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: GrantFiled: June 5, 2020Date of Patent: April 5, 2022Assignee: NVIDIA CorporationInventors: Morgan McGuire, Cyril Crassin, David Luebke, Michael Mara, Brent L. Oster, Peter Shirley, Peter-Pike Sloan, Christopher Wyman
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Publication number: 20200312018Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: ApplicationFiled: June 5, 2020Publication date: October 1, 2020Inventors: Morgan McGuire, Cyril Crassin, David Luebke, Michael Mara, Brent L. Oster, Peter Shirley, Peter-Pike Sloan, Christopher Wyman
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Patent number: 10713838Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: GrantFiled: May 5, 2014Date of Patent: July 14, 2020Assignee: NVIDIA CorporationInventors: Morgan McGuire, David Luebke, Cyril Crassin, Peter-Pike Sloan, Peter Shirley, Brent Oster, Christopher Wyman, Michael Mara
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Patent number: 9367946Abstract: A computing system and method for representing volumetric data for a scene. One embodiment of the computing system includes: (1) a memory configured to store a three-dimensional (3D) clipmap data structure having at least one clip level and at least one mip level, and (2) a processor configured to generate voxelized data for a scene and cause the voxelized data to be stored in the 3D clipmap data structure.Type: GrantFiled: January 24, 2014Date of Patent: June 14, 2016Assignee: NVIDIA CORPORATIONInventors: Alexey Panteleev, Yury Uralsky, Evgeny Makarov, Henry Moreton, Sergey Bolotov, Eric Lum, Alexey Barkovoy, Cyril Crassin
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Patent number: 9355430Abstract: One embodiment sets forth a method for allocating memory to surfaces. A software application specifies surface data, including interleaving state data. Based on the interleaving state data, a surface access unit bloats addressees derived from discrete coordinates associated with the surface, creating a bloated virtual address space with a predictable pattern of addresses that do not correspond to data. Advantageously, by creating predictable regions of addresses that do not correspond to data, the software application program may configure the surface to share physical memory space with one or more other surfaces. In particular, the software application may map the virtual address space together with one or more virtual address spaces corresponding to complementary data patterns to the same physical base address. And, by overlapping the virtual address spaces onto the same pages in physical address space, the physical memory may be more densely packed than by using prior-art allocation techniques.Type: GrantFiled: September 20, 2013Date of Patent: May 31, 2016Assignee: NVIDIA CorporationInventors: Eric B. Lum, Cass W. Everitt, Henry Packard Moreton, Yury Y. Uralsky, Cyril Crassin, Jerome F. Duluk, Jr.
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Publication number: 20150109298Abstract: A computing system and method for representing volumetric data for a scene. One embodiment of the computing system includes: (1) a memory configured to store a three-dimensional (3D) clipmap data structure having at least one clip level and at least one mip level, and (2) a processor configured to generate voxelized data for a scene and cause the voxelized data to be stored in the 3D clipmap data structure.Type: ApplicationFiled: January 24, 2014Publication date: April 23, 2015Applicant: Nvidia CorporationInventors: Alexey Panteleev, Yury Uralsky, Evgeny Makarov, Henry Moreton, Sergey Bolotov, Eric Lum, Alexey Barkovoy, Cyril Crassin
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Publication number: 20150084974Abstract: One embodiment sets forth a method for allocating memory to surfaces. A software application specifies surface data, including interleaving state data. Based on the interleaving state data, a surface access unit bloats addressees derived from discrete coordinates associated with the surface, creating a bloated virtual address space with a predictable pattern of addresses that do not correspond to data. Advantageously, by creating predictable regions of addresses that do not correspond to data, the software application program may configure the surface to share physical memory space with one or more other surfaces. In particular, the software application may map the virtual address space together with one or more virtual address spaces corresponding to complementary data patterns to the same physical base address. And, by overlapping the virtual address spaces onto the same pages in physical address space, the physical memory may be more densely packed than by using prior-art allocation techniques.Type: ApplicationFiled: September 20, 2013Publication date: March 26, 2015Applicant: NVIDIA CORPORATIONInventors: Eric B. LUM, Cass W. EVERITT, Henry Packard MORETON, Yury Y. URALSKY, Cyril CRASSIN, Jerome F. DULUK, Jr.
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Publication number: 20140375659Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: ApplicationFiled: May 5, 2014Publication date: December 25, 2014Applicant: NVIDIA CorporationInventors: Morgan MCGUIRE, David LUEBKE, Cyril CRASSIN, Peter-Pike SLOAN, Peter SHIRLEY, Brent OSTER, Christopher WYMAN, Michael MARA
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Publication number: 20140267264Abstract: One embodiment of the present invention sets forth a technique for performing voxelization. The technique involves identifying a voxel that is intersected by a first graphics primitive that has a front side and a back side and selecting a plurality of sample points within the voxel. The technique further involves determining, for each sample point included in the plurality of sample points, whether the sample point is located on the front side of the first graphics primitive or on the back side of the first graphics primitive. Finally, the technique involves storing, for at least a first sample point included in the plurality of sample points, a first result in a voxel mask reflecting whether the first sample point is located on the front side of the first graphics primitive or on the back side of the first graphics primitive.Type: ApplicationFiled: March 14, 2013Publication date: September 18, 2014Applicant: NVIDIA CORPORATIONInventors: Cyril CRASSIN, Yury Y. URALSKY, Eric ENDERTON, Eric B. LUM, Jerome F. DULUK, JR., Henry Packard MORETON, David LUEBKE
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Publication number: 20140267266Abstract: One embodiment of the present invention sets forth a technique for performing voxelization. The technique involves determining that a voxel is intersected by a first graphics primitive that has a front side and a back side and selecting one or more reference points within the voxel. The technique further involves, for each reference point, determining a distance from the reference point to the first graphics primitive and storing a first scalar value in an array based on the distance. The sign of the first scalar value reflects whether the reference point is located on the front side of the first graphics primitive or on the back side of the first graphics primitive.Type: ApplicationFiled: March 14, 2013Publication date: September 18, 2014Applicant: NVIDIA CORPORATIONInventors: Cyril CRASSIN, Yury Y. URALSKY, Eric ENDERTON, Eric B. LUM, Jerome F. DULUK, JR., Henry Packard MORETON, David LUEBKE
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Publication number: 20140267265Abstract: One embodiment of the present invention sets forth a technique for performing voxelization. The technique involves determining that a first graphics primitive intersects a voxel and calculating a first set of coefficients associated with a first plane defined by the intersection of the first graphics primitive and the voxel. The technique further involves determining that a second graphics primitive intersects the voxel and calculating a second set of coefficients associated with a second plane defined by the intersection of the second graphics primitive and the voxel. The technique further involves calculating a third set of coefficients associated with a third surface based on the first set of coefficients and the second set of coefficients. The technique further involves calculating at least one of an amount of the voxel that is located on the back side of the third surface and an occlusion value based on the third set of coefficients.Type: ApplicationFiled: March 14, 2013Publication date: September 18, 2014Applicant: NVIDIA CORPORATIONInventors: Cyril CRASSIN, Yury Y. URALSKY, Eric ENDERTON, Eric B. LUM, Jerome F. DULUK, JR., Henry Packard MORETON, David LUEBKE