Patents by Inventor Daisuke Sogabe
Daisuke Sogabe has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10758815Abstract: A game management device manages a game to be played by selecting with a touch operation, a selectable target from a plurality of selectable targets (for example, pitch types) displayed on a screen. A display control unit display the plurality of selectable targets (for example, a strike pitch location and a ball pitch location) on the screen. An area setting unit sets a plurality of parameter areas respectively corresponding to the plurality of parameters (for example, a strike location and a ball location) within the screen. When performing an operation of moving a selected target to one of the plurality of parameter areas, a parameter setting unit sets a parameter corresponding to the parameter area to which the selected target is moved, the selected target being selected from among the plurality of selectable targets with the contact operation.Type: GrantFiled: August 8, 2016Date of Patent: September 1, 2020Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Tetsuya Matsui, Tsuyoshi Yamaguchi, Koji Toyohara, Tomoharu Okutani, Keiji Matsukita, Daisuke Sogabe, Toshinori Ajisaka, Kaori Shirobe
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Patent number: 10518179Abstract: A game device controls a game in which an action is applied to a movable object. A prediction accepting unit accepts a prediction made by a user on a movement parameter of the movable object when a predetermined operation of making a prediction is performed by the user. A moving unit decides the movement parameter of the movable object. A determination unit determines a result of the prediction made by the user based on movement parameters respectively predicted by the user and decided by the moving unit. A display control unit displays an arrival point area indicating an expected arrival position of the movable object in an active area in which the action can be applied to the movable object, and changes a size of the arrival point area based on a result of determination by the determination unit.Type: GrantFiled: May 9, 2016Date of Patent: December 31, 2019Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Daisuke Sogabe, Tsuyoshi Yamaguchi, Manabu Tashiro, Koji Toyohara, Keiji Matsukita
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Patent number: 10092846Abstract: A game device for controlling a game in which a function is applied to a movable object by moving an aiming cursor to be superimposed on the movable object, includes a cursor moving unit for moving the aiming cursor according to a user's operation; a specific region setting unit for setting a specific region on a screen, in which the aiming cursor is movable; a cursor within region setting unit for setting a size of the aiming cursor within the specific region so as to change the size of the aiming cursor according to a location within the specific region; and a specific region moving unit for moving the specific region according to a user's operation before a movement of the movable object is started.Type: GrantFiled: September 9, 2014Date of Patent: October 9, 2018Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Daisuke Sogabe, Keiji Matsukita, Yuji Kawakami
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Publication number: 20160339336Abstract: A game management device manages a game to be played by selecting with a touch operation, a selectable target from a plurality of selectable targets (for example, pitch types) displayed on a screen. A display control unit display the plurality of selectable targets (for example, a strike pitch location and a ball pitch location) on the screen. An area setting unit sets a plurality of parameter areas respectively corresponding to the plurality of parameters (for example, a strike location and a ball location) within the screen. When performing an operation of moving a selected target to one of the plurality of parameter areas, a parameter setting unit sets a parameter corresponding to the parameter area to which the selected target is moved, the selected target being selected from among the plurality of selectable targets with the contact operation.Type: ApplicationFiled: August 8, 2016Publication date: November 24, 2016Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Tetsuya Matsui, Tsuyoshi Yamaguchi, Koji Toyohara, Tomoharu Okutani, Keiji Matsukita, Daisuke Sogabe, Toshinori Ajisaka, Kaori Shirobe
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Publication number: 20160250559Abstract: A game device controls a game in which an action is applied to a movable object. A prediction accepting unit accepts a prediction made by a user on a movement parameter of the movable object when a predetermined operation of making a prediction is performed by the user. A moving unit decides the movement parameter of the movable object. A determination unit determines a result of the prediction made by the user based on movement parameters respectively predicted by the user and decided by the moving unit. A display control unit displays an arrival point area indicating an expected arrival position of the movable object in an active area in which the action can be applied to the movable object, and changes a size of the arrival point area based on a result of determination by the determination unit.Type: ApplicationFiled: May 9, 2016Publication date: September 1, 2016Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Daisuke Sogabe, Tsuyoshi Yamaguchi, Manabu Tashiro, Koji Toyohara, Keiji Matsukita
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Publication number: 20150072745Abstract: A game device for controlling a game in which a function is applied to a movable object by moving an aiming cursor to be superimposed on the movable object, includes a cursor moving unit for moving the aiming cursor according to a user's operation; a specific region setting unit for setting a specific region on a screen, in which the aiming cursor is movable; a cursor within region setting unit for setting a size of the aiming cursor within the specific region so as to change the size of the aiming cursor according to a location within the specific region; and a specific region moving unit for moving the specific region according to a user's operation before a movement of the movable object is started.Type: ApplicationFiled: September 9, 2014Publication date: March 12, 2015Applicant: Konami Digital Entertainment Co., Ltd.Inventors: Daisuke Sogabe, Keiji Matsukita, Yuji Kawakami
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Patent number: 8827783Abstract: Provided is a game device which sets a batter parameter of a batter character in relation to the batting of that batter character, and sets a first range where a ball-meeting cursor is positioned at the center, and moreover displaces and vibrates the ball-meeting cursor within the first range based on the batter parameter.Type: GrantFiled: October 24, 2011Date of Patent: September 9, 2014Assignee: Konami Digital Entertainment Co., LtdInventor: Daisuke Sogabe
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Patent number: 8622834Abstract: A manager evaluation value setting unit sets a manager evaluation value indicating a management ability of a manager character to manage player characters. A player evaluation value setting unit sets a player evaluation value used to evaluate the player character according to an ability value indicating an ability of the player character. An evaluation difference value calculating unit calculates an evaluation difference value indicating a difference between the manager evaluation value and the player evaluation value when the manager evaluation value is lower than the player evaluation value. A management ability setting unit changes the manager evaluation value to reduce the management ability of the manager character as the evaluation difference value increases.Type: GrantFiled: August 11, 2011Date of Patent: January 7, 2014Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Tsuyoshi Yamaguchi, Daisuke Sogabe, Junichi Fujita, Jun Hayashi, Kazuya Takahashi
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Patent number: 8323082Abstract: A game device which executes a baseball game where a batter character hits a ball object that is pitched by a pitcher character stores, for each batter character, first evaluation information showing an evaluation of battering power in each segment showing a region within a strike zone, and displays the region of the strike zone corresponding to respective segments after increasing transparency, as divergence from the first reference data of the first evaluation information increases, based on the first evaluation information of the batter character at bat.Type: GrantFiled: November 7, 2011Date of Patent: December 4, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Daisuke Sogabe, Masafumi Yoshida
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Patent number: 8303386Abstract: The present invention is related to controlling a video game in which ability of a game character is adjusted on the basis of events in the video game. For example, in a baseball video game, if the game player operating a pitcher character keeps selecting a pitching trajectory that a batter character is bad at hitting the ball object, the extent that the batter character is bad at hitting the ball object in the pitching trajectory will be gradually reduced. Therefore, it becomes difficult for the pitcher character to make the batter character out. Accordingly, advantageous level for the pitcher character will be reduced. Therefore, imbalance of the baseball video game is to be solved between the pitcher character and the batter character.Type: GrantFiled: December 19, 2008Date of Patent: November 6, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Daisuke Sogabe
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Publication number: 20120115556Abstract: A game device which executes a baseball game where a batter character hits a ball object that is pitched by a pitcher character stores, for each batter character, first evaluation information showing an evaluation of battering power in each segment showing a region within a strike zone, and displays the region of the strike zone corresponding to respective segments after increasing transparency, as divergence from the first reference data of the first evaluation information increases, based on the first evaluation information of the batter character at bat.Type: ApplicationFiled: November 7, 2011Publication date: May 10, 2012Inventors: Daisuke Sogabe, Masafumi Yoshida
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Publication number: 20120108303Abstract: Provided is a game device which sets a batter parameter of a batter character in relation to the batting of that batter character, and sets a first range where a ball-meeting cursor is positioned at the center, and moreover displaces and vibrates the ball-meeting cursor within the first range based on the batter parameter.Type: ApplicationFiled: October 24, 2011Publication date: May 3, 2012Applicant: Konami Digital Entertainment Co.,Inventor: Daisuke Sogabe
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Publication number: 20120046105Abstract: A manager evaluation value setting unit sets a manager evaluation value indicating a management ability of a manager character to manage player characters. A player evaluation value setting unit sets a player evaluation value used to evaluate the player character according to an ability value indicating an ability of the player character. An evaluation difference value calculating unit calculates an evaluation difference value indicating a difference between the manager evaluation value and the player evaluation value when the manager evaluation value is lower than the player evaluation value. A management ability setting unit changes the manager evaluation value to reduce the management ability of the manager character as the evaluation difference value increases.Type: ApplicationFiled: August 11, 2011Publication date: February 23, 2012Applicant: Konami Digital Entertainment Co., Ltd.Inventors: Tsuyoshi Yamaguchi, Daisuke Sogabe, Junichi Fujita, Jun Hayashi, Kazuya Takahashi
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Patent number: 7744467Abstract: A video game program includes a terminology storing function, a first running commentary function, a running commentary interrupting function, a second running commentary function, a running commentary returning function, and a running commentary continuing function. In the video game implemented with this program, if specific events occur while the video game is in progress and the play-by-play or commentary is interrupted, the system returns from the play-by-play or commentary related to the specific events to the interrupted play-by-play or commentary, after the play-by-play or commentary has been provided for the specific events, and the interrupted play-by-play or commentary is continued.Type: GrantFiled: September 7, 2004Date of Patent: June 29, 2010Assignee: Konami Digital Entertainment Co, Ltd.Inventor: Daisuke Sogabe
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Publication number: 20090181771Abstract: The present invention is related to controlling a video game in which ability of a game character is adjusted on the basis of events in the video game. For example, in a baseball video game, if the game player operating a pitcher character keeps selecting a pitching trajectory that a batter character is bad at hitting the ball object, the extent that the batter character is bad at hitting the ball object in the pitching trajectory will be gradually reduced. Therefore, it becomes difficult for the pitcher character to make the batter character out. Accordingly, advantageous level for the pitcher character will be reduced. Therefore, imbalance of the baseball video game is to be solved between the pitcher character and the batter character.Type: ApplicationFiled: December 19, 2008Publication date: July 16, 2009Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Daisuke SOGABE
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Publication number: 20060281547Abstract: A video game program includes a terminology storing function, a first running commentary function, a running commentary interrupting function, a second running commentary function, a running commentary returning function, and a running commentary continuing function. In the video game implemented with this program, if specific events occur while the video game is in progress and the play-by-play or commentary is interrupted, the system returns from the play-by-play or commentary related to the specific events to the interrupted play-by-play or commentary, after the play-by-play or commentary has been provided for the specific events, and the interrupted play-by-play or commentary is continued.Type: ApplicationFiled: September 7, 2004Publication date: December 14, 2006Applicant: KONAMI CORPORATIONInventor: Daisuke Sogabe
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Patent number: 6537149Abstract: A game system includes: a display device for displaying images; an input device for receiving manipulation by a user and for outputting a signal corresponding to the manipulation; and a control device for controlling progress of a horse breeding game with monitoring the signal outputted from the input device and displaying images corresponding to the progress of the game on a screen of the display device. The control device includes: an evaluation value storage unit for storing evaluation values for a plurality of sires; a control unit for controlling the progress of the game based on the evaluation values; and an evaluation value updating unit for updating the evaluation values for the sires in every predetermined period during the progress of the game.Type: GrantFiled: January 24, 2001Date of Patent: March 25, 2003Assignee: Konami CorporationInventor: Daisuke Sogabe
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Publication number: 20010011034Abstract: A game system includes: a display device for displaying images; an input device for receiving manipulation by a user and for outputting a signal corresponding to the manipulation; and a control device for controlling progress of a horse breeding game with monitoring the signal outputted from the input device and displaying images corresponding to the progress of the game on a screen of the display device. The control device includes: an evaluation value storage unit for storing evaluation values for a plurality of sires; a control unit for controlling the progress of the game based on the evaluation values; and an evaluation value updating unit for updating the evaluation values for the sires in every predetermined period during the progress of the game.Type: ApplicationFiled: January 24, 2001Publication date: August 2, 2001Applicant: KONAMI CORPORATIONInventor: Daisuke Sogabe