Patents by Inventor Daisuke Sogabe

Daisuke Sogabe has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10758815
    Abstract: A game management device manages a game to be played by selecting with a touch operation, a selectable target from a plurality of selectable targets (for example, pitch types) displayed on a screen. A display control unit display the plurality of selectable targets (for example, a strike pitch location and a ball pitch location) on the screen. An area setting unit sets a plurality of parameter areas respectively corresponding to the plurality of parameters (for example, a strike location and a ball location) within the screen. When performing an operation of moving a selected target to one of the plurality of parameter areas, a parameter setting unit sets a parameter corresponding to the parameter area to which the selected target is moved, the selected target being selected from among the plurality of selectable targets with the contact operation.
    Type: Grant
    Filed: August 8, 2016
    Date of Patent: September 1, 2020
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tetsuya Matsui, Tsuyoshi Yamaguchi, Koji Toyohara, Tomoharu Okutani, Keiji Matsukita, Daisuke Sogabe, Toshinori Ajisaka, Kaori Shirobe
  • Patent number: 10518179
    Abstract: A game device controls a game in which an action is applied to a movable object. A prediction accepting unit accepts a prediction made by a user on a movement parameter of the movable object when a predetermined operation of making a prediction is performed by the user. A moving unit decides the movement parameter of the movable object. A determination unit determines a result of the prediction made by the user based on movement parameters respectively predicted by the user and decided by the moving unit. A display control unit displays an arrival point area indicating an expected arrival position of the movable object in an active area in which the action can be applied to the movable object, and changes a size of the arrival point area based on a result of determination by the determination unit.
    Type: Grant
    Filed: May 9, 2016
    Date of Patent: December 31, 2019
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Daisuke Sogabe, Tsuyoshi Yamaguchi, Manabu Tashiro, Koji Toyohara, Keiji Matsukita
  • Patent number: 10092846
    Abstract: A game device for controlling a game in which a function is applied to a movable object by moving an aiming cursor to be superimposed on the movable object, includes a cursor moving unit for moving the aiming cursor according to a user's operation; a specific region setting unit for setting a specific region on a screen, in which the aiming cursor is movable; a cursor within region setting unit for setting a size of the aiming cursor within the specific region so as to change the size of the aiming cursor according to a location within the specific region; and a specific region moving unit for moving the specific region according to a user's operation before a movement of the movable object is started.
    Type: Grant
    Filed: September 9, 2014
    Date of Patent: October 9, 2018
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Daisuke Sogabe, Keiji Matsukita, Yuji Kawakami
  • Publication number: 20160339336
    Abstract: A game management device manages a game to be played by selecting with a touch operation, a selectable target from a plurality of selectable targets (for example, pitch types) displayed on a screen. A display control unit display the plurality of selectable targets (for example, a strike pitch location and a ball pitch location) on the screen. An area setting unit sets a plurality of parameter areas respectively corresponding to the plurality of parameters (for example, a strike location and a ball location) within the screen. When performing an operation of moving a selected target to one of the plurality of parameter areas, a parameter setting unit sets a parameter corresponding to the parameter area to which the selected target is moved, the selected target being selected from among the plurality of selectable targets with the contact operation.
    Type: Application
    Filed: August 8, 2016
    Publication date: November 24, 2016
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tetsuya Matsui, Tsuyoshi Yamaguchi, Koji Toyohara, Tomoharu Okutani, Keiji Matsukita, Daisuke Sogabe, Toshinori Ajisaka, Kaori Shirobe
  • Publication number: 20160250559
    Abstract: A game device controls a game in which an action is applied to a movable object. A prediction accepting unit accepts a prediction made by a user on a movement parameter of the movable object when a predetermined operation of making a prediction is performed by the user. A moving unit decides the movement parameter of the movable object. A determination unit determines a result of the prediction made by the user based on movement parameters respectively predicted by the user and decided by the moving unit. A display control unit displays an arrival point area indicating an expected arrival position of the movable object in an active area in which the action can be applied to the movable object, and changes a size of the arrival point area based on a result of determination by the determination unit.
    Type: Application
    Filed: May 9, 2016
    Publication date: September 1, 2016
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Daisuke Sogabe, Tsuyoshi Yamaguchi, Manabu Tashiro, Koji Toyohara, Keiji Matsukita
  • Publication number: 20150072745
    Abstract: A game device for controlling a game in which a function is applied to a movable object by moving an aiming cursor to be superimposed on the movable object, includes a cursor moving unit for moving the aiming cursor according to a user's operation; a specific region setting unit for setting a specific region on a screen, in which the aiming cursor is movable; a cursor within region setting unit for setting a size of the aiming cursor within the specific region so as to change the size of the aiming cursor according to a location within the specific region; and a specific region moving unit for moving the specific region according to a user's operation before a movement of the movable object is started.
    Type: Application
    Filed: September 9, 2014
    Publication date: March 12, 2015
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Daisuke Sogabe, Keiji Matsukita, Yuji Kawakami
  • Patent number: 8827783
    Abstract: Provided is a game device which sets a batter parameter of a batter character in relation to the batting of that batter character, and sets a first range where a ball-meeting cursor is positioned at the center, and moreover displaces and vibrates the ball-meeting cursor within the first range based on the batter parameter.
    Type: Grant
    Filed: October 24, 2011
    Date of Patent: September 9, 2014
    Assignee: Konami Digital Entertainment Co., Ltd
    Inventor: Daisuke Sogabe
  • Patent number: 8622834
    Abstract: A manager evaluation value setting unit sets a manager evaluation value indicating a management ability of a manager character to manage player characters. A player evaluation value setting unit sets a player evaluation value used to evaluate the player character according to an ability value indicating an ability of the player character. An evaluation difference value calculating unit calculates an evaluation difference value indicating a difference between the manager evaluation value and the player evaluation value when the manager evaluation value is lower than the player evaluation value. A management ability setting unit changes the manager evaluation value to reduce the management ability of the manager character as the evaluation difference value increases.
    Type: Grant
    Filed: August 11, 2011
    Date of Patent: January 7, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Tsuyoshi Yamaguchi, Daisuke Sogabe, Junichi Fujita, Jun Hayashi, Kazuya Takahashi
  • Patent number: 8323082
    Abstract: A game device which executes a baseball game where a batter character hits a ball object that is pitched by a pitcher character stores, for each batter character, first evaluation information showing an evaluation of battering power in each segment showing a region within a strike zone, and displays the region of the strike zone corresponding to respective segments after increasing transparency, as divergence from the first reference data of the first evaluation information increases, based on the first evaluation information of the batter character at bat.
    Type: Grant
    Filed: November 7, 2011
    Date of Patent: December 4, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Daisuke Sogabe, Masafumi Yoshida
  • Patent number: 8303386
    Abstract: The present invention is related to controlling a video game in which ability of a game character is adjusted on the basis of events in the video game. For example, in a baseball video game, if the game player operating a pitcher character keeps selecting a pitching trajectory that a batter character is bad at hitting the ball object, the extent that the batter character is bad at hitting the ball object in the pitching trajectory will be gradually reduced. Therefore, it becomes difficult for the pitcher character to make the batter character out. Accordingly, advantageous level for the pitcher character will be reduced. Therefore, imbalance of the baseball video game is to be solved between the pitcher character and the batter character.
    Type: Grant
    Filed: December 19, 2008
    Date of Patent: November 6, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Daisuke Sogabe
  • Publication number: 20120115556
    Abstract: A game device which executes a baseball game where a batter character hits a ball object that is pitched by a pitcher character stores, for each batter character, first evaluation information showing an evaluation of battering power in each segment showing a region within a strike zone, and displays the region of the strike zone corresponding to respective segments after increasing transparency, as divergence from the first reference data of the first evaluation information increases, based on the first evaluation information of the batter character at bat.
    Type: Application
    Filed: November 7, 2011
    Publication date: May 10, 2012
    Inventors: Daisuke Sogabe, Masafumi Yoshida
  • Publication number: 20120108303
    Abstract: Provided is a game device which sets a batter parameter of a batter character in relation to the batting of that batter character, and sets a first range where a ball-meeting cursor is positioned at the center, and moreover displaces and vibrates the ball-meeting cursor within the first range based on the batter parameter.
    Type: Application
    Filed: October 24, 2011
    Publication date: May 3, 2012
    Applicant: Konami Digital Entertainment Co.,
    Inventor: Daisuke Sogabe
  • Publication number: 20120046105
    Abstract: A manager evaluation value setting unit sets a manager evaluation value indicating a management ability of a manager character to manage player characters. A player evaluation value setting unit sets a player evaluation value used to evaluate the player character according to an ability value indicating an ability of the player character. An evaluation difference value calculating unit calculates an evaluation difference value indicating a difference between the manager evaluation value and the player evaluation value when the manager evaluation value is lower than the player evaluation value. A management ability setting unit changes the manager evaluation value to reduce the management ability of the manager character as the evaluation difference value increases.
    Type: Application
    Filed: August 11, 2011
    Publication date: February 23, 2012
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Tsuyoshi Yamaguchi, Daisuke Sogabe, Junichi Fujita, Jun Hayashi, Kazuya Takahashi
  • Patent number: 7744467
    Abstract: A video game program includes a terminology storing function, a first running commentary function, a running commentary interrupting function, a second running commentary function, a running commentary returning function, and a running commentary continuing function. In the video game implemented with this program, if specific events occur while the video game is in progress and the play-by-play or commentary is interrupted, the system returns from the play-by-play or commentary related to the specific events to the interrupted play-by-play or commentary, after the play-by-play or commentary has been provided for the specific events, and the interrupted play-by-play or commentary is continued.
    Type: Grant
    Filed: September 7, 2004
    Date of Patent: June 29, 2010
    Assignee: Konami Digital Entertainment Co, Ltd.
    Inventor: Daisuke Sogabe
  • Publication number: 20090181771
    Abstract: The present invention is related to controlling a video game in which ability of a game character is adjusted on the basis of events in the video game. For example, in a baseball video game, if the game player operating a pitcher character keeps selecting a pitching trajectory that a batter character is bad at hitting the ball object, the extent that the batter character is bad at hitting the ball object in the pitching trajectory will be gradually reduced. Therefore, it becomes difficult for the pitcher character to make the batter character out. Accordingly, advantageous level for the pitcher character will be reduced. Therefore, imbalance of the baseball video game is to be solved between the pitcher character and the batter character.
    Type: Application
    Filed: December 19, 2008
    Publication date: July 16, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Daisuke SOGABE
  • Publication number: 20060281547
    Abstract: A video game program includes a terminology storing function, a first running commentary function, a running commentary interrupting function, a second running commentary function, a running commentary returning function, and a running commentary continuing function. In the video game implemented with this program, if specific events occur while the video game is in progress and the play-by-play or commentary is interrupted, the system returns from the play-by-play or commentary related to the specific events to the interrupted play-by-play or commentary, after the play-by-play or commentary has been provided for the specific events, and the interrupted play-by-play or commentary is continued.
    Type: Application
    Filed: September 7, 2004
    Publication date: December 14, 2006
    Applicant: KONAMI CORPORATION
    Inventor: Daisuke Sogabe
  • Patent number: 6537149
    Abstract: A game system includes: a display device for displaying images; an input device for receiving manipulation by a user and for outputting a signal corresponding to the manipulation; and a control device for controlling progress of a horse breeding game with monitoring the signal outputted from the input device and displaying images corresponding to the progress of the game on a screen of the display device. The control device includes: an evaluation value storage unit for storing evaluation values for a plurality of sires; a control unit for controlling the progress of the game based on the evaluation values; and an evaluation value updating unit for updating the evaluation values for the sires in every predetermined period during the progress of the game.
    Type: Grant
    Filed: January 24, 2001
    Date of Patent: March 25, 2003
    Assignee: Konami Corporation
    Inventor: Daisuke Sogabe
  • Publication number: 20010011034
    Abstract: A game system includes: a display device for displaying images; an input device for receiving manipulation by a user and for outputting a signal corresponding to the manipulation; and a control device for controlling progress of a horse breeding game with monitoring the signal outputted from the input device and displaying images corresponding to the progress of the game on a screen of the display device. The control device includes: an evaluation value storage unit for storing evaluation values for a plurality of sires; a control unit for controlling the progress of the game based on the evaluation values; and an evaluation value updating unit for updating the evaluation values for the sires in every predetermined period during the progress of the game.
    Type: Application
    Filed: January 24, 2001
    Publication date: August 2, 2001
    Applicant: KONAMI CORPORATION
    Inventor: Daisuke Sogabe