Patents by Inventor Daniel Charles Teasdale

Daniel Charles Teasdale has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8678896
    Abstract: Provided are methods and systems and computer readable media for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform. One or more local players is identified to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument. A first type of simulated musical instrument, represented in the predetermined band template and not associated with any of the one or more local players, may then be identified, along with a remote player associated with the first type of simulated musical instrument. Then, game platforms of the local and remote players communicate to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session where the players play the game.
    Type: Grant
    Filed: September 14, 2009
    Date of Patent: March 25, 2014
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Geoff Pitsch, Daniel Charles Teasdale, Daniel Asher Brakeley, Daniel Schmidt
  • Patent number: 8678895
    Abstract: A method for matching suitable remote players to one or more local players of a rhythm-action game includes identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical. A first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players may then be identified, along with a remote player associated with the first type of simulated musical instrument. A game session may then be provided including the one or more local players and the identified remote player.
    Type: Grant
    Filed: June 16, 2008
    Date of Patent: March 25, 2014
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Daniel Charles Teasdale, Geoff Pitsch, Daniel Asher Brakeley, Daniel Schmidt
  • Publication number: 20100029386
    Abstract: Provided are methods and systems and computer readable media for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform. One or more local players is identified to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument. A first type of simulated musical instrument, represented in the predetermined band template and not associated with any of the one or more local players, may then be identified, along with a remote player associated with the first type of simulated musical instrument. Then, game platforms of the local and remote players communicate to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session where the players play the game.
    Type: Application
    Filed: September 14, 2009
    Publication date: February 4, 2010
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Geoff Pitsch, Daniel Charles Teasdale, Daniel Asher Brakeley, Daniel Schmidt
  • Publication number: 20090098918
    Abstract: A method for matching suitable remote players to one or more local players of a rhythm-action game includes identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical. A first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players may then be identified, along with a remote player associated with the first type of simulated musical instrument. A game session may then be provided including the one or more local players and the identified remote player.
    Type: Application
    Filed: June 16, 2008
    Publication date: April 16, 2009
    Inventors: Daniel Charles Teasdale, Geoff Pitsch, Daniel Asher Brakeley, Daniel Schmidt
  • Publication number: 20090088249
    Abstract: A rhythm-action game for a home gaming platform provides a plurality of different gaming experiences depending on what type of controller is plugged into the game. The different experience may comprise a different set or ordering of songs, a different gameplay mechanism, and/or a different sets level data. For example, a game may vary the song list depending on whether the player has plugged in a simulated drum set or a simulated guitar to the game platform. Or, for example, a player may plug in a microphone to experience the game as a vocalist and be measured based on pitch matching, and then plug in a simulated drum set to experience the game as a drummer and be measured based on timing of drum pad strikes. In this way, a single game can be sold that allows users to select among a plurality of unique instrumental experiences.
    Type: Application
    Filed: June 16, 2008
    Publication date: April 2, 2009
    Inventors: Robert Kay, Daniel Charles Teasdale, Gregory B. LoPiccolo