Patents by Inventor Daniel Jonathan Ignatoff

Daniel Jonathan Ignatoff has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9082218
    Abstract: A method for modifying an onscreen rendering of three-dimensional data stored in a voxel cell of a voxel grid to produce an altered visual effect for the cell comprising the steps (a) for each vertex of the voxel cell, determining the data density ratio in neighboring voxel cells, or determining the material type of the voxel cell and or neighboring voxel cells, (b) for each vertex in the voxel cell, and based on the results of (a), determining to change the spatial position of the vertex, and (c) for each vertex in the voxel cell, and based on the decision in (b), generating three vertex location offset coordinates defining a new vertex location.
    Type: Grant
    Filed: March 23, 2012
    Date of Patent: July 14, 2015
    Assignee: Roblox Corporation
    Inventor: Daniel Jonathan Ignatoff
  • Publication number: 20140081612
    Abstract: A method for determining forces on a rigid body at least partially immersed in a fluid medium includes steps for (a) dividing the rigid body into a number of cells; (b) calculating buoyancy force on each rigid body cell separately, taking into account properties of the fluid medium, situation as to submersion of each cell, and position of each cell in the rigid body; and (c) integrating the separate buoyancy forces to determine the net force vector and any torque on the rigid body.
    Type: Application
    Filed: September 17, 2012
    Publication date: March 20, 2014
    Inventors: Daniel Jonathan Ignatoff, Semen M. Kozlov, Kevin Kaichuan He, Tyler Randall Mullen, David Baszucki
  • Publication number: 20130249914
    Abstract: A method for modifying an onscreen rendering of three-dimensional data stored in a voxel cell of a voxel grid to produce an altered visual effect for the cell comprising the steps (a) for each vertex of the voxel cell, determining the data density ratio in neighboring voxel cells, or determining the material type of the voxel cell and or neighboring voxel cells, (b) for each vertex in the voxel cell, and based on the results of (a), determining to change the spatial position of the vertex, and (c) for each vertex in the voxel cell, and based on the decision in (b), generating three vertex location offset coordinates defining a new vertex location.
    Type: Application
    Filed: March 23, 2012
    Publication date: September 26, 2013
    Inventor: Daniel Jonathan Ignatoff