Patents by Inventor Daniel Lee Osborn

Daniel Lee Osborn has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10824294
    Abstract: Various methods and systems, for implementing three-dimensional resource integration, are provided. 3D resource integration includes integration of 3D resources into different types of functionality, such as, operating system, file explorer, application and augmented reality functionality. In operation, an indication to perform an operation with a 3D object is received. One or more 3D resource controls, associated with the operation, are accessed. The 3D resource control is a defined set of instructions on how to integrate 3D resources with 3D objects for generating 3D-based graphical interfaces associated with application features and operating system features. An input based on one or more control elements of the one or more 3D resource controls is received. The input includes the one or more control elements that operate to generate a 3D-based graphical interface for the operation. Based on receiving the input, the operation is executed with the 3D object and the 3D-based graphical interface.
    Type: Grant
    Filed: May 16, 2017
    Date of Patent: November 3, 2020
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Enrico William Guld, Jason A. Carter, Heather Joanne Alekson, Andrew Jackson Klein, David J. W. Seymour, Kathleen P. Mulcahy, Charla M. Pereira, Evan Lewis Jones, William Axel Olsen, Adam Roy Mitchell, Daniel Lee Osborn, Zachary D. Wiesnoski, Struan Andrew Robertson, Michael Edward Harnisch, William Robert Schnurr, Helen Joan Hem Lam, Darren Alexander Bennett, Kin Hang Chu
  • Publication number: 20180113597
    Abstract: Various methods and systems, for implementing three-dimensional resource integration, are provided. 3D resource integration includes integration of 3D resources into different types of functionality, such as, operating system, file explorer, application and augmented reality functionality. In operation, an indication to perform an operation with a 3D object is received. One or more 3D resource controls, associated with the operation, are accessed. The 3D resource control is a defined set of instructions on how to integrate 3D resources with 3D objects for generating 3D-based graphical interfaces associated with application features and operating system features. An input based on one or more control elements of the one or more 3D resource controls is received. The input includes the one or more control elements that operate to generate a 3D-based graphical interface for the operation. Based on receiving the input, the operation is executed with the 3D object and the 3D-based graphical interface.
    Type: Application
    Filed: May 16, 2017
    Publication date: April 26, 2018
    Inventors: Enrico William GULD, Jason A. CARTER, Heather Joanne ALEKSON, Andrew Jackson KLEIN, David J.W. SEYMOUR, Kathleen P. MULCAHY, Charla M. PEREIRA, Evan Lewis JONES, William Axel OLSEN, Adam Roy MITCHELL, Daniel Lee OSBORN, Zachary D. WIESNOSKI, Struan Andrew ROBERTSON, Michael Edward HARNISCH, William Robert SCHNURR, Helen Joan Hem Lam, Darren Alexander BENNETT, Kin Hang CHU
  • Patent number: 8385596
    Abstract: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.
    Type: Grant
    Filed: December 21, 2010
    Date of Patent: February 26, 2013
    Assignee: Microsoft Corporation
    Inventors: Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Greg Snook, Christopher H. Willoughby, Peter Sarrett, Daniel Lee Osborn
  • Publication number: 20120155705
    Abstract: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.
    Type: Application
    Filed: December 21, 2010
    Publication date: June 21, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Stephen Latta, Darren Bennett, Kevin Geisner, Relja Markovic, Kudo Tsunoda, Greg Snook, Christopher H. Willoughby, Peter Sarrett, Daniel Lee Osborn