Patents by Inventor Daniel M. Doptis

Daniel M. Doptis has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10835810
    Abstract: A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay.
    Type: Grant
    Filed: October 21, 2015
    Date of Patent: November 17, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Daniel M. Doptis, Shea C. McCombs, Jan-Erik Steel
  • Publication number: 20200197792
    Abstract: Play of a videogame may be conducted using one or more physical object detection devices as the sole form of game controller(s), or in conjunction with game controllers. Detection of physical objects by the detection devices may be used to determine structures in a virtual world of game play. The detection devices may include radio frequency identification (RFID) readers or voltage or current sensors. The physical objects may include RFID tags or one or more resistors.
    Type: Application
    Filed: February 28, 2020
    Publication date: June 25, 2020
    Inventors: Daniel M. Doptis, Brent Gibson
  • Patent number: 10610777
    Abstract: A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay.
    Type: Grant
    Filed: January 3, 2018
    Date of Patent: April 7, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Daniel M. Doptis, Shea C. McCombs, Jan-Erik Steel
  • Patent number: 10603580
    Abstract: Play of a videogame may be conducted using one or more physical object detection devices as the sole form of game controller(s), or in conjunction with game controllers. Detection of physical objects by the detection devices may be used to determine structures in a virtual world of game play. The detection devices may include radio frequency identification (RFID) readers or voltage or current sensors. The physical objects may include RFID tags or one or more resistors.
    Type: Grant
    Filed: December 7, 2016
    Date of Patent: March 31, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Daniel M. Doptis, Brent Gibson
  • Publication number: 20180117461
    Abstract: A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay.
    Type: Application
    Filed: January 3, 2018
    Publication date: May 3, 2018
    Inventors: Daniel M. Doptis, Shea C. McCombs, Jan-Erik Steel
  • Patent number: 9868059
    Abstract: A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay.
    Type: Grant
    Filed: October 21, 2015
    Date of Patent: January 16, 2018
    Assignee: Activision Publishing, Inc.
    Inventors: Daniel M. Doptis, Shea C. McCombs, Jan-Erik Steel
  • Publication number: 20170165565
    Abstract: Play of a videogame may be conducted using one or more physical object detection devices as the sole form of game controller(s), or in conjunction with game controllers. Detection of physical objects by the detection devices may be used to determine structures in a virtual world of game play. The detection devices may include radio frequency identification (RFID) readers or voltage or current sensors. The physical objects may include RFID tags or one or more resistors.
    Type: Application
    Filed: December 7, 2016
    Publication date: June 15, 2017
    Inventors: Daniel M. Doptis, Brent Gibson
  • Publication number: 20170113129
    Abstract: A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay.
    Type: Application
    Filed: October 21, 2015
    Publication date: April 27, 2017
    Inventors: Daniel M. Doptis, Shea C. McCombs, Jan-Erik Steel
  • Publication number: 20170113131
    Abstract: A videogame includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys include touchpoints that can be used to affect and navigate gameplay. Further, the toys include programmable payloads that can be programmed in response to gameplay.
    Type: Application
    Filed: October 21, 2015
    Publication date: April 27, 2017
    Inventors: Daniel M. Doptis, Shea C. McCombs, Jan-Erik Steel
  • Publication number: 20170106273
    Abstract: A videogame includes a peripheral device that senses the presence and identity of a physical object near or on the peripheral. The physical object includes multiple identification components, for example, RFID tags. The identification components correspond to one or more videogame states and can be used to conduct gameplay.
    Type: Application
    Filed: December 1, 2015
    Publication date: April 20, 2017
    Inventors: Daniel M. Doptis, Robert Leyland