Patents by Inventor Daniel McCaffrey
Daniel McCaffrey has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11957972Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: GrantFiled: December 2, 2019Date of Patent: April 16, 2024Assignee: Zynga Inc.Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Publication number: 20240091435Abstract: Disclosed herein are various embodiments of clutching mechanisms applicable to a dual reservoir pumping mechanism for a drug delivery device, the clutching mechanisms serving to allow translation of one of the reservoirs during the filling process and thereafter connecting the reservoirs together such that one can be driven relative to the other one by means of a leadscrew or other driving mechanism.Type: ApplicationFiled: September 13, 2023Publication date: March 21, 2024Inventors: Maureen MCCAFFREY, Soroush KAMRAVA, Steven CARDINALI, Jeffrey BARNES, Kyle BREINGAN, Lucas MCGAHREN, Daniel BARRETT
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Patent number: 11123643Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.Type: GrantFiled: September 20, 2019Date of Patent: September 21, 2021Assignee: Zynga Inc.Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
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Patent number: 10675534Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.Type: GrantFiled: April 29, 2019Date of Patent: June 9, 2020Assignee: Zynga Inc.Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Publication number: 20200101373Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: ApplicationFiled: December 2, 2019Publication date: April 2, 2020Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Publication number: 20200009462Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.Type: ApplicationFiled: September 20, 2019Publication date: January 9, 2020Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
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Patent number: 10525339Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: GrantFiled: January 29, 2016Date of Patent: January 7, 2020Assignee: Zynga Inc.Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Patent number: 10463972Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.Type: GrantFiled: June 29, 2017Date of Patent: November 5, 2019Assignee: Zynga Inc.Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
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Publication number: 20190255430Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.Type: ApplicationFiled: April 29, 2019Publication date: August 22, 2019Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Patent number: 10315106Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.Type: GrantFiled: December 17, 2015Date of Patent: June 11, 2019Assignee: Zynga Inc.Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Publication number: 20170296930Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.Type: ApplicationFiled: June 29, 2017Publication date: October 19, 2017Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
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Patent number: 9700803Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.Type: GrantFiled: March 21, 2016Date of Patent: July 11, 2017Assignee: Zynga Inc.Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
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Publication number: 20160199740Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.Type: ApplicationFiled: March 21, 2016Publication date: July 14, 2016Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
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Publication number: 20160144274Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: ApplicationFiled: January 29, 2016Publication date: May 26, 2016Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Publication number: 20160101362Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.Type: ApplicationFiled: December 17, 2015Publication date: April 14, 2016Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Patent number: 9289686Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.Type: GrantFiled: July 27, 2012Date of Patent: March 22, 2016Assignee: Zynga Inc.Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Allen, Clayton Stark
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Publication number: 20160042000Abstract: A system and computer-implemented method for cross-promoting electronic games is provided. First and second electronic game databases are configured to store first and second game user attributes relating to first and second electronic game, respectively. An aggregator database is coupled to the first and second electronic game databases and is configured to store a first game user attribute, associated with the user and relating to a first electronic game, and user data of a user of the first electronic game. A processor is coupled to the aggregator database and configured to automatically associate a second game user attribute to the user according to a predetermined rule based on at least one of the first game user attribute stored in the aggregator database and the user data. The second game user attribute associated to the user by the processor is stored in the aggregator database.Type: ApplicationFiled: October 23, 2015Publication date: February 11, 2016Inventors: Daniel McCaffrey, Yan Zhang, Cadir Lee
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Patent number: 9248379Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: GrantFiled: February 13, 2015Date of Patent: February 2, 2016Assignee: Zynga Inc.Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
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Patent number: 9220977Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.Type: GrantFiled: August 26, 2011Date of Patent: December 29, 2015Assignee: Zynga Inc.Inventors: Daniel McCaffrey, Kevin Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
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Publication number: 20150157948Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.Type: ApplicationFiled: February 13, 2015Publication date: June 11, 2015Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey