Patents by Inventor Daniel McCaffrey

Daniel McCaffrey has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11957972
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Grant
    Filed: December 2, 2019
    Date of Patent: April 16, 2024
    Assignee: Zynga Inc.
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Publication number: 20240091435
    Abstract: Disclosed herein are various embodiments of clutching mechanisms applicable to a dual reservoir pumping mechanism for a drug delivery device, the clutching mechanisms serving to allow translation of one of the reservoirs during the filling process and thereafter connecting the reservoirs together such that one can be driven relative to the other one by means of a leadscrew or other driving mechanism.
    Type: Application
    Filed: September 13, 2023
    Publication date: March 21, 2024
    Inventors: Maureen MCCAFFREY, Soroush KAMRAVA, Steven CARDINALI, Jeffrey BARNES, Kyle BREINGAN, Lucas MCGAHREN, Daniel BARRETT
  • Patent number: 11123643
    Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
    Type: Grant
    Filed: September 20, 2019
    Date of Patent: September 21, 2021
    Assignee: Zynga Inc.
    Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Patent number: 10675534
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Grant
    Filed: April 29, 2019
    Date of Patent: June 9, 2020
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Publication number: 20200101373
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Application
    Filed: December 2, 2019
    Publication date: April 2, 2020
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Publication number: 20200009462
    Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
    Type: Application
    Filed: September 20, 2019
    Publication date: January 9, 2020
    Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Patent number: 10525339
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Grant
    Filed: January 29, 2016
    Date of Patent: January 7, 2020
    Assignee: Zynga Inc.
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Patent number: 10463972
    Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
    Type: Grant
    Filed: June 29, 2017
    Date of Patent: November 5, 2019
    Assignee: Zynga Inc.
    Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Publication number: 20190255430
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Application
    Filed: April 29, 2019
    Publication date: August 22, 2019
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 10315106
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Grant
    Filed: December 17, 2015
    Date of Patent: June 11, 2019
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Publication number: 20170296930
    Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
    Type: Application
    Filed: June 29, 2017
    Publication date: October 19, 2017
    Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Patent number: 9700803
    Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
    Type: Grant
    Filed: March 21, 2016
    Date of Patent: July 11, 2017
    Assignee: Zynga Inc.
    Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Publication number: 20160199740
    Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
    Type: Application
    Filed: March 21, 2016
    Publication date: July 14, 2016
    Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Publication number: 20160144274
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Application
    Filed: January 29, 2016
    Publication date: May 26, 2016
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Publication number: 20160101362
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Application
    Filed: December 17, 2015
    Publication date: April 14, 2016
    Inventors: Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Patent number: 9289686
    Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
    Type: Grant
    Filed: July 27, 2012
    Date of Patent: March 22, 2016
    Assignee: Zynga Inc.
    Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Allen, Clayton Stark
  • Publication number: 20160042000
    Abstract: A system and computer-implemented method for cross-promoting electronic games is provided. First and second electronic game databases are configured to store first and second game user attributes relating to first and second electronic game, respectively. An aggregator database is coupled to the first and second electronic game databases and is configured to store a first game user attribute, associated with the user and relating to a first electronic game, and user data of a user of the first electronic game. A processor is coupled to the aggregator database and configured to automatically associate a second game user attribute to the user according to a predetermined rule based on at least one of the first game user attribute stored in the aggregator database and the user data. The second game user attribute associated to the user by the processor is stored in the aggregator database.
    Type: Application
    Filed: October 23, 2015
    Publication date: February 11, 2016
    Inventors: Daniel McCaffrey, Yan Zhang, Cadir Lee
  • Patent number: 9248379
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Grant
    Filed: February 13, 2015
    Date of Patent: February 2, 2016
    Assignee: Zynga Inc.
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
  • Patent number: 9220977
    Abstract: An optimized friend recommendation system is described. An active social network (ASN) of a player of an online game is determined based on a frequency of reciprocated communications between the player and friends of the player. The ASN of the player has friends of the player with a minimum number of closed-loop communications with the player within a predetermined duration. The social network of non-ASN friends outside the ASN of the player is identified. One or more non-ASN friends identified and suggested to socially engage with the player in an online game based on the social network of non-ASN friends of the player outside the ASN of the player are.
    Type: Grant
    Filed: August 26, 2011
    Date of Patent: December 29, 2015
    Assignee: Zynga Inc.
    Inventors: Daniel McCaffrey, Kevin Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
  • Publication number: 20150157948
    Abstract: A communication analysis system for an online game is described. A communication history among players of the online game is retrieved. Communication tracking metrics are generated based on the communication history of the players of the online game. A retention analysis is performed with the communication tracking metrics to determine retention of players of the online game. A retention recommendation is generated based on the retention analysis.
    Type: Application
    Filed: February 13, 2015
    Publication date: June 11, 2015
    Inventors: Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey