Patents by Inventor Daniel Wexler

Daniel Wexler has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10769503
    Abstract: A method of analyzing and organizing printed documents is performed at a computing system having one or more processors and memory. The method includes receiving one or more printed documents, each including one or more pages. The method includes processing each page of each printed document. The method includes scanning the respective page to obtain an image file. The method also includes determining a document class for the respective page by inputting the image file to one or more trained classifier models, and generating a semantic analyzer pipeline including at least an optical character recognition (OCR)-based semantic analyzer. The method also includes applying the OCR-based semantic analyzer to the preprocessed output page to generate a preprocessed output page and to extract semantic information corresponding to the respective page. The method includes determining a digital organization for the respective printed document based on the extracted semantic information and the document class.
    Type: Grant
    Filed: April 25, 2019
    Date of Patent: September 8, 2020
    Assignee: Zorroa Corporation
    Inventors: Juan Jose Buhler, David DeBry, Daniel Wexler
  • Patent number: 9891949
    Abstract: A method for scheduling work for processing by a GPU is disclosed. The method includes accessing a work completion data structure and accessing a work tracking data structure. Dependency logic analysis is then performed using work completion data and work tracking data. Work items that have dependencies are then launched into the GPU by using a software work item launch interface.
    Type: Grant
    Filed: March 6, 2013
    Date of Patent: February 13, 2018
    Assignee: Nvidia Corporation
    Inventors: Timothy Paul Lottes, Daniel Wexler, Craig Duttweiler, Sean Treichler, Luke Durant, Philip Cuadra
  • Publication number: 20140259016
    Abstract: A method for scheduling work for processing by a GPU is disclosed. The method includes accessing a work completion data structure and accessing a work tracking data structure. Dependency logic analysis is then performed using work completion data and work tracking data. Work items that have dependencies are then launched into the GPU by using a software work item launch interface.
    Type: Application
    Filed: March 6, 2013
    Publication date: September 11, 2014
    Applicant: NVIDIA CORPORATION
    Inventors: Timothy Paul LOTTES, Daniel WEXLER, Craig DUTTWEILER, Sean TREICHLER, Luke DURANT, Philip CUADRA
  • Publication number: 20060059494
    Abstract: Embodiments of methods, apparatuses, devices, and/or systems for load balancing two processors, such as for graphics and/or video processing, for example, are described.
    Type: Application
    Filed: September 16, 2005
    Publication date: March 16, 2006
    Inventors: Daniel Wexler, Larry Gritz, Eric Enderton, Cass Everitt
  • Publication number: 20050275760
    Abstract: Embodiments of methods, apparatuses, devices, and/or systems for modifying a rasterized surface, such as by trimming, for graphics and/or video processing, for example, are described.
    Type: Application
    Filed: March 2, 2004
    Publication date: December 15, 2005
    Applicant: NVIDIA Corporation
    Inventors: Larry Gritz, Daniel Wexler
  • Publication number: 20050225670
    Abstract: Embodiments of methods, apparatuses, devices, and/or systems for video processing, such as for hidden surface removal or reduction, are described.
    Type: Application
    Filed: April 2, 2004
    Publication date: October 13, 2005
    Inventors: Daniel Wexler, Larry Gritz
  • Publication number: 20050219249
    Abstract: Images from geometry renderers and particle renderers are composited by incorporating geometry information from the geometry image as a number of special cutout particles in the particle renderer. Instead of contributing to the color and opacity of pixels in the particle-rendered image, these cutout particles occlude or subtract from the accumulated color and opacity of those pixels. In this way, depth resolution is performed as part of the particle rendering process, and the geometry and particle images may be combined using a simple process such as alpha blending. In one embodiment, the cutout particles are obtained from a depth map associated with the geometry image.
    Type: Application
    Filed: December 31, 2003
    Publication date: October 6, 2005
    Inventors: Feng Xie, Daniel Wexler