Patents by Inventor Daniele Bernabei
Daniele Bernabei has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240153176Abstract: There is provided a computer-implemented method for anti-aliasing an image frame in an image stream. The method comprises providing an input to a data model, the data model being configured to perform anti-aliasing on a present frame which is displayed after a previous frame in the image stream. The input comprises: an anti-aliased image of the previous frame; an aliased image of the present frame; an ID map of the previous frame; an ID map of the present frame; and a velocity map based on changes between the previous frame and the present frame. The data model processes the received inputs to correlate image portions of the previous frame and image portions of the present frame based on the inputs and performing anti-aliasing on the present frame based at least in part on the correlated image portions. An anti-aliased image of the present frame is received as an output of the data model.Type: ApplicationFiled: November 8, 2023Publication date: May 9, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Maurizio CERRATO, Maria Chiara MONTI, Rosario LEONARDI, Daniele BERNABEI
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Publication number: 20240123351Abstract: An affective gaming system includes: an administrator unit configured to host a session of a video game; a receiving unit configured to receive biometric data associated with a first user of a plurality of users participating in the session of a video game; a first generating unit configured to generate, based on at least part of the biometric data, current emotion data associated with the first user; a second generating unit configured to generate, based at least in part on the current emotion data associated with the first user, target emotion data associated with the first user; and a modifying unit configured to modify, responsive to the difference between the target emotion data associated with the first user and the current emotion data associated with the first user, one or more aspects of the video game that are specific to the first user.Type: ApplicationFiled: October 10, 2023Publication date: April 18, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Jesus Lucas Barcias, Lazaros Michailidis, Mandana Jenabzadeh, Mark Friend, Daniele Bernabei, Maria Chiara Monti
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Publication number: 20240123352Abstract: An affective gaming system includes: an administrator unit configured to host a session of a video game; a receiving unit configured to receive biometric data associated with two or more users participating in the session of a video game; a first generating unit configured to generate, based on at least part of the biometric data, current emotion data associated with each of the two or more users; a selecting unit configured to select a first user based on at least part of the current emotion data; a second generating unit configured to generate, based at least in part on the current emotion data that is associated with a second user, target emotion data associated with the first user; and a modifying unit configured to modify, responsive to the difference between the target emotion data and the current emotion data that is associated with the first user, one or more aspects of the video game that are specific to the first user.Type: ApplicationFiled: October 10, 2023Publication date: April 18, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Jesus Lucas Barcias, Lazaros Michailidis, Mandana Jenabzadeh, Mark Friend, Daniele Bernabei, Maria Chiara Monti
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Publication number: 20240100421Abstract: An input device for controlling a computing system includes one or more sensors configured to sense a change in weight distribution of a user positioned on the input device in use, and a transmitter configured to transmit a signal based on the sensed change in weight distribution, for use in a virtual joystick input to a computing system.Type: ApplicationFiled: September 18, 2023Publication date: March 28, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Rajeev Gupta, Navin Kamath, Calum Armstrong, Nima Karshenas, Daniele Bernabei
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Publication number: 20240024762Abstract: An entertainment system includes circuitry configured to receive input signals from at least a first input device and a second input device, where each input signal corresponds to a control in one of the input devices, determine whether each input signal is included in a respective control subset allocated to the input device from which the input signal was received, determine if each input signal is an input signal to be utilised based on whether it is included in the respective control subset, treat input signals to be utilised from any of the input devices as input signals from the same single input device, and determine, according to a predetermined control scheme, a process to be executed based on the input signals to be utilised, and where the respective control subsets each comprise at least one control not found in the other control subsets, and the respective control subsets together comprise a full complement of controls for an input device.Type: ApplicationFiled: July 18, 2023Publication date: January 25, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Maurizio Cerrato, Daniele Bernabei, Mark Friend, Hogarth Andall, Richard Downey, Danjeli Schembri, Daniel Israel Pereira Jimenez
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Publication number: 20230372828Abstract: A game selection system includes an emotion processor configured to obtain a current emotional state of a user; a descriptor processor configured to obtain one or more emotion descriptors associated with one or more games; an evaluation processor configured to predict an emotion outcome for the user for the or each game, based upon the user's current emotional state and the one or more emotion descriptors of the respective games; and a selection processor configured to select one or more games in response to whether their respective emotion outcomes meet at least a first predetermined criterion.Type: ApplicationFiled: May 15, 2023Publication date: November 23, 2023Applicant: Sony Interactive Entertainment Inc.Inventors: Philip Cockram, Christopher William Henderson, Michael Eder, Daniele Bernabei
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Publication number: 20230321545Abstract: A game selection system includes: an emotion processor configured to obtain a current emotional state of a user; a descriptor processor configured to obtain one or more emotion descriptors associated with one or more games; an evaluation processor configured to predict an emotion outcome for the user for the or each game, based upon the user's current emotional state and the one or more emotion descriptors of the respective games; and a selection processor configured to select one or more games in response to whether their respective emotion outcomes meet at least a first predetermined criterion.Type: ApplicationFiled: April 7, 2023Publication date: October 12, 2023Applicant: Sony Interactive Entertainment Inc.Inventors: Philip Cockram, Mandana Jenabzadeh, Christopher William Henderson, Michael Eder, Daniele Bernabei