Patents by Inventor Darren Yager

Darren Yager has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10035064
    Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object.
    Type: Grant
    Filed: March 29, 2016
    Date of Patent: July 31, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: John Garvin, Christopher Reese, Darren Yager, Ron Allen
  • Publication number: 20160287990
    Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area.
    Type: Application
    Filed: March 29, 2016
    Publication date: October 6, 2016
    Inventors: John Garvin, Christopher Reese, Darren Yager, Ron Allen
  • Patent number: 9295912
    Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object.
    Type: Grant
    Filed: December 31, 2012
    Date of Patent: March 29, 2016
    Assignee: SONY COMPUTER ENTERTAINMENT AMERICA LLC
    Inventors: John Garvin, Christopher Reese, Darren Yager, Ron Allen
  • Publication number: 20130196767
    Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area.
    Type: Application
    Filed: December 31, 2012
    Publication date: August 1, 2013
    Inventors: John Garvin, Christopher Reese, Darren Yager, Ron Allen
  • Patent number: 8342926
    Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object.
    Type: Grant
    Filed: September 15, 2008
    Date of Patent: January 1, 2013
    Assignee: Sony Computer Entertainment America LLC
    Inventors: John Garvin, Christopher Reese, Darren Yager, Ron Allen
  • Publication number: 20100009733
    Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area.
    Type: Application
    Filed: September 15, 2008
    Publication date: January 14, 2010
    Inventors: John Garvin, Christopher Reese, Darren Yager