Patents by Inventor David Edward Maldonado
David Edward Maldonado has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 11161045Abstract: Techniques for forking and merging of electronically presented content items, such as MMO and other video games, are described herein. In particular, a first content item session may be forked to generate a second (forked) content item session. The first and forked content item sessions may then continue to execute and evolve in separate directions from one another. In some examples, a user of the forked content item session may serve as an administrator of the forked content item session and may receive compensation in exchange for serving as an administrator. Additionally, one or more forked or other separate content item sessions may be merged together to form a merged content item session. In some examples, conflicts between merged content item sessions may be identified and resolved based, at least in part, on input from administrators.Type: GrantFiled: August 28, 2018Date of Patent: November 2, 2021Assignee: Amazon Technologies, Inc.Inventors: Francis Xavier Surjo-Subagio, Brian David Fisher, David Edward Maldonado, Patrick Gilmore, Christopher Thomas Larson, Yu Ping Hu
-
Patent number: 10431011Abstract: Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items. In some examples, one or more interfaces may be provided that allow content developers to provide and specify a set of rules associated with the virtual area. The set of rules may include, for example, terrain rules, object rules, and other rules associated with other aspects of the virtual area. The terrain rules may include rules for generating, distributing, and/or manipulating different types of terrain, such as such as flat and/or buildable space, mountains, valleys, berms, rivers, lakes, oceans, deserts, forests, and many others. The object rules may include rules for generating, distributing, and/or manipulating different types of objects, such as trees, bushes, rocks, snow, grass, fish, birds, animals, people, vehicles, buildings, and others.Type: GrantFiled: August 27, 2018Date of Patent: October 1, 2019Assignee: Amazon Technologies, Inc.Inventors: Scot Michael Lane, Francis Xavier Surjo-Subagio, David Edward Maldonado, Carl Lavoie, Brian David Fisher
-
Publication number: 20180365905Abstract: Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items. In some examples, one or more interfaces may be provided that allow content developers to provide and specify a set of rules associated with the virtual area. The set of rules may include, for example, terrain rules, object rules, and other rules associated with other aspects of the virtual area. The terrain rules may include rules for generating, distributing, and/or manipulating different types of terrain, such as such as flat and/or buildable space, mountains, valleys, berms, rivers, lakes, oceans, deserts, forests, and many others. The object rules may include rules for generating, distributing, and/or manipulating different types of objects, such as trees, bushes, rocks, snow, grass, fish, birds, animals, people, vehicles, buildings, and others.Type: ApplicationFiled: August 27, 2018Publication date: December 20, 2018Inventors: Scot Michael Lane, Francis Xavier Surjo-Subagio, David Edward Maldonado, Carl Lavoie, Brian David Fisher
-
Patent number: 10115240Abstract: Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items. In some examples, one or more interfaces may be provided that allow content developers to provide and specify a set of rules associated with the virtual area. The set of rules may include, for example, terrain rules, object rules, and other rules associated with other aspects of the virtual area. The terrain rules may include rules for generating, distributing, and/or manipulating different types of terrain, such as such as flat and/or buildable space, mountains, valleys, berms, rivers, lakes, oceans, deserts, forests, and many others. The object rules may include rules for generating, distributing, and/or manipulating different types of objects, such as trees, bushes, rocks, snow, grass, fish, birds, animals, people, vehicles, buildings, and others.Type: GrantFiled: August 11, 2015Date of Patent: October 30, 2018Assignee: Amazon Technologies, Inc.Inventors: Scot Michael Lane, Francis Xavier Surjo-Subagio, David Edward Maldonado, Carl Lavoie, Brian David Fisher
-
Patent number: 10086288Abstract: Techniques for forking and merging of electronically presented content items, such as MMO and other video games, are described herein. In particular, a first content item session may be forked to generate a second (forked) content item session. The first and forked content item sessions may then continue to execute and evolve in separate directions from one another. In some examples, a user of the forked content item session may serve as an administrator of the forked content item session and may receive compensation in exchange for serving as an administrator. Additionally, one or more forked or other separate content item sessions may be merged together to form a merged content item session. In some examples, conflicts between merged content item sessions may be identified and resolved based, at least in part, on input from administrators.Type: GrantFiled: June 27, 2016Date of Patent: October 2, 2018Assignee: Amazon Technologies, Inc.Inventors: Francis Xavier Surjo-Subagio, Brian David Fisher, David Edward Maldonado, Patrick Gilmore, Christopher Thomas Larson, Yu Ping Hu
-
Publication number: 20170046882Abstract: Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items. In some examples, one or more interfaces may be provided that allow content developers to provide and specify a set of rules associated with the virtual area. The set of rules may include, for example, terrain rules, object rules, and other rules associated with other aspects of the virtual area. The terrain rules may include rules for generating, distributing, and/or manipulating different types of terrain, such as such as flat and/or buildable space, mountains, valleys, berms, rivers, lakes, oceans, deserts, forests, and many others. The object rules may include rules for generating, distributing, and/or manipulating different types of objects, such as trees, bushes, rocks, snow, grass, fish, birds, animals, people, vehicles, buildings, and others.Type: ApplicationFiled: August 11, 2015Publication date: February 16, 2017Inventors: Scot Michael Lane, Francis Xavier Surjo-Subagio, David Edward Maldonado, Carl Lavoie, Brian David Fisher