Patents by Inventor David F. Zucker

David F. Zucker has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8070577
    Abstract: Systems and methods are provided for providing a negative outcome at a gaming device. The system determines that a player of a gaming device has equity which may be debited. An outcome of the gaming device is determined, and it is also determined that the outcome is a negative outcome. The balance (e.g., of the gaming device or another gaming device) is reduced by more than the wager amount.
    Type: Grant
    Filed: April 22, 2003
    Date of Patent: December 6, 2011
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Geoffrey M. Gelman, Stephen C. Tulley, David F. Zucker, Andrew D. Rogers
  • Patent number: 8047909
    Abstract: The invention includes a system and method for providing linked play via gaming and other devices wherein players may share and combine outcomes or parts thereof. In some embodiments, a casino server registers a group for linked play and a group objective and format are established. The linked play commences according to the group format on the gaming devices while the casino server, or another device, concurrently facilitates interaction between the group members operating the gaming devices. During the interaction, players may combine outcomes in an attempt to win group prizes. The linked play is terminated according to the group format and a determination is made by the casino server whether the group objective has been achieved. Prizes are awarded via the gaming devices if the group objective was achieved.
    Type: Grant
    Filed: February 15, 2007
    Date of Patent: November 1, 2011
    Assignee: Walker Digital, LLC
    Inventors: Jay S. Walker, James A. Jorasch, Daniel E. Tedesco, Stephen C. Tulley, Geoffrey M. Gelman, David F. Zucker, Steven M. Santisi
  • Patent number: 8029362
    Abstract: In a first aspect, a method (e.g., of operating a gaming device) is provided. The method includes the steps of (i) receiving audio/video content; (ii) associating a plurality of sets of outcome values with the audio/video content; (iii) determining a play session; (iv) determining which of the plurality of sets of outcome values to associate with the audio/video content for a duration of the play session, thereby determining an active set of outcome values; (v) determining a result of a game play during the session; (vi) selecting, based on the result, a value from the active set of outcome values; and (vii) outputting, as an indication of the result, the audio/video content and an indication of the selected value.
    Type: Grant
    Filed: June 8, 2006
    Date of Patent: October 4, 2011
    Assignee: IGT
    Inventors: Jay S. Walker, Geoffrey M. Gelman, Stephen C. Tulley, James A. Jorasch, David F. Zucker
  • Patent number: 8029353
    Abstract: In a first aspect, a method (e.g., of operating a gaming device) is provided. The method includes the steps of (i) receiving audio/video content; (ii) associating a plurality of sets of outcome values with the audio/video content; (iii) determining a play session; (iv) determining which of the plurality of sets of outcome values to associate with the audio/video content for a duration of the play session, thereby determining an active set of outcome values; (v) determining a result of a game play during the session; (vi) selecting, based on the result, a value from the active set of outcome values; and (vii) outputting, as an indication of the result, the audio/video content and an indication of the selected value.
    Type: Grant
    Filed: June 8, 2006
    Date of Patent: October 4, 2011
    Assignee: IGT
    Inventors: Jay S. Walker, Geoffrey M. Gelman, Stephen C. Tulley, James A. Jorasch, David F. Zucker
  • Patent number: 8025562
    Abstract: In a first aspect, a method (e.g., of operating a gaming device) is provided. The method includes the steps of (i) receiving audio/video content; (ii) associating a plurality of sets of outcome values with the audio/video content; (iii) determining a play session; (iv) determining which of the plurality of sets of outcome values to associate with the audio/video content for a duration of the play session, thereby determining an active set of outcome values; (v) determining a result of a game play during the session; (vi) selecting, based on the result, a value from the active set of outcome values; and (vii) outputting, as an indication of the result, the audio/video content and an indication of the selected value.
    Type: Grant
    Filed: June 8, 2006
    Date of Patent: September 27, 2011
    Assignee: IGT
    Inventors: Jay S. Walker, Geoffrey M. Gelman, Stephen C. Tulley, James A. Jorasch, David F. Zucker
  • Patent number: 8025566
    Abstract: In a first aspect, a method (e.g., of operating a gaming device) is provided. The method includes the steps of (i) receiving audio/video content; (ii) associating a plurality of sets of outcome values with the audio/video content; (iii) determining a play session; (iv) determining which of the plurality of sets of outcome values to associate with the audio/video content for a duration of the play session, thereby determining an active set of outcome values; (v) determining a result of a game play during the session; (vi) selecting, based on the result, a value from the active set of outcome values; and (vii) outputting, as an indication of the result, the audio/video content and an indication of the selected value.
    Type: Grant
    Filed: May 23, 2005
    Date of Patent: September 27, 2011
    Assignee: IGT
    Inventors: Jay S. Walker, Geoffrey M. Gelman, Stephen C. Tulley, James A. Jorasch, David F. Zucker
  • Patent number: 7871323
    Abstract: A method is disclosed for providing entry into a bonus game at a gaming device, where the bonus games may occur at predictable times and may payout predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed entry into a bonus game every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed entry into a bonus game. One or more embodiments provide a method whereby multiple gaming devices may provide entry in bonus rounds simultaneously, thereby creating mutually reinforcing sounds and visual displays.
    Type: Grant
    Filed: March 2, 2004
    Date of Patent: January 18, 2011
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, David F. Zucker, Jose A. Suarez, Stephen C. Tulley, Geoffrey M. Gelman, Victor M. Garcia, Daniel E. Tedesco, Steven M. Santisi
  • Patent number: 7815503
    Abstract: Method and apparatus are described for conducting a secondary game at a gaming device. In various embodiments, a player may acquire equity in the secondary game in such forms as a location of a game character, a number of symbols aggregated, a degree of completion of a puzzle, or a defensive provision. Certain symbols or outcomes in a primary game, however, may cause the player to lose equity in the secondary game.
    Type: Grant
    Filed: February 26, 2004
    Date of Patent: October 19, 2010
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Stephen C. Tulley, David F. Zucker, Andrew D. Rogers, Geoffrey M. Gelman, Daniel E. Tedesco
  • Publication number: 20100113122
    Abstract: Method and apparatus are described for conducting a secondary game at a gaming device. In various embodiments, a player may acquire equity in the secondary game in such forms as a location of a game character, a number of symbols aggregated, a degree of completion of a puzzle, or a defensive provision. Certain symbols or outcomes in a primary game, however, may cause the player to lose equity in the secondary game.
    Type: Application
    Filed: January 12, 2010
    Publication date: May 6, 2010
    Applicant: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Stephen C. Tulley, David F. Zucker, Andrew D. Rogers, Geoffrey M. Gelman, Daniel E. Tedesco
  • Publication number: 20040235551
    Abstract: A method is disclosed for providing entry into a bonus game at a gaming device, where the bonus games may occur at predictable times and may payout predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed entry into a bonus game every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed entry into a bonus game. One or more embodiments provide a method whereby multiple gaming devices may provide entry in bonus rounds simultaneously, thereby creating mutually reinforcing sounds and visual displays.
    Type: Application
    Filed: March 2, 2004
    Publication date: November 25, 2004
    Inventors: Jay S. Walker, James A. Jorasch, David F. Zucker, Jose A. Suarez, Stephen C. Tulley, Geoffrey M. Gelman, Victor M. Garcia, Daniel E. Tedesco, Steven M. Santisi
  • Publication number: 20040176156
    Abstract: Method and apparatus are described for conducting a secondary game at a gaming device. In various embodiments, a player may acquire equity in the secondary game in such forms as a location of a game character, a number of symbols aggregated, a degree of completion of a puzzle, or a defensive provision. Certain symbols or outcomes in a primary game, however, may cause the player to lose equity in the secondary game.
    Type: Application
    Filed: February 26, 2004
    Publication date: September 9, 2004
    Inventors: Jay S. Walker, James A. Jorasch, Stephen C. Tulley, David F. Zucker, Andrew D. Rogers, Geoffrey M. Gelman, Daniel E. Tedesco
  • Publication number: 20040014522
    Abstract: Systems and methods are provided for providing a negative outcome at a gaming device. The system determine that a player of a gaming device has equity which may be debited. An outcome of the gaming device is determined, and it is also determined that the outcome is a negative outcome. The balance (e.g., of the gaming device or another gaming device) is reduced by more than the wager amount.
    Type: Application
    Filed: April 22, 2003
    Publication date: January 22, 2004
    Inventors: Jay S. Walker, James A. Jorasch, Geoffrey M. Gelman, Stephen C. Tulley, David F. Zucker, Andrew D. Rogers
  • Publication number: 20040005918
    Abstract: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) determining an outcome value of a game result of the gaming device; (2) retrieving historical audio/video programming having content that provides an indication of the outcome value; and (3) providing the historical audio/video programming to a player of the gaming device. The historical audio/video programming may comprise, for example, a television show, a sporting event, a movie, an animated show, or the like. Numerous other aspects are provided.
    Type: Application
    Filed: April 16, 2003
    Publication date: January 8, 2004
    Inventors: Jay S. Walker, Geoffrey M. Gelman, Stephen C. Tulley, James A. Jorasch, David F. Zucker
  • Publication number: 20030232640
    Abstract: The invention includes a system and method for determining and achieving an optimized rate of play of a gaming device for a given player. The system monitors play at a gaming device, determines whether adjustments to parameters that effect the potential maximum rate of play should be made, and makes the appropriate adjustments. Monitoring play includes measuring such things as force applied to input buttons and tracking unnecessary button presses at inappropriate times (i.e., while the reels are still spinning). Parameters that effect the potential maximum rate of play include reel resolution time, length of bonus displays, payout rate, and the like.
    Type: Application
    Filed: April 16, 2003
    Publication date: December 18, 2003
    Inventors: Jay S. Walker, James A. Jorasch, David F. Zucker, Jose A. Suarez, Stephen C. Tulley, Geoffrey M. Gelman, Steven M. Santisi
  • Publication number: 20030228901
    Abstract: A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays.
    Type: Application
    Filed: April 18, 2003
    Publication date: December 11, 2003
    Inventors: Jay S. Walker, James A. Jorasch, David F. Zucker, Jose A. Suarez, Stephen C. Tulley, Geoffrey M. Gelman
  • Publication number: 20030224852
    Abstract: The invention includes a system and method for providing linked play via gaming and other devices wherein players may share and combine outcomes or parts thereof. In some embodiments, a casino server registers a group for linked play and a group objective and format are established. The linked play commences according to the group format on the gaming devices while the casino server, or another device, concurrently facilitates interaction between the group members operating the gaming devices. During the interaction, players may combine outcomes in an attempt to win group prizes. The linked play is terminated according to the group format and a determination is made by the casino server whether the group objective has been achieved. Prizes are awarded via the gaming devices if the group objective was achieved.
    Type: Application
    Filed: April 15, 2003
    Publication date: December 4, 2003
    Inventors: Jay S. Walker, James A. Jorasch, Daniel E. Tedesco, Stephen C. Tulley, Geoffrey M. Gelman, David F. Zucker, Steven M. Santisi
  • Publication number: 20030211881
    Abstract: In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) receiving an indication of an occurrence of a game initiation trigger associated with audio/video programming being provided to a player of the gaming device; and (2) in response to the occurrence of the game initiation trigger, initiating game play at the gaming device. The audio/video programming may comprise, for example, a television show, a movie, an animated show, a live event, or the like. Numerous other aspects are provided.
    Type: Application
    Filed: April 16, 2003
    Publication date: November 13, 2003
    Inventors: Jay S. Walker, Stephen C. Tulley, James A. Jorasch, David F. Zucker
  • Patent number: 6468155
    Abstract: Systems and methods are provided to facilitate games of skill for prizes played via a communication network. According to one embodiment, a potential game to be played at a remote player device via a communication network is determined. The potential game is evaluated to estimate an amount of player skill required to play the potential game, the evaluation being performed based on a sample of player performance information. The potential game is also evaluated to determine an ability of an automated game playing device to play the potential game. The potential game is modified if (i) the amount of player skill required is unacceptable or (ii) the ability of the automated game playing device is unacceptable.
    Type: Grant
    Filed: May 8, 2001
    Date of Patent: October 22, 2002
    Assignee: Skillgames, Inc.
    Inventors: David F. Zucker, Norman L. Merritt, Jr., Leigh Zarelli, R. Montrose Graham, Mark L. Kirschner, Sarah F. Davies, V. Maximillian Garcia, Eric Berlin, William B. Feehan, Richard Mass, Derek J. Murphy