Patents by Inventor David Michael Tibbetts
David Michael Tibbetts has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230285847Abstract: A device for online gaming includes an actuation component and a controller communicatively coupled to a computer system. The controller is configured to perform operations including detecting an actuation of the actuation component, wherein the actuation component is associated with performing of an action in a video game executed by the computer system. Responsive to detecting the actuation, an instruction is provided to the computer system to perform the action, wherein, based on a current value of a timer, the computer system restricts the action from being performed. The timer, having been previously initiated based on a prior actuation of the actuation component, relates to a cooldown period during which the action cannot be repeated after the action is performed. Responsive to receiving a command from the computer system, a tactile effect is generated as an indication to a user that the action can be repeated.Type: ApplicationFiled: May 23, 2023Publication date: September 14, 2023Applicant: STEELSERIES ApsInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Patent number: 11697064Abstract: A device for online gaming includes an actuation component and a controller communicatively coupled to a computer system. The controller is configured to perform operations including detecting an actuation of the actuation component, wherein the actuation component is associated with performing of an action in a video game executed by the computer system. Responsive to detecting the actuation, an instruction is provided to the computer system to perform the action, wherein, based on a current value of a timer, the computer system restricts the action from being performed. The timer, having been previously initiated based on a prior actuation of the actuation component, relates to a cooldown period during which the action cannot be repeated after the action is performed. Responsive to receiving a command from the computer system, a tactile effect is generated as an indication to a user that the action can be repeated.Type: GrantFiled: January 31, 2022Date of Patent: July 11, 2023Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Publication number: 20220152479Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: ApplicationFiled: January 31, 2022Publication date: May 19, 2022Applicant: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Patent number: 11273368Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: GrantFiled: December 8, 2020Date of Patent: March 15, 2022Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Publication number: 20210113917Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: ApplicationFiled: December 8, 2020Publication date: April 22, 2021Applicant: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Patent number: 10888774Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: GrantFiled: January 24, 2020Date of Patent: January 12, 2021Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Publication number: 20200155927Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: ApplicationFiled: January 24, 2020Publication date: May 21, 2020Applicant: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Patent number: 10576368Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: GrantFiled: August 31, 2018Date of Patent: March 3, 2020Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Publication number: 20180369690Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: ApplicationFiled: August 31, 2018Publication date: December 27, 2018Applicant: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Patent number: 10086272Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: GrantFiled: April 14, 2015Date of Patent: October 2, 2018Assignee: STEELSERIES ApSInventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts
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Publication number: 20150297990Abstract: A device for online gaming includes a memory that stores instructions. A processor coupled to the memory, responsive to executing the instructions, performs operations including receiving a selection of a gaming accessory, receiving a selection of a game, and receiving inputs corresponding to selections of parameters for generating a vibration effect at the gaming accessory. The parameters include a control component of the gaming accessory, a game event associated with the control component, a vibration frequency of the vibration effect associated with the game event, a vibration intensity and duration, and a delay time associated with the event. The processor stores the selected parameters and presents the vibration effect during the game in accordance with occurrence of the game event and in accordance with the selected parameters; the vibration effect is presented after the occurrence of the game event in accordance with the delay time.Type: ApplicationFiled: April 14, 2015Publication date: October 22, 2015Inventors: Jeffrey Nicholas Mahlmeister, Tino Soelberg, Dave Astels, David Michael Tibbetts