Patents by Inventor David Small

David Small has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210090392
    Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes receiving, at a touch-capable user interface, a user gesture provided in combination with a tag having data encoded thereon with an encoded physical medium that is readable by the touch-capable user interface. The method further includes extracting the data encoded on the tag, determining an output to provide based on the extracted data, and causing a user output device of a gaming device to provide the determined output.
    Type: Application
    Filed: September 23, 2019
    Publication date: March 25, 2021
    Inventors: Michael Russ, David Small, Aaron Corey, Bruno Rittner, Klaus Hufnagl-Abraham, Sven Aurich
  • Publication number: 20210082230
    Abstract: Systems, devices and methods are provided. A gaming device includes an input device that includes multiple input locations and a pressure sensor to detect, for each input location, an amount of pressure applied to the input device at the input location by a player. The gaming device includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from the input device, multiple pressure parameter values corresponding to a first amount of pressure being applied to a first portion of the input locations, determine a pressure pattern that corresponds to locations of the first portion of the input locations, and based on the pressure parameter values and the pressure pattern, determine an identification of an object that is on the input device.
    Type: Application
    Filed: September 12, 2019
    Publication date: March 18, 2021
    Inventors: Stefan KEILWERT, David FROY, David SMALL, Sven AURICH, Michael RUSS
  • Publication number: 20210082233
    Abstract: Pressure and movement sensitive inputs for gaming devices, and related devices, systems, and methods, are disclosed. An input device includes a plurality of input locations and a pressure sensor to detect, for each input location, an amount of pressure applied by a player to the input device at the input location of the gaming device. A processor circuit receives, from the pressure sensor, a first pressure parameter value corresponding to a first amount of pressure being applied by the player to the input device at a first input location at a first time, and a second pressure parameter value corresponding to a second amount of pressure being applied by the player to the input device at a second input location at a second, later time. Based on the first pressure parameter value and the second pressure parameter value, a user interface element of the gaming device may be modified.
    Type: Application
    Filed: September 12, 2019
    Publication date: March 18, 2021
    Inventors: David SMALL, Sven AURICH, David FROY, Michael RUSS
  • Publication number: 20210082232
    Abstract: Devices, systems, and methods for providing multiple simultaneous pressure sensitive inputs for gaming devices include an input device including a plurality of input locations and a pressure sensor to detect, for each input location of the plurality of input locations, an amount of pressure applied to the input device at the input location by a player of the gaming device. A processor circuit receives, from the pressure sensor, a first pressure parameter value corresponding to a first amount of pressure being applied to a first input location of the plurality of input locations by the player, and a second pressure parameter value to a second amount of pressure being applied to a second input location of the plurality of input locations by the player. Based on the first pressure parameter value and the second pressure parameter value, the processor circuit modifies a user interface element of the gaming device.
    Type: Application
    Filed: September 12, 2019
    Publication date: March 18, 2021
    Inventors: David SMALL, Michael RUSS, Sven AURICH
  • Publication number: 20210007075
    Abstract: Apparatus and methods are presented for synchronising a slave device signal to a reference timebase, in situations where the slave device lacks knowledge of the propagation delay for signals from the reference device, e.g. if the positions of one or both of the devices are unknown or classified, or the inter-device signal propagation distance is otherwise a-priori unknown. Reference signal propagation delay is determined using an exchange of signals between the devices, with each device using a differencing procedure for eliminating effects of receiver line bias and other hardware delays. In another aspect an exchange of signals between the devices is used to detect a time residual arising from an inaccurate propagation delay estimate. The synchronisation methods can be applied to a plurality of slave devices for providing a synchronised location network. In certain embodiments signals are transmitted wirelessly, while in other embodiments they are transmitted via a fixed line.
    Type: Application
    Filed: March 14, 2019
    Publication date: January 7, 2021
    Inventors: David Small, Ian Sainsbery
  • Patent number: 10872499
    Abstract: Systems, devices and methods are provided. A system comprises a processor circuit and a memory coupled to the processor circuit. The memory comprises machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from a pressure sensor of an input device of a gaming device, a first pressure parameter value corresponding to a first amount of pressure being applied by a player to the input device at a first input location for a first time duration, determine, based on the first amount of pressure and the first time duration, an emotional of the player. The processor circuit further modifies an operating characteristic of the gaming device based on the emotional state of the player.
    Type: Grant
    Filed: September 12, 2019
    Date of Patent: December 22, 2020
    Assignee: IGT
    Inventors: Michael Russ, David Froy, David Small, Stefan Keilwert, Fayez Idris
  • Patent number: 10872493
    Abstract: A computer-implemented method includes generating a live video signal of a scene associated with a field of view of a user, wherein the scene includes a first racing element associated with a race having a plurality of race rules. The method further includes determining, based on the live video signal in real time, a first racing value for the first racing element, based on a race rule of the plurality of race rules. The method further includes displaying an indication of the first racing value within the scene to the user in real time, so that the indication is associated with the first racing element within the scene.
    Type: Grant
    Filed: April 30, 2018
    Date of Patent: December 22, 2020
    Assignee: IGT
    Inventors: David Froy, David Ryan Hannah, Karen van Niekerk, Fayez Idris, David Small
  • Patent number: 10764660
    Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide selectable sound beams. In various embodiments, the electronic gaming machine includes a housing having a front side, a head position tracker supported by the housing, a first speaker array supported by the housing, and a second speaker array supported by the housing. The first speaker array includes a plurality of independently operable first speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing. The second speaker array includes a plurality of independently operable second speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing.
    Type: Grant
    Filed: August 2, 2018
    Date of Patent: September 1, 2020
    Assignee: IGT
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller
  • Patent number: 10754039
    Abstract: Methods and devices are presented for synchronizing positioning signals in a kinematic location network. In particular, methods and devices are presented for synchronizing a unique positioning signal generated by a positioning-unit device to a reference positioning signal generated by a reference transmitter, where the positioning-unit device and the reference transmitter are moving relative to each other. In certain embodiments the reference transmitter or the positioning-unit device, or both, self-monitor trajectory data comprising one or more of location, velocity or acceleration, e.g. using inertial navigation systems, and broadcast that data in their positioning signals. The trajectory data enables estimation of Doppler shifts and propagation delays associated with the positioning signals, allowing measurement and correction of clock drift for synchronization of the positioning signals.
    Type: Grant
    Filed: May 8, 2019
    Date of Patent: August 25, 2020
    Inventor: David Small
  • Patent number: 10735862
    Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide binaurally encoded audio using a stereo ultrasound speaker configuration.
    Type: Grant
    Filed: August 2, 2018
    Date of Patent: August 4, 2020
    Assignee: IGT
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller
  • Publication number: 20200242887
    Abstract: Various embodiments are provided for personalized acoustical optimization in gaming system. The gaming system facilitates creation of a personal audio preference profile for a player and stores that profile. Responsive to the player initiating game play at an electronic gaming machine, the gaming system communicates the personal audio preference profile to the electronic gaming machine for use during the game play at the electronic gaming machine.
    Type: Application
    Filed: January 28, 2019
    Publication date: July 30, 2020
    Inventors: Klaus Achmueller, David Small, David Froy, Stefan Keilwert
  • Patent number: 10725538
    Abstract: A method of operating an electronic gaming machine includes displaying a moving object to a viewer on a display screen of the electronic gaming machine, detecting and tracking eye movement of the viewer in relation to the moving object over a predetermined time period, comparing the eye movement of the viewer in relation to the object over the predetermined time period to a displayed position of the object over the predetermined time period, and determining based on the comparison that the eye of the viewer in relation to the moving object is tracking the object. Related systems and devices are disclosed.
    Type: Grant
    Filed: June 19, 2018
    Date of Patent: July 28, 2020
    Assignee: IGT
    Inventors: Fayez Idris, David Small
  • Publication number: 20200166622
    Abstract: Apparatus and methods are presented for characterising the environment of a user platform. In certain embodiments RF signals are transmitted and received through an antenna array having a plurality of elements activated in a predetermined sequence, and received signals are manipulated with round-trip path corrections to enhance the gain of the array in one or more directions. Objects in those directions are detected from the receipt of returns of transmitted signals, and the manipulated received signals processed to estimate range to those objects. In other embodiments RF signals transmitted by one or more external transmitters are received and manipulated to enhance the gain of a local antenna array or antenna arrays associated with the one or more transmitters to enhance the gain of the arrays in one or more directions. Objects in those directions are detected from the receipt of reflected signals from the transmitters, and the manipulated received signals processed to estimate range to those objects.
    Type: Application
    Filed: May 12, 2018
    Publication date: May 28, 2020
    Inventor: David Small
  • Publication number: 20200151994
    Abstract: A gaming system including an electronic gaming machine and an associated an electroencephalograph device configured to operate with the electronic gaming machine to send player brain wave signals to the electronic gaming machine. The electroencephalograph device can be a contactless electroencephalograph device or a contact electroencephalograph device.
    Type: Application
    Filed: November 14, 2018
    Publication date: May 14, 2020
    Inventors: David Froy, Stefan Keilwert, David Small, Fayez Idris
  • Publication number: 20200134964
    Abstract: Electronic gaming machines that optimize audio during game play or otherwise based on a determined ear structure of a player, and in various embodiments also on a determined location of the player's ear in real-time.
    Type: Application
    Filed: October 24, 2018
    Publication date: April 30, 2020
    Inventors: Klaus Achmueller, David Small, David Froy, Stefan Keilwert
  • Patent number: 10608337
    Abstract: A device and method are provided for forming a beam of a transmit antenna array in the direction of a positioning receiver. Since the beam of the transmit antenna array is formed remotely by the positioning receiver, the received gain of the incoming positioning signal is maximised while signals from other directions are attenuated, thereby mitigating any unwanted effects of multipath. Depending on the number of elements in the transmit antenna array and their physical distribution, the width of the beam can be made finer such that the positioning receiver only requires a simple omni-directional antenna to achieve an accurate positioning solution.
    Type: Grant
    Filed: March 23, 2017
    Date of Patent: March 31, 2020
    Assignee: Locata Corporation Pty Ltd
    Inventor: David Small
  • Publication number: 20200045421
    Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide binaurally encoded audio using a stereo ultrasound speaker configuration.
    Type: Application
    Filed: August 2, 2018
    Publication date: February 6, 2020
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller
  • Publication number: 20200043282
    Abstract: Gaming systems and methods that automatically adjust the audio outputted by the gaming system based on a determination to make a change to the audio based on one or more of player related data and/or play related data. Upon an occurrence of an audio adjustment determination, the gaming system automatically makes an adjustment to the audio outputted by the gaming system. This automatic audio adjustment feature can be employed in association with the audio outputted in association with a play of a primary game, the audio outputted in association with a play of a secondary game, the audio outputted before a play of a primary game or before a play of a secondary game, and/or the audio outputted after a play of a primary game or after a play of a secondary game.
    Type: Application
    Filed: August 2, 2018
    Publication date: February 6, 2020
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller
  • Publication number: 20200045396
    Abstract: An electronic gaming machine and methods of operating an electronic gaming machine that provide selectable sound beams. In various embodiments, the electronic gaming machine includes a housing having a front side, a head position tracker supported by the housing, a first speaker array supported by the housing, and a second speaker array supported by the housing. The first speaker array includes a plurality of independently operable first speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing. The second speaker array includes a plurality of independently operable second speakers that are positioned at different angles to direct sound beams at different angles relative to the front side of the housing.
    Type: Application
    Filed: August 2, 2018
    Publication date: February 6, 2020
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller
  • Publication number: 20200043286
    Abstract: Gaming systems and methods that automatically adjust the audio outputted by the gaming system based on a prediction that the player wants to change the audio. Upon an occurrence of an audio adjustment determination, the gaming system automatically makes an adjustment to the audio outputted by the gaming system. This automatic audio adjustment feature can be employed in association with the audio outputted in association with a play of a primary game, the audio outputted in association with a play of a secondary game, the audio outputted before a play of a primary game or before a play of a secondary game, and/or the audio outputted after a play of a primary game or after a play of a secondary game.
    Type: Application
    Filed: August 2, 2018
    Publication date: February 6, 2020
    Inventors: Stefan Keilwert, David Small, David Froy, Klaus Achmueller