Patents by Inventor Dominic S. Mallinson
Dominic S. Mallinson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Systems and methods for tagging content of shared cloud executed mini-games and tag sharing controls
Patent number: 11938399Abstract: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.Type: GrantFiled: March 5, 2020Date of Patent: March 26, 2024Assignee: Sony Interactive Entertainment LLCInventors: David Perry, Michael Taylor, Warren Benedetto, Dominic S. Mallinson -
Systems and methods for tagging content of shared cloud executed mini-games and tag sharing controls
Patent number: 11918894Abstract: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.Type: GrantFiled: April 16, 2019Date of Patent: March 5, 2024Assignee: Sony Interactive Entertainment LLCInventors: David Perry, Michael Taylor, Warren Benedetto, Dominic S. Mallinson -
Publication number: 20230414899Abstract: A method for method for classification of virtual reality (VR) content for use in head mounted displays (HMDs). The method includes accessing a model that identifies a plurality of learned patterns associated with the generation of corresponding baseline VR content that is likely to cause discomfort. The method includes executing a first application to generate first VR content. The method includes extracting data associated with simulated user interactions with the first VR content, the extracted data generated during execution of the first application. The method includes comparing the extracted data to the model to identify one or more patterns in the extracted data matching at least one of the learned patterns from the model such that the one or more patterns are likely to cause discomfort.Type: ApplicationFiled: September 12, 2023Publication date: December 28, 2023Inventor: Dominic S. Mallinson
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Method and system for classifying virtual reality (VR) content based on modeled discomfort of a user
Patent number: 11752295Abstract: A method for method for classification of virtual reality (VR) content for use in head mounted displays (HMDs). The method includes accessing a model that identifies a plurality of learned patterns associated with the generation of corresponding baseline VR content that is likely to cause discomfort. The method includes executing a first application to generate first VR content. The method includes extracting data associated with simulated user interactions with the first VR content, the extracted data generated during execution of the first application. The method includes comparing the extracted data to the model to identify one or more patterns in the extracted data matching at least one of the learned patterns from the model such that the one or more patterns are likely to cause discomfort.Type: GrantFiled: December 1, 2016Date of Patent: September 12, 2023Assignee: Sony Interactive Entertainment Inc.Inventor: Dominic S. Mallinson -
Patent number: 11176731Abstract: A method for reducing discomfort when viewing virtual reality (VR) content for use in head mounted displays (HMDs). The method includes accessing a model that identifies a plurality of learned patterns associated with the generation of corresponding baseline VR content that is likely to cause discomfort. The method includes processing a first application to generate data associated with simulated user interactions with first VR content of the first application. The method includes comparing the data to the model to identify a pattern in the data matching at least one of the learned patterns, such that the identified pattern is likely to cause discomfort. The method includes identifying a zone in the first application corresponding to identified pattern. The method includes applying a discomfort reduction filter effect within the zone for purposes of reducing potential discomfort in a user.Type: GrantFiled: April 9, 2019Date of Patent: November 16, 2021Assignee: Sony Interactive Entertainment Inc.Inventor: Dominic S. Mallinson
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SYSTEMS AND METHODS FOR TAGGING CONTENT OF SHARED CLOUD EXECUTED MINI-GAMES AND TAG SHARING CONTROLS
Publication number: 20200197799Abstract: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.Type: ApplicationFiled: March 5, 2020Publication date: June 25, 2020Inventors: David Perry, Michael Taylor, Warren Benedetto, Dominic S. Mallinson -
Patent number: 10565777Abstract: A method for reducing discomfort when viewing virtual reality (VR) content for use in head mounted displays (HMDs). The method includes accessing a model that identifies a plurality of learned patterns associated with the generation of corresponding baseline VR content that is likely to cause discomfort. The method includes processing a first application to generate data associated with simulated user interactions with first VR content of the first application. The method includes comparing the data to the model to identify a pattern in the data matching at least one of the learned patterns, such that the identified pattern is likely to cause discomfort. The method includes identifying a zone in the first application corresponding to identified pattern. The method includes applying a discomfort reduction filter effect within the zone for purposes of reducing potential discomfort in a user.Type: GrantFiled: December 7, 2016Date of Patent: February 18, 2020Assignee: Sony Interactive Entertainment Inc.Inventor: Dominic S. Mallinson
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Patent number: 10515485Abstract: Methods, systems, and computer programs are presented for the presentation of images in a head-mounted display (HMD). One HMD includes a screen, a processor, inertial sensors, a motion tracker module, and a display adjuster module. The motion tracker tracks motion of the HMD based on inertial data from the inertial sensors, and the display adjuster produces modified display data for an image frame to be scanned to the screen if the motion of the HMD is greater than a threshold amount of motion. The display data includes pixel values to be scanned to rows in sequential order, and the modified display data includes adjusted pixel values for pixels in a current pixel row of the image frame to compensate for the distance traveled by the HMD during a time elapsed between scanning a first pixel row of the image frame and scanning the current pixel row of the image frame.Type: GrantFiled: November 15, 2017Date of Patent: December 24, 2019Assignee: Sony Interactive Entertainment Inc.Inventor: Dominic S. Mallinson
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SYSTEMS AND METHODS FOR TAGGING CONTENT OF SHARED CLOUD EXECUTED MINI-GAMES AND TAG SHARING CONTROLS
Publication number: 20190240572Abstract: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.Type: ApplicationFiled: April 16, 2019Publication date: August 8, 2019Inventors: David Perry, Michael Taylor, Warren Benedetto, Dominic S. Mallinson -
Publication number: 20190236836Abstract: A method for reducing discomfort when viewing virtual reality (VR) content for use in head mounted displays (HMDs). The method includes accessing a model that identifies a plurality of learned patterns associated with the generation of corresponding baseline VR content that is likely to cause discomfort. The method includes processing a first application to generate data associated with simulated user interactions with first VR content of the first application. The method includes comparing the data to the model to identify a pattern in the data matching at least one of the learned patterns, such that the identified pattern is likely to cause discomfort. The method includes identifying a zone in the first application corresponding to identified pattern. The method includes applying a discomfort reduction filter effect within the zone for purposes of reducing potential discomfort in a user.Type: ApplicationFiled: April 9, 2019Publication date: August 1, 2019Inventor: Dominic S. Mallinson
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Patent number: 10363479Abstract: Methods and systems of pairing controllers for game play are presented. In one example, a method of pairing controllers to a base computing device for playing a game executed on the base computing device is provided. The method includes receiving a pairing request from one of a first or a second controller. The pair request is generated in response physical contact between the first and second controllers. The method assigns the first and second controllers as a first pairing for a first player and assigns the first pairing to a first color. The method includes transmitting the first color to the first or second controllers, such that at least one of the first and second controllers for the first pairing is configured to illuminate in the first color. Additional pairs of controllers will be assigned a different color, so that each player has a differentiated color on their respective controller.Type: GrantFiled: May 25, 2017Date of Patent: July 30, 2019Assignee: Sony Interactive Entertainment Inc.Inventors: Dominic S. Mallinson, Anton Mikhailov
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Systems and methods for tagging content of shared cloud executed mini-games and tag sharing controls
Patent number: 10258881Abstract: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.Type: GrantFiled: February 27, 2013Date of Patent: April 16, 2019Assignee: Sony Interactive Entertainment America LLCInventors: David Perry, Michael Taylor, Warren Benedetto, Dominic S. Mallinson -
Patent number: 10255715Abstract: A method for reducing discomfort when viewing virtual reality (VR) content for use in head mounted displays (HMDs). The method includes accessing a model that identifies a plurality of learned patterns associated with the generation of corresponding baseline VR content that is likely to cause discomfort. The method includes processing a first application to generate data associated with simulated user interactions with first VR content of the first application. The method includes comparing the data to the model to identify a pattern in the data matching at least one of the learned patterns, such that the identified pattern is likely to cause discomfort. The method includes identifying a zone in the first application corresponding to identified pattern. The method includes applying a discomfort reduction filter effect within the zone for purposes of reducing potential discomfort in a user.Type: GrantFiled: March 28, 2017Date of Patent: April 9, 2019Assignee: Sony Interactive Entertainment Inc.Inventor: Dominic S. Mallinson
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Patent number: 10231023Abstract: Audio fingerprinting and other media matching technologies can be used to identify broadcast media, such as television shows and radio broadcasts. A user device can record image, audio, and/or video information and upload information to a matching service that is able to use matching technology to identify the media and provide supplemental content or information to the user. The user might receive information identifying a product in an advertisement, identifying an actor on screen in a movie at a particular time, or other such information. In some embodiments, the user can receive access to a digital copy of the captured media, such as the ability to download a copy of a program in which a user expressed interest. Since a user might capture media information after the point of interest, a device can buffer a window of recently captured media in order to attempt to identify the intended media.Type: GrantFiled: September 7, 2016Date of Patent: March 12, 2019Assignee: Sony Interactive Entertainment Inc.Inventor: Dominic S. Mallinson
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Publication number: 20190030441Abstract: A method for interfacing with a scene is provided, including: rendering display data on a main display, the display data defining a scene rendered on the main display, the display data being configured to include a visual cue; capturing the display data by an image capture device incorporated into a portable device; analyzing the captured display data to identify the visual cue; in response to identification of the visual cue, determining additional information that is in addition to the scene that is displayed on the main display, the additional information defining graphics or text to be added to the scene; presenting the additional information on a personal display incorporated into the portable device, the presentation of the additional information being synchronized to the rendering of the display data on the main display.Type: ApplicationFiled: September 27, 2018Publication date: January 31, 2019Inventors: Dominic S. Mallinson, Richard L. Marks
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Patent number: 10099147Abstract: A method for interfacing with a video game is provided, including: rendering display data on a main display, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; capturing the display data by an image capture device incorporated into a portable device; analyzing the captured display data to identify the visual cue; in response to identification of the visual cue, determining additional information that is in addition to the scene of the video game that is displayed on the main display, the additional information defining graphics or text to be added to the scene of the video game; presenting the additional information on a personal display incorporated into the portable device, the presentation of the additional information being synchronized to the rendering of the display data on the main display.Type: GrantFiled: September 30, 2013Date of Patent: October 16, 2018Assignee: Sony Interactive Entertainment Inc.Inventors: Dominic S. Mallinson, Richard L. Marks
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Patent number: 9961404Abstract: Audio fingerprinting and other media matching technologies can be used to identify broadcast media, such as television shows and radio broadcasts. A user device can record image, audio, and/or video information and upload information to a matching service that is able to use matching technology to identify the media and provide supplemental content or information to the user. The user might receive information identifying a product in an advertisement, identifying an actor on screen in a movie at a particular time, or other such information. In some embodiments, the user can receive access to a digital copy of the captured media, such as the ability to download a copy of a program in which a user expressed interest. Since a user might capture media information after the point of interest, a device can buffer a window of recently captured media in order to attempt to identify the intended media.Type: GrantFiled: September 7, 2016Date of Patent: May 1, 2018Assignee: Sony Interactive Entertainment Inc.Inventor: Dominic S. Mallinson
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Publication number: 20180096518Abstract: A method for reducing discomfort when viewing virtual reality (VR) content for use in head mounted displays (HMDs). The method includes accessing a model that identifies a plurality of learned patterns associated with the generation of corresponding baseline VR content that is likely to cause discomfort. The method includes processing a first application to generate data associated with simulated user interactions with first VR content of the first application. The method includes comparing the data to the model to identify a pattern in the data matching at least one of the learned patterns, such that the identified pattern is likely to cause discomfort. The method includes identifying a zone in the first application corresponding to identified pattern. The method includes applying a discomfort reduction filter effect within the zone for purposes of reducing potential discomfort in a user.Type: ApplicationFiled: March 28, 2017Publication date: April 5, 2018Inventor: Dominic S. Mallinson
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Publication number: 20180096517Abstract: A method for reducing discomfort when viewing virtual reality (VR) content for use in head mounted displays (HMDs). The method includes accessing a model that identifies a plurality of learned patterns associated with the generation of corresponding baseline VR content that is likely to cause discomfort. The method includes processing a first application to generate data associated with simulated user interactions with first VR content of the first application. The method includes comparing the data to the model to identify a pattern in the data matching at least one of the learned patterns, such that the identified pattern is likely to cause discomfort. The method includes identifying a zone in the first application corresponding to identified pattern. The method includes applying a discomfort reduction filter effect within the zone for purposes of reducing potential discomfort in a user.Type: ApplicationFiled: December 7, 2016Publication date: April 5, 2018Inventor: Dominic S. Mallinson
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METHOD AND SYSTEM FOR CLASSIFYING VIRTUAL REALITY (VR) CONTENT BASED ON MODELED DISCOMFORT OF A USER
Publication number: 20180096244Abstract: A method for method for classification of virtual reality (VR) content for use in head mounted displays (HMDs). The method includes accessing a model that identifies a plurality of learned patterns associated with the generation of corresponding baseline VR content that is likely to cause discomfort. The method includes executing a first application to generate first VR content. The method includes extracting data associated with simulated user interactions with the first VR content, the extracted data generated during execution of the first application. The method includes comparing the extracted data to the model to identify one or more patterns in the extracted data matching at least one of the learned patterns from the model such that the one or more patterns are likely to cause discomfort.Type: ApplicationFiled: December 1, 2016Publication date: April 5, 2018Inventor: Dominic S. Mallinson