Patents by Inventor Edilson De Aguiar

Edilson De Aguiar has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11164381
    Abstract: An improved system to provide a clothing model in augmented reality and/or virtual reality is disclosed. In one embodiment, the system provides a fully simulated garment, on the user's device, in an augmented reality or virtual reality display. In one embodiment, the process uses a parameterized smart garment model which enables real-time interaction with the garment on a device such as a mobile phone or tablet, with limited memory and processing power. In one embodiment, the system permits nearly instantaneous alteration of garment sizes. Because the garment is modeled to accurately reflect physical details, the lay of the garment changes as the size of the garment or body changes.
    Type: Grant
    Filed: November 2, 2018
    Date of Patent: November 2, 2021
    Assignee: GERBER TECHNOLOGY LLC
    Inventors: James F O'Brien, David T Jackson, Carlo Camporesi, Daniel Ram, David Macy, Edilson de Aguiar, James L. Andrews, Justin Lee, Karen M Stritzinger, Kevin Armin Samii, Nathan Mitchell, Tobias Pfaff, Scott M Frankel
  • Publication number: 20210326955
    Abstract: The present invention relates to building a computer model of a garment based on a physical sample garment, and to the process of using the computer model of a garment to determine the garment's appearance on a human body.
    Type: Application
    Filed: July 1, 2021
    Publication date: October 21, 2021
    Inventors: James F. O'Brien, David T. Jackson, Edilson de Aguiar, James L. Andrews, Carlo Camporesi, Scott M. Frankel, Zoran Kacic-Alesic, David Macy, Nathan Mitchell, Tobias Pfaff, Daniel Ram, Kevin Armin Samii
  • Publication number: 20200250892
    Abstract: The present invention relates to building a computer model of a garment based on a physical sample garment, and to the process of using the computer model of a garment to determine the garment's appearance on a human body.
    Type: Application
    Filed: May 13, 2019
    Publication date: August 6, 2020
    Inventors: James F. O'Brien, David T. Jackson, Edilson de Aguiar, James L. Andrews, Carlo Camporesi, Scott M. Frankel, Zoran Kacic-Alesic, David Macy, Nathan Mitchell, Tobias Pfaff, Daniel Ram, Kevin Armin Samii
  • Publication number: 20190130649
    Abstract: An improved system to provide a clothing model in augmented reality and/or virtual reality is disclosed. In one embodiment, the system provides a fully simulated garment, on the user's device, in an augmented reality or virtual reality display. In one embodiment, the process uses a parameterized smart garment model which enables real-time interaction with the garment on a device such as a mobile phone or tablet, with limited memory and processing power. In one embodiment, the system permits nearly instantaneous alteration of garment sizes. Because the garment is modeled to accurately reflect physical details, the lay of the garment changes as the size of the garment or body changes.
    Type: Application
    Filed: November 2, 2018
    Publication date: May 2, 2019
    Inventors: James F O'Brien, David T Jackson, Carlo Camporesi, Daniel Ram, David Macy, Edilson de Aguiar, James L Andrews, Justin Lee, Karen M Stritzinger, Kevin Armin Samii, Nathan Mitchell, Tobias Pfaff, Scott M Frankel
  • Patent number: 9704288
    Abstract: Techniques are disclosed for providing a learning-based clothing model that enables the simultaneous animation of multiple detailed garments in real-time. A simple conditional model learns and preserves key dynamic properties of cloth motions and folding details. Such a conditional model may be generated for each garment worn by a given character. Once generated, the conditional model may be used to determine complex body/cloth interactions in order to render the character and garment from frame-to-frame. The clothing model may be used for a variety of garments worn by male and female human characters (as well as non-human characters) while performing a varied set of motions typically used in video games (e.g., walking, running, jumping, turning, etc.).
    Type: Grant
    Filed: December 21, 2010
    Date of Patent: July 11, 2017
    Assignee: Disney Enterprises, Inc.
    Inventors: Edilson de Aguiar, Leonid Sigal, Adrien Treuille, Jessica K. Hodgins
  • Patent number: 9619914
    Abstract: Systems and methods are described for animating 3D characters using synthetic motion data generated by motion models in response to a high level description of a desired sequence of motion provided by an animator. In a number of embodiments, the synthetic motion data is streamed to a user device that includes a rendering engine and the user device renders an animation of a 3D character using the streamed synthetic motion data. In several embodiments, an animator can upload a custom model of a 3D character or a custom 3D character is generated by the server system in response to a high level description of a desired 3D character provided by the user and the synthetic motion data generated by the generative model is retargeted to animate the custom 3D character.
    Type: Grant
    Filed: December 2, 2013
    Date of Patent: April 11, 2017
    Assignee: FACEBOOK, INC.
    Inventors: Edilson de Aguiar, Emiliano Gambaretto, Stefano Corazza
  • Publication number: 20170046769
    Abstract: A method and apparatus to provide a depiction of a garment model of a body shape is described. The garment model takes into account the visual and mechanical characteristics of the fabric, as well as the drape of the fabric on a body shape.
    Type: Application
    Filed: August 9, 2016
    Publication date: February 16, 2017
    Inventors: David T. Jackson, Zoran Kacic-Alesic, Scott M. Frankel, James F. O'Brien, Tobias Pfaff, James L. Andrews, Robert A. Backman, Edilson de Aguiar, Carlo Camporesi, Tyler N. Martin, Gregory R. Piesco-Putnam, Karen M. Stritzinger
  • Patent number: 9460539
    Abstract: Systems and methods are described for performing spatial and temporal compression of deformable mesh based representations of 3D character motion allowing the visualization of high-resolution 3D character animations in real time. In a number of embodiments, the deformable mesh based representation of the 3D character motion is used to automatically generate an interconnected graph based representation of the same 3D character motion. The interconnected graph based representation can include an interconnected graph that is used to drive mesh clusters during the rendering of a 3D character animation. The interconnected graph based representation provides spatial compression of the deformable mesh based representation, and further compression can be achieved by applying temporal compression processes to the time-varying behavior of the mesh clusters.
    Type: Grant
    Filed: June 6, 2014
    Date of Patent: October 4, 2016
    Assignee: ADOBE SYSTEMS INCORPORATED
    Inventors: Edilson de Aguiar, Stefano Corazza, Emiliano Gambaretto
  • Patent number: 9373185
    Abstract: Systems and methods are described for animating 3D characters using synthetic motion data generated by generative models in response to a high level description of a desired sequence of motion provided by an animator. In a number of embodiments, an animation system is accessible via a server system that utilizes the ability of generative models to generate synthetic motion data across a continuum to enable multiple animators to effectively reuse the same set of previously recorded motion capture data to produce a wide variety of desired animation sequences. One embodiment of the invention includes a server system configured to communicate with a database containing motion data including repeated sequences of motion, where the differences between the repeated sequences of motion are described using at least one high level characteristic.
    Type: Grant
    Filed: April 21, 2014
    Date of Patent: June 21, 2016
    Assignee: ADOBE SYSTEMS INCORPORATED
    Inventors: Graham Taylor, Stefano Corazza, Nazim Kareemi, Edilson de Aguiar
  • Publication number: 20140313207
    Abstract: Systems and methods are described for animating 3D characters using synthetic motion data generated by generative models in response to a high level description of a desired sequence of motion provided by an animator. In a number of embodiments, an animation system is accessible via a server system that utilizes the ability of generative models to generate synthetic motion data across a continuum to enable multiple animators to effectively reuse the same set of previously recorded motion capture data to produce a wide variety of desired animation sequences. One embodiment of the invention includes a server system configured to communicate with a database containing motion data including repeated sequences of motion, where the differences between the repeated sequences of motion are described using at least one high level characteristic.
    Type: Application
    Filed: April 21, 2014
    Publication date: October 23, 2014
    Applicant: Mixamo, Inc.
    Inventors: Graham Taylor, Stefano Corazza, Nazim Kareemi, Edilson De Aguiar
  • Publication number: 20140285496
    Abstract: Systems and methods are described for performing spatial and temporal compression of deformable mesh based representations of 3D character motion allowing the visualization of high-resolution 3D character animations in real time. In a number of embodiments, the deformable mesh based representation of the 3D character motion is used to automatically generate an interconnected graph based representation of the same 3D character motion. The interconnected graph based representation can include an interconnected graph that is used to drive mesh clusters during the rendering of a 3D character animation. The interconnected graph based representation provides spatial compression of the deformable mesh based representation, and further compression can be achieved by applying temporal compression processes to the time-varying behavior of the mesh clusters.
    Type: Application
    Filed: June 6, 2014
    Publication date: September 25, 2014
    Applicant: Mixamo, Inc.
    Inventors: Edilson de Aguiar, Stefano Corazza, Emiliano Gambaretto
  • Publication number: 20140160116
    Abstract: Systems and methods are described for animating 3D characters using synthetic motion data generated by motion models in response to a high level description of a desired sequence of motion provided by an animator. In a number of embodiments, the synthetic motion data is streamed to a user device that includes a rendering engine and the user device renders an animation of a 3D character using the streamed synthetic motion data. In several embodiments, an animator can upload a custom model of a 3D character or a custom 3D character is generated by the server system in response to a high level description of a desired 3D character provided by the user and the synthetic motion data generated by the generative model is retargeted to animate the custom 3D character.
    Type: Application
    Filed: December 2, 2013
    Publication date: June 12, 2014
    Applicant: Mixamo, Inc.
    Inventors: Edilson de Aguiar, Emiliano Gambaretto, Stefano Corazza
  • Patent number: 8749556
    Abstract: Systems and methods are described for performing spatial and temporal compression of deformable mesh based representations of 3D character motion allowing the visualization of high-resolution 3D character animations in real time. In a number of embodiments, the deformable mesh based representation of the 3D character motion is used to automatically generate an interconnected graph based representation of the same 3D character motion. The interconnected graph based representation can include an interconnected graph that is used to drive mesh clusters during the rendering of a 3D character animation. The interconnected graph based representation provides spatial compression of the deformable mesh based representation, and further compression can be achieved by applying temporal compression processes to the time-varying behavior of the mesh clusters.
    Type: Grant
    Filed: October 14, 2009
    Date of Patent: June 10, 2014
    Assignee: Mixamo, Inc.
    Inventors: Edilson de Aguiar, Stefano Corazza, Emiliano Gambaretto
  • Patent number: 8737767
    Abstract: One embodiment of the present invention sets forth a technique for generating a three-dimensional (3D) model of an individual. The technique involves receiving pose data that includes image data associated with the individual being in a pose, selecting from a database a morphable 3D generic human model based on a gender of the individual, adjusting a pose of the morphable 3D generic model based on the image data, identifying, based on the image data, one or more 3D appearance parameter objects included in the database, and adjusting via one or more processors one or more properties of the morphable 3D generic model based on the image data as well as the one or more 3D appearance parameter objects to produce the 3D model of the individual.
    Type: Grant
    Filed: February 28, 2012
    Date of Patent: May 27, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Jessica Kate Hodgins, Edilson De Aguiar, Lavanya Sharan, Moshe Benjamin Mahler, Ariel Shamir
  • Patent number: 8704832
    Abstract: Systems and methods are described for animating 3D characters using synthetic motion data generated by generative models in response to a high level description of a desired sequence of motion provided by an animator. An animation system is accessible via a server system that utilizes the ability of generative models to generate synthetic motion data across a continuum to enable multiple animators to effectively reuse the same set of previously recorded motion capture data to produce a wide variety of desired animation sequences. An animator can upload a custom model of a 3D character and the synthetic motion data generated by the generative model is retargeted to animate the custom 3D character.
    Type: Grant
    Filed: February 12, 2009
    Date of Patent: April 22, 2014
    Assignee: Mixamo, Inc.
    Inventors: Graham Taylor, Stefano Corazza, Nazim Kareemi, Edilson de Aguiar
  • Publication number: 20130226528
    Abstract: One embodiment of the present invention sets forth a technique for generating a three-dimensional (3D) model of an individual. The technique involves receiving pose data that includes image data associated with the individual being in a pose, selecting from a database a morphable 3D generic human model based on a gender of the individual, adjusting a pose of the morphable 3D generic model based on the image data, identifying, based on the image data, one or more 3D appearance parameter objects included in the database, and adjusting via one or more processors one or more properties of the morphable 3D generic model based on the image data as well as the one or more 3D appearance parameter objects to produce the 3D model of the individual.
    Type: Application
    Filed: February 28, 2012
    Publication date: August 29, 2013
    Inventors: Jessica Kate HODGINS, Edilson DE AGUIAR, Lavanya SHARAN, Moshe Benjamin MAHLER, Ariel SHAMIR
  • Patent number: 8384714
    Abstract: A variety of methods, devices and storage mediums are implemented for creating digital representations of figures. According to one such computer implemented method, a volumetric representation of a figure is correlated with an image of the figure. Reference points are found that are common to each of two temporally distinct images of the figure, the reference points representing movement of the figure between the two images. A volumetric deformation is applied to the digital representation of the figure as a function of the reference points and the correlation of the volumetric representation of the figure. A fine deformation is applied as a function of the coarse/volumetric deformation. Responsive to the applied deformations, an updated digital representation of the figure is generated.
    Type: Grant
    Filed: December 24, 2008
    Date of Patent: February 26, 2013
    Assignees: The Board of Trustees of the Leland Stanford Junior University, Max-Planck-Gesellschaft zur Förderung der Wissenschaften e.V.
    Inventors: Edilson De Aguiar, Carsten Stoll, Christian Theobalt, Hans-Peter Seidel, Sebastian Thrun
  • Publication number: 20110273457
    Abstract: Techniques are disclosed for providing a learning-based clothing model that enables the simultaneous animation of multiple detailed garments in real-time. A simple conditional model learns and preserves key dynamic properties of cloth motions and folding details. Such a conditional model may be generated for each garment worn by a given character. Once generated, the conditional model may be used to determine complex body/cloth interactions in order to render the character and garment from frame-to-frame. The clothing model may be used for a variety of garments worn by male and female human characters (as well as non-human characters) while performing a varied set of motions typically used in video games (e.g., walking, running, jumping, turning, etc.).
    Type: Application
    Filed: December 21, 2010
    Publication date: November 10, 2011
    Inventors: EDILSON DE AGUIAR, Leonid Sigal, Adrien Treuille, Jessica K. Hodgins
  • Publication number: 20100259547
    Abstract: Systems and methods are described for animating 3D characters using synthetic motion data generated by motion models in response to a high level description of a desired sequence of motion provided by an animator. In a number of embodiments, the synthetic motion data is streamed to a user device that includes a rendering engine and the user device renders an animation of a 3D character using the streamed synthetic motion data. In several embodiments, an animator can upload a custom model of a 3D character or a custom 3D character is generated by the server system in response to a high level description of a desired 3D character provided by the user and the synthetic motion data generated by the generative model is retargeted to animate the custom 3D character.
    Type: Application
    Filed: April 1, 2010
    Publication date: October 14, 2010
    Applicant: Mixamo, Inc.
    Inventors: Edilson de Aguiar, Emiliano Gambaretto, Stefano Corazza
  • Publication number: 20100149179
    Abstract: Systems and methods are described for performing spatial and temporal compression of deformable mesh based representations of 3D character motion allowing the visualization of high-resolution 3D character animations in real time. In a number of embodiments, the deformable mesh based representation of the 3D character motion is used to automatically generate an interconnected graph based representation of the same 3D character motion. The interconnected graph based representation can include an interconnected graph that is used to drive mesh clusters during the rendering of a 3D character animation. The interconnected graph based representation provides spatial compression of the deformable mesh based representation, and further compression can be achieved by applying temporal compression processes to the time-varying behavior of the mesh clusters.
    Type: Application
    Filed: October 14, 2009
    Publication date: June 17, 2010
    Inventors: Edilson de Aguiar, Stefano Corazza, Emiliano Gambaretto