Patents by Inventor Eiji Akahori

Eiji Akahori has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240162018
    Abstract: The adhesiveness of a treatment target made of a fluorine-based hard-to-adhere material is improved. A process gas containing any one or two or more among carbon monoxide, carbon dioxide, hydrogen, water vapor, ethanol, propanol, hexanol, ethylene glycol, and ammonia is supplied from a process gas supply unit 10 to a plasma generation unit 20. In the plasma generation unit 20, the process gas is activated by plasma and is brought into contact with a treatment target 9, and through a reaction caused by the contact, the residual ratio of fluorine atoms on a surface of the treatment target 9 is adjusted to 60% or less of that before the contact, and any one among a carbon atom, a hydrogen atom, and an oxygen atom, or a molecule containing one or more of these atoms is provided to the surface of the treatment target.
    Type: Application
    Filed: March 11, 2022
    Publication date: May 16, 2024
    Applicant: SEKISUI CHEMICAL CO., LTD.
    Inventors: Eiji MIYAMOTO, Masato AKAHORI, Hideki KONDO, Mamoru HINO
  • Patent number: 10525345
    Abstract: A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
    Type: Grant
    Filed: September 14, 2018
    Date of Patent: January 7, 2020
    Assignee: NINTENDO CO., LTD.
    Inventors: Eiji Akahori, Shingo Miyata, Toshiharu Izuno, Takuji Hotta, Kentaro Nishimura
  • Publication number: 20190099670
    Abstract: A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
    Type: Application
    Filed: September 14, 2018
    Publication date: April 4, 2019
    Inventors: Eiji AKAHORI, Shingo MIYATA, Toshiharu IZUNO, Takuji HOTTA, Kentaro NISHIMURA
  • Patent number: 10092837
    Abstract: A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
    Type: Grant
    Filed: December 13, 2016
    Date of Patent: October 9, 2018
    Assignee: NINTENDO CO., LTD.
    Inventors: Eiji Akahori, Shingo Miyata, Toshiharu Izuno, Takuji Hotta, Kentaro Nishimura
  • Publication number: 20170087463
    Abstract: A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
    Type: Application
    Filed: December 13, 2016
    Publication date: March 30, 2017
    Inventors: Eiji AKAHORI, Shingo MIYATA, Toshiharu IZUNO, Takuji HOTTA, Kentaro NISHIMURA
  • Patent number: 9550123
    Abstract: A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
    Type: Grant
    Filed: May 2, 2007
    Date of Patent: January 24, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Eiji Akahori, Shingo Miyata, Toshiharu Izuno, Takuji Hotta, Kentaro Nishimura
  • Publication number: 20070265042
    Abstract: Each time a player hits either one of right and left strike surfaces of a conga controller, it is determined whether: the right strike surface has been hit continuously; the left strike surface has been hit continuously; or the right strike surface and the left strike surface have been hit alternately. When the right strike surface has been hit continuously, a character in a game world is caused to move rightward. When the left strike surface has been hit continuously, the character is caused to move leftward. When the right strike surface and the left strike surface have been hit alternately, the character is caused to accelerate. Based on the above, a game program and a game apparatus, which are capable of giving various action instructions to the character of the virtual game world by using continuous inputs by a plurality of switches, can be provided.
    Type: Application
    Filed: May 4, 2007
    Publication date: November 15, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Eiji Akahori, Shingo Miyata, Toshiharu Izuno, Takuji Hotta, Kentaro Nishimura
  • Publication number: 20070265074
    Abstract: Sound generated by handclaps of a player is converted into an electric signal by a microphone, and the electric signal is inputted to a game apparatus. When a jump instruction is inputted, a player character jumps. However, the character jumps in accordance with the handclaps of the player only when the character is positioned on a jump ramp set in a virtual game world. In a case where ambient noise is inputted through the microphone when the character is not positioned on the jump ramp, the player character does not jump, but performs a provocative action. The provocative action does not exert any influence on a movement of the player character. Thus, in an action game for causing the player character to perform a predetermined action in accordance with a sound input, it becomes possible to prevent the player character from performing an action which is not intended by the player, even if the sound input is mistakenly detected.
    Type: Application
    Filed: May 4, 2007
    Publication date: November 15, 2007
    Applicant: Nintendo Co., Ltd.,
    Inventors: Eiji Akahori, Shingo Miyata, Toshiharu Izuno, Takuji Hotta, Kentaro Nishimura
  • Publication number: 20070265087
    Abstract: A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
    Type: Application
    Filed: May 2, 2007
    Publication date: November 15, 2007
    Applicant: NINTENDO CO., LTD.
    Inventors: Eiji Akahori, Shingo Miyata, Toshiharu Izuno, Takuji Hotta, Kentaro Nishimura