Patents by Inventor Elliot McGucken

Elliot McGucken has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120052930
    Abstract: A system and method for creating more exalted videogames and unifying game plots and subplots with heroic codes of honor is disclosed. Novel methods simplifying game design and deepening gameplay via “codes of honor” are shared. The Hero's Journey Mythology Code of Honor Game Engine is presented, as well as novel spy games, wherein players fake ideologies in word and deed to gain access to groups and subvert them. Videogame designers argue that the inclusion of moral choices in games complexifies game design, but truly, moral codes of honor simplify design. Expert designers state that by allowing too much choice or moral choices, the game design framework would burgeon, as they would have to create large amounts of content to support the various choices. But moral Codes of Honor would vastly simplify and unify game design about simple principles, while leading to more exalted games such as Autumn Rangers.
    Type: Application
    Filed: June 24, 2011
    Publication date: March 1, 2012
    Inventor: Elliot McGucken
  • Publication number: 20110129210
    Abstract: A camera bracket mounting apparatus offering superior simplicity, versatility, and flexibility is disclosed, allowing one to more easily and flexibly combine a plurality of components serving and enhancing the simultaneous capture of video, stills, and/or audio, fostering improved art and commerce. Camera-related devices are becoming smaller while possessing more functionality, calling for the mounts disclosed in this invention allowing novel, simple, and flexible combinations of cameras, mics, lights, radio receivers, flashes, monitors, flash-shoe adapters, flash-shoe mounts, ball-head flash-shoe adapters, threaded screw mounts, and more. Components are becoming smaller, naturally suggesting this invention's smaller and more versatile brackets and mounts.
    Type: Application
    Filed: December 1, 2010
    Publication date: June 2, 2011
    Inventor: Elliot McGucken
  • Publication number: 20100063873
    Abstract: Many tools exist for creating applications for social networks, phones, and other entities, and this invention affords owners full control of their content in a common, trusted window in foreign contexts, as provided for in the US Constitution. Content owners are afforded a window/region in arenas including web pages, social networks, handhelds, and phones, wherein they can protect and profit from content. Social networks are generally socialist networks wherein creators are deemed to have no value as individuals, but when aggregated with millions of others, they are monetized by corporations. This negative mindset has fostered unprofitable social networks which deny owners their Natural Rights to protect and profit from their creations. Disclosed is a novel method for creating a content market-space built upon universal windows/regions which support creators' rights, which fosters a superior social network for content owners, and an invaluable database and repository of rights and content.
    Type: Application
    Filed: September 8, 2008
    Publication date: March 11, 2010
    Inventor: Elliot McGucken
  • Publication number: 20100062849
    Abstract: Opportunity abounds for machinima, games, and worlds based upon the Great Books and Classics, epic films, and historical events. Machinima, video games, and virtual worlds lack character, soul, and story, as has been well-documented throughout the literature and in prior art. A novel form of machinima and virtual worlds loyally based on Great Books is envisioned, as well as a novel manner for releasing video games based on movies with complete machinima renderings of the films the games are based on. A method for allowing players or viewers to view the action, from great books or films, from all angles and interact with it is proposed. Commercial, artistic, educational, actor-training, and other exalted opportunities will abound as soulful machinima and worlds based upon the classics are realized, beginning with machinima loyal to epic stories, and allowing a spectrum of player interactions, where the player's ideas and actions have varying consequences.
    Type: Application
    Filed: September 8, 2008
    Publication date: March 11, 2010
    Inventor: Elliot McGucken
  • Publication number: 20090017886
    Abstract: A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future.
    Type: Application
    Filed: July 11, 2008
    Publication date: January 15, 2009
    Inventor: Elliot McGucken
  • Publication number: 20080162287
    Abstract: The present invention pertains to a talent agency that allows the talent to profit via sales of products, affiliate relationships, and ads which may be served via a simple, tiered banner-rotation system. The novel talent agency will allow the talent to protect and profit from their content and profiles and partake in promoting and selling branded merchandise. While online and offline talent agencies abound, sometimes built upon social networks or electronic databases or internet communities, none of them allow the talent to profit in the manners disclosed herein, via defining the rights to their content, including videos, pictures, music, and more, and/or selling ads, and/or promoting and selling merchandise, which the talent may actively wear and promote in their profiles and media. None of the talent agencies provide the talent with The 45 Revolver nor direct access to a full suite and spectrum of rights-defining, rights-protection/defining, watermarking, and DRM tools.
    Type: Application
    Filed: December 30, 2007
    Publication date: July 3, 2008
    Inventor: Elliot McGucken
  • Publication number: 20070255965
    Abstract: The present invention offers novel and superior means for creating a content marketplace. The present invention allows technology companies to compete to meet and serve the creators' rights. Just as reverse auction systems allow consumers to name their price, with service providers competing to meet the price, the present invention allows artists, creators, and content owners to define their rights, whereupon content aggregators, record labels, social networks, DRM providers, device manufacturers, search engines, and others compete to bets meet the creators' needs. This innovation reflects the fact while technology companies are commodities, and thus artists ought declare their independence, and ascend to their natural place in the universe—those who take the risks and create the wealth on their Heroes' Journeys ought reap the rewards. The Dodge City Marketplace will lead to greater revenue and rights for artists, superior search engines, distribution, and art, and trusted standards for DRM.
    Type: Application
    Filed: April 15, 2007
    Publication date: November 1, 2007
    Inventor: Elliot McGucken
  • Publication number: 20070156594
    Abstract: The present invention offers novel and superior means for protecting and profiting from digital content. The rights-centric, creator-centric digital rights management application will lead to greater revenue and rights for artists, and a new era of creator's entrepreneurship, as opposed to the dominant aggregator's entrepreneurship. The present invention offers a simple interface for creators, artists, users, and owners to define rights, select from a plurality of DRM options, advertising options, watermarking options, thumbnailing options, syndication options, and publish, share, sell, and distribute their content in a plurality of manners. This invention has far-ranging ramifications, as it causes DRM providers, device manufacturers, web companies, social networks, and content marketplaces to more directly compete with one-another to provide the creator and content owner the best compensation for their work.
    Type: Application
    Filed: January 3, 2007
    Publication date: July 5, 2007
    Inventor: Elliot McGucken
  • Publication number: 20070106551
    Abstract: The novel social network described herein allows content creators, as well content aggregators and network builders, to profit in novel manners. A method and system allows users, who create content archives and marketplaces in which individuals and content in the database are connected by mutually defined relationships determined by the content creators/owners, uploaders, aggregators, and/or viewers of said content, to better profit from the networks they build. Higher-quality archives and marketplaces result. A tiered commission system, proportional to the degrees of separation in the network, provides a revenue share for creators and viewers who participate in and create content and/or marketplaces. Information inherent within the nodes is mined so as to afford a tiered revenue-sharing system. An improved method of content distribution empowering creators of content and participants is disclosed herein, along with a superior social network.
    Type: Application
    Filed: September 19, 2006
    Publication date: May 10, 2007
    Inventor: Elliot McGucken
  • Publication number: 20070087798
    Abstract: A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure.
    Type: Application
    Filed: October 12, 2006
    Publication date: April 19, 2007
    Applicant: ELLIOT MCGUCKEN
    Inventor: Elliot McGucken