Patents by Inventor Emmett Michael Kilgariff

Emmett Michael Kilgariff has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11372548
    Abstract: Some systems compress data utilized by a user mode software without the user mode software being aware of any compression taking place. To maintain that illusion, such systems prevent user mode software from being aware of and/or accessing the underlying compressed states of the data. While such an approach protects proprietary compression techniques used in such systems from being deciphered, such restrictions limit the ability of user mode software to use the underlying compressed forms of the data in new ways. Disclosed herein are various techniques for allowing user-mode software to access the underlying compressed states of data either directly or indirectly. Such techniques can be used, for example, to allow various user-mode software on a single system or on multiple systems to exchange data in the underlying compression format of the system(s) even when the user mode software is unable to decipher the compression format.
    Type: Grant
    Filed: May 29, 2020
    Date of Patent: June 28, 2022
    Assignee: NVIDIA Corporation
    Inventors: Ram Rangan, Patrick Richard Brown, Wishwesh Anil Gandhi, Steven James Heinrich, Mathias Heyer, Emmett Michael Kilgariff, Praveen Krishnamurthy, Dong Han Ryu
  • Patent number: 11308658
    Abstract: Motion adaptive shading increases rendering performance for real-time animation in graphics systems while maintaining dynamic image quality. Each frame of an animation is statically displayed within a refresh interval, while a viewer's eyes move continuously relative to the image when actively tracking a moving object being displayed. As a result, a statically displayed frame is essentially smeared across the viewer's continuously moving retina over the lifetime of the frame, causing a perception of blur referred to as an eye-tracking motion blur effect. A region of an image depicting a moving object may be rendered at a lower shading rate because eye-tracking motion blur will substantially mask any blur introduced by reducing the shading rate. Reducing an average shading rate for rendering frames reduces computational effort per frame and may advantageously allow a rendering system to operate at a higher frame rate to provide a smoother, clearer visual experience.
    Type: Grant
    Filed: January 15, 2021
    Date of Patent: April 19, 2022
    Assignee: NVIDIA Corporation
    Inventors: Lei Yang, Emmett Michael Kilgariff, Eric Brian Lum
  • Publication number: 20210373774
    Abstract: Some systems compress data utilized by a user mode software without the user mode software being aware of any compression taking place. To maintain that illusion, such systems prevent user mode software from being aware of and/or accessing the underlying compressed states of the data. While such an approach protects proprietary compression techniques used in such systems from being deciphered, such restrictions limit the ability of user mode software to use the underlying compressed forms of the data in new ways. Disclosed herein are various techniques for allowing user-mode software to access the underlying compressed states of data either directly or indirectly. Such techniques can be used, for example, to allow various user-mode software on a single system or on multiple systems to exchange data in the underlying compression format of the system(s) even when the user mode software is unable to decipher the compression format.
    Type: Application
    Filed: May 29, 2020
    Publication date: December 2, 2021
    Inventors: Ram Rangan, Patrick Richard Brown, Wishwesh Anil Gandhi, Steven James Heinrich, Mathias Heyer, Emmett Michael Kilgariff, Praveen Krishnamurthy, Dong Han Ryu
  • Publication number: 20210166441
    Abstract: Motion adaptive shading increases rendering performance for real-time animation in graphics systems while maintaining dynamic image quality. Each frame of an animation is statically displayed within a refresh interval, while a viewer's eyes move continuously relative to the image when actively tracking a moving object being displayed. As a result, a statically displayed frame is essentially smeared across the viewer's continuously moving retina over the lifetime of the frame, causing a perception of blur referred to as an eye-tracking motion blur effect. A region of an image depicting a moving object may be rendered at a lower shading rate because eye-tracking motion blur will substantially mask any blur introduced by reducing the shading rate. Reducing an average shading rate for rendering frames reduces computational effort per frame and may advantageously allow a rendering system to operate at a higher frame rate to provide a smoother, clearer visual experience.
    Type: Application
    Filed: January 15, 2021
    Publication date: June 3, 2021
    Inventors: Lei Yang, Emmett Michael Kilgariff, Eric Brian Lum
  • Patent number: 10930022
    Abstract: Motion adaptive shading increases rendering performance for real-time animation in graphics systems while maintaining dynamic image quality. Each frame of an animation is statically displayed within a refresh interval, while a viewer's eyes move continuously relative to the image when actively tracking a moving object being displayed. As a result, a statically displayed frame is essentially smeared across the viewer's continuously moving retina over the lifetime of the frame, causing a perception of blur referred to as an eye-tracking motion blur effect. A region of an image depicting a moving object may be rendered at a lower shading rate because eye-tracking motion blur will substantially mask any blur introduced by reducing the shading rate. Reducing an average shading rate for rendering frames reduces computational effort per frame and may advantageously allow a rendering system to operate at a higher frame rate to provide a smoother, clearer visual experience.
    Type: Grant
    Filed: May 17, 2019
    Date of Patent: February 23, 2021
    Assignee: NVIDIA Corporation
    Inventors: Lei Yang, Emmett Michael Kilgariff, Eric Brian Lum
  • Publication number: 20200051290
    Abstract: Motion adaptive shading increases rendering performance for real-time animation in graphics systems while maintaining dynamic image quality. Each frame of an animation is statically displayed within a refresh interval, while a viewer's eyes move continuously relative to the image when actively tracking a moving object being displayed. As a result, a statically displayed frame is essentially smeared across the viewer's continuously moving retina over the lifetime of the frame, causing a perception of blur referred to as an eye-tracking motion blur effect. A region of an image depicting a moving object may be rendered at a lower shading rate because eye-tracking motion blur will substantially mask any blur introduced by reducing the shading rate. Reducing an average shading rate for rendering frames reduces computational effort per frame and may advantageously allow a rendering system to operate at a higher frame rate to provide a smoother, clearer visual experience.
    Type: Application
    Filed: May 17, 2019
    Publication date: February 13, 2020
    Inventors: Lei Yang, Emmett Michael Kilgariff, Eric Brian Lum
  • Patent number: 6636227
    Abstract: A method and apparatus for grouping texture data to increase storage throughput. Texels are addressed and stored according to adjacency to enable retrieval of a plurality of texels (a cache entry) with only a single address space request. Individual texel position is then derived using a simple adjacency formula. The preferred method and apparatus are compatible with both tiled data and linear data storage formats.
    Type: Grant
    Filed: June 26, 2001
    Date of Patent: October 21, 2003
    Assignee: NVIDIA U.S. Investment Company
    Inventors: William G. Rivard, Emmett Michael Kilgariff
  • Patent number: 6300953
    Abstract: A method and apparatus for grouping texture data to increase storage throughput. Texels are addressed and stored according to adjacency to enable retrieval of a plurality of texels (a cache entry) with only a single address space request. Individual texel position is then derived using a simple adjacency formula. The preferred method and apparatus are compatible with both tiled data and linear data storage formats.
    Type: Grant
    Filed: October 15, 1998
    Date of Patent: October 9, 2001
    Assignee: nVidia
    Inventors: William G. Rivard, Emmett Michael Kilgariff