Patents by Inventor Geoffrey Gelman

Geoffrey Gelman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20060287071
    Abstract: The present invention is directed generally to a method and apparatus for operating a gaming device having a flat rate play session costing a flat rate price. The flat rate play session spans multiple plays on the gaming device over a pre-established duration. The gaming device identifies price parameters and determines the flat rate price of playing the gaming device based on those price parameters. In one embodiment, identifying price parameters includes receiving player selected price parameters. In another embodiment, price parameters further incorporate operator selected price parameters. Should the player decide to pay the flat rate price, the player simply deposits the necessary funds into the gaming device or makes a credit account available for the gaming device to debit. Once the player initiates play, the gaming device tracks the duration remaining in the flat rate play session and stops the play when the given period has elapsed.
    Type: Application
    Filed: June 19, 2006
    Publication date: December 21, 2006
    Inventors: Jay WALKER, James Jorasch, Geoffrey Gelman, Magdalena Fincham, Steven Santisi, Norman Gilman, Thomas Sparico
  • Publication number: 20060276245
    Abstract: A method according to one or more embodiments of the present invention provides for initiating an automated session, in which the automated session comprises a plurality of games, and receiving a first signal including a video representation of the automated session. The method also includes transmitting a second signal including the video representation of the automated session to a player communication device.
    Type: Application
    Filed: June 14, 2006
    Publication date: December 7, 2006
    Inventors: Jay Walker, James Jorasch, Geoffrey Gelman, Jose Suarez, Thomas Sparico
  • Publication number: 20060252486
    Abstract: A gaming device provides outcomes to the player of the gaming device by positioning symbols within a scrolling matrix. If the symbols position within the scrolling matrix matches a pay event outcome, the player may receive a benefit. In a first embodiment, the symbols are generated from the symbols of a basic game such as the symbols on a slot machine reel. The symbols are moved from the slot machine reel to the matrix.
    Type: Application
    Filed: June 26, 2006
    Publication date: November 9, 2006
    Inventors: Jay Walker, James Jorasch, Geoffrey Gelman, Stephen Tulley, Daniel Tedesco
  • Publication number: 20060252502
    Abstract: The present invention is directed generally to a method and apparatus for operating a gaming device having a flat rate play session costing a flat rate price. The flat rate play session spans multiple plays on the gaming device over a pre-established duration. The gaming device identifies price parameters and determines the flat rate price of playing the gaming device based on those price parameters. In one embodiment, identifying price parameters includes receiving player selected price parameters. In another embodiment, price parameters further incorporate operator selected price parameters. Should the player decide to pay the flat rate price, the player simply deposits the necessary funds into the gaming device or makes a credit account available for the gaming device to debit. Once the player initiates play, the gaming device tracks the duration remaining in the flat rate play session and stops the play when the given period has elapsed.
    Type: Application
    Filed: December 2, 2005
    Publication date: November 9, 2006
    Inventors: Jay Walker, James Jorasch, Geoffrey Gelman, Magdalena Fincham, Steven Santisi, Norman Gilman, Thomas Sparico
  • Publication number: 20060252509
    Abstract: A gaming device such as a slot machine may be operated in an automated play mode in which the need for player input is reduced or eliminated. Game play cycles may be continuously performed in the automated play mode without player input. One or more parameters for controlling the automated play mode may be determined based on player input and/or data or a program stored in the gaming device and/or data or a program stored in a controller in communication with the gaming device. Termination of the automated play mode may result from player input and/or may be determined on the basis of a parameter that may be determined on the basis of player input or may be determined automatically by the gaming device or by a controller in communication with the gaming device.
    Type: Application
    Filed: July 5, 2006
    Publication date: November 9, 2006
    Inventors: Jay WALKER, James Jorasch, Russell Sammon, Geoffrey Gelman
  • Publication number: 20060252507
    Abstract: An apparatus and method allow a value of a credit balance on a gaming device to be determined. If the value is not less than a predetermined threshold, a benefit is provided to the player of the gaming device. In various embodiments, the benefit may be, e.g., an increase in the player's credit balance.
    Type: Application
    Filed: July 3, 2006
    Publication date: November 9, 2006
    Inventors: Jay Walker, Stephen Tulley, James Jorasch, Russell Sammon, Geoffrey Gelman
  • Publication number: 20060252525
    Abstract: A system and method are provided for determining a recipient of an offer; and for determining an offer which includes an activity and a benefit. The system and method further provide for transmitting, to a representative, instructions to provide the offer to the recipient. The system and method further include determining whether the recipient has performed the activity, and if so providing the benefit to the recipient.
    Type: Application
    Filed: June 30, 2006
    Publication date: November 9, 2006
    Inventors: Jay WALKER, James JORASCH, Russell SAMMON, Scott FRIESEN, Geoffrey GELMAN, Stephen TULLEY
  • Publication number: 20060252513
    Abstract: Systems and methods are provided allowing a player to play a gaming device and receive a predetermined number of outcomes in exchange for a payment. The gaming device generates at least the predetermined number of outcomes, and adjusts a balance of the player device based on the outcomes. The player can continue playing regardless of whether the balance is less than zero.
    Type: Application
    Filed: July 5, 2006
    Publication date: November 9, 2006
    Inventors: Jay Walker, James Jorasch, Geoffrey Gelman, Stephen Tulley, Steven Santisi, Norman Gilman
  • Publication number: 20060252510
    Abstract: A gaming device such as a slot machine may be operated in an automated play mode in which the need for player input is reduced or eliminated. Game play cycles may be continuously performed in the automated play mode without player input. One or more parameters for controlling the automated play mode may be determined based on player input and/or data or a program stored in the gaming device and/or data or a program stored in a controller in communication with the gaming device. Termination of the automated play mode may result from player input and/or may be determined on the basis of a parameter that may be determined on the basis of player input or may be determined automatically by the gaming device or by a controller in communication with the gaming device.
    Type: Application
    Filed: July 5, 2006
    Publication date: November 9, 2006
    Inventors: Jay WALKER, James Jorasch, Russell Sammon, Geoffrey Gelman
  • Publication number: 20060252527
    Abstract: A system to determine a product to be offered to a casino player based on player data and on an approximate maximum price for which the product may be sold through a retail channel. Advantageously, a potential increase in a casino's profit due to a product offer can be determined using the player data, and an approximate maximum profit attainable through sale of the product through a retail channel can be determined based on the determined price. As a result, a product to offer can be determined in a manner which maximizes casino profit.
    Type: Application
    Filed: July 5, 2006
    Publication date: November 9, 2006
    Inventors: Jay Walker, James Jorasch, Geoffrey Gelman, Russell Sammon, Magdalena Mik, Nandu Talwalkar
  • Publication number: 20060252517
    Abstract: Method and apparatus are described for conducting a secondary game at a gaming device. In various embodiments, a player may acquire equity in the secondary game in such forms as a location of a game character, a number of symbols aggregated, a degree of completion of a puzzle, or a defensive provision. Certain symbols or outcomes in a primary game, however, may cause the player to lose equity in the secondary game.
    Type: Application
    Filed: July 5, 2006
    Publication date: November 9, 2006
    Inventors: Jay WALKER, James Jorasch, Stephen Tulley, David Zucker, Andrew Rogers, Geoffrey Gelman, Daniel Tedesco
  • Publication number: 20060252499
    Abstract: An electronic amusement device and a method for operating the device are disclosed. In accordance with one embodiment, a slot machine identifies a tracked symbol and initializes a running count representing active occurrences of the tracked symbol generated during a play session. During the session, the slot machine generates at least one outcome represented by a set of symbols and determines whether the outcome includes an occurrence of a tracked symbol. The slot machine adjusts the running count, increasing the running count to reflect occurrences of the tracked symbol and decreasing the running count to reflect expiration of occurrences of the tracked symbol. Once the running count reaches a predetermined level, the slot machine determines a bonus payout based on the running count.
    Type: Application
    Filed: July 10, 2006
    Publication date: November 9, 2006
    Inventors: Jay WALKER, James JORASCH, Geoffrey GELMAN, Stephen TULLEY, Daniel TEDESCO
  • Publication number: 20060252514
    Abstract: Systems and methods are provided allowing a player to play a gaming device and receive a predetermined number of outcomes in exchange for a payment. The gaming device generates at least the predetermined number of outcomes, and adjusts a balance of the player device based on the outcomes. The player can continue playing regardless of whether the balance is less than zero.
    Type: Application
    Filed: July 5, 2006
    Publication date: November 9, 2006
    Inventors: Jay Walker, James Jorasch, Geoffrey Gelman, Stephen Tulley, Steven Santisi, Norman Gilman
  • Publication number: 20060253347
    Abstract: Products and processes are disclosed for defining at least one inventory group. This at least one inventory group includes at least two products that are available for sale by a vending machine. The vending machine outputs an indication of products that the at least one inventory group includes. The vending machine receiving, from a customer, a selection of a first product that the at least one inventory group includes. The vending machine processes a sale of a unit of the first product and a respective unit of at least one additional product for a single price.
    Type: Application
    Filed: June 23, 2006
    Publication date: November 9, 2006
    Inventors: Jay Walker, Paul Breitenbach, Daniel Tedesco, Sih Lee, Paul Signorelli, Geoffrey Gelman, James Jorasch
  • Publication number: 20060252519
    Abstract: A method and gaming device, such as a slot machine, is disclosed that generates a spin results which are used to determine a player's progress toward a secondary or overall game objective. The secondary game objective may include completing a set or a collection. A game objective may instruct a player to attempt to assemble a picture or image. Portions of the complete image may be displayed on a first game area, such as the reel area of the gaming device. A player executing a spin on the gaming device may acquire or utilize portions of the image as they occur in the context of a reel-based game. Image portions may “occur” when they appear on the gaming device payline as part of a traditional reel-based game. The image portion may be utilized on a second game area of the gaming device (e.g. a screen located above the gaming device reel area) in order to depict progress toward the secondary game objective of completing the image.
    Type: Application
    Filed: July 11, 2006
    Publication date: November 9, 2006
    Inventors: Jay WALKER, James JORASCH, Geoffrey GELMAN, Stephen TULLEY, Daniel TEDESCO, Steven SANTISI
  • Publication number: 20060252534
    Abstract: A method and system is provided wherein an event experienced by a player is documented and the documentation of the event is stored (e.g., in association with an indication of the event). One example of an event experienced by a player is an outcome obtained by a player on a gaming device. In such an embodiment the documentation of the event may comprise an image of the player's reaction to the outcome and/or a still or video image of the outcome. In accordance with some embodiments of the present invention a player may subsequently access (e.g., purchase) an output of the documentation. In one embodiment an outcome of a prior game play that was documented is replayed. When the outcome of the prior game play is output, the outcome may be output in a manner that indicates to a viewer that the outcome is an outcome of a prior game play and not an outcome of a current game play.
    Type: Application
    Filed: July 3, 2006
    Publication date: November 9, 2006
    Inventors: Jay WALKER, Robert Tedesco, Daniel Tedesco, Magdalena Fincham, Geoffrey Gelman
  • Publication number: 20060252508
    Abstract: An apparatus and method allow a value of a credit balance on a gaming device to be determined. If the value is not less than a predetermined threshold, a benefit is provided to the player of the gaming device. In various embodiments, the benefit may be, e.g., an increase in the player's credit balance.
    Type: Application
    Filed: July 3, 2006
    Publication date: November 9, 2006
    Inventors: Jay Walker, Stephen Tulley, James Jorasch, Russell Sammon, Geoffrey Gelman
  • Publication number: 20060252524
    Abstract: A customer may be permitted to use a gaming device such as a slot machine to manage various transactions related to a hotel, such as checking in and/or checking out of the customer's room at the hotel. A customer may receive a benefit in exchange for using a gaming device for a transaction.
    Type: Application
    Filed: June 30, 2006
    Publication date: November 9, 2006
    Inventors: Scott FRIESEN, Jay Walker, James Jorasch, Geoffrey Gelman, Daniel Tedesco, Michael Downs
  • Publication number: 20060252526
    Abstract: A system and method are provided for determining a recipient of an offer; and for determining an offer which includes an activity and a benefit. The system and method further provide for transmitting, to a representative, instructions to provide the offer to the recipient. The system and method further include determining whether the recipient has performed the activity, and if so providing the benefit to the recipient.
    Type: Application
    Filed: June 30, 2006
    Publication date: November 9, 2006
    Inventors: Jay WALKER, James JORASCH, Russell SAMMON, Scott FRIESEN, Geoffrey GELMAN, Stephen TULLEY
  • Publication number: 20060252522
    Abstract: The invention includes a system and method for remotely configuring gaming devices. Initially, a central controller receives configuration data from a player at a remote user terminal. A customization code is then determined and associated with the configuration data. The configuration data and the associated customization code are transmitted from the central controller to a casino server. The casino server waits for a configuration request that includes the customization code from the player at the gaming device. Finally, the gaming device is actually configured according to the configuration data associated with a customization code received from a player at the gaming device.
    Type: Application
    Filed: June 29, 2006
    Publication date: November 9, 2006
    Inventors: Jay Walker, James Jorasch, Geoffrey Gelman, Steven Santisi