Patents by Inventor Greg MUTHLER

Greg MUTHLER has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240169655
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Application
    Filed: January 23, 2024
    Publication date: May 23, 2024
    Inventors: Greg MUTHLER, Ronald Charles BABICH, JR., William Parsons NEWHALL, Jr., Peter NELSON, James ROBERTSON, John BURGESS
  • Publication number: 20240087211
    Abstract: An alternate root tree or graph structure for ray and path tracing enables dynamic instancing build time decisions to split any number of geometry acceleration structures in a manner that is developer transparent, nearly memory storage neutral, and traversal efficient. The resulting traversals only need to partially traverse the acceleration structure, which improves efficiency. One example use reduces the number of false positive instance acceleration structure to geometry acceleration structure transitions for many spatially separated instances of the same geometry.
    Type: Application
    Filed: September 9, 2022
    Publication date: March 14, 2024
    Inventors: Greg MUTHLER, John BURGESS, Magnus ANDERSSON, Timo VIITANEN, Levi OLIVER
  • Patent number: 11928772
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Grant
    Filed: August 17, 2022
    Date of Patent: March 12, 2024
    Assignee: NVIDIA Corporation
    Inventors: Greg Muthler, Ronald Charles Babich, Jr., William Parsons Newhall, Jr., Peter Nelson, James Robertson, John Burgess
  • Publication number: 20230410410
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to provide a deterministic result of intersected triangles regardless of the order that the memory subsystem returns triangle range blocks for processing, while opportunistically eliminating alpha intersections that lie further along the length of the ray than closer opaque intersections.
    Type: Application
    Filed: August 30, 2023
    Publication date: December 21, 2023
    Inventors: Samuli LAINE, Tero KARRAS, Greg MUTHLER, William Parsons Newhall, JR., Ronald Charles BABACH, JR., Ignacio LLAMAS, John BURGESS
  • Patent number: 11790595
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to provide a deterministic result of intersected triangles regardless of the order that the memory subsystem returns triangle range blocks for processing, while opportunistically eliminating alpha intersections that lie further along the length of the ray than closer opaque intersections.
    Type: Grant
    Filed: September 30, 2021
    Date of Patent: October 17, 2023
    Assignee: NVIDIA Corporation
    Inventors: Samuli Laine, Tero Karras, Greg Muthler, William Parsons Newhall, Jr., Ronald Charles Babich, Jr., Ignacio Llamas, John Burgess
  • Publication number: 20230298258
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Application
    Filed: May 18, 2023
    Publication date: September 21, 2023
    Inventors: Samuli LAINE, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, JR., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
  • Publication number: 20230237729
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
    Type: Application
    Filed: March 31, 2023
    Publication date: July 27, 2023
    Inventors: Greg MUTHLER, Tero KARRAS, Samuli LAINE, William Parsons NEWHALL, JR., Ronald Charles BABICH, JR., John BURGESS, Ignacio LLAMAS
  • Patent number: 11704863
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Grant
    Filed: April 8, 2022
    Date of Patent: July 18, 2023
    Assignee: NVIDIA Corporation
    Inventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, Jr., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
  • Patent number: 11675704
    Abstract: In a ray tracer, a cache for streaming workloads groups ray requests for coherent successive bounding volume hierarchy traversal operations by sending common data down an attached data path to all ray requests in the group at the same time or about the same time. Grouping the requests provides good performance with a smaller number of cache lines.
    Type: Grant
    Filed: September 23, 2021
    Date of Patent: June 13, 2023
    Assignee: NVIDIA Corporation
    Inventors: Greg Muthler, Timo Aila, Tero Karras, Samuli Laine, William Parsons Newhall, Jr., Ronald Charles Babich, Jr., John Burgess, Ignacio Llamas
  • Patent number: 11645810
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
    Type: Grant
    Filed: November 5, 2021
    Date of Patent: May 9, 2023
    Assignee: NVIDIA Corporation
    Inventors: Greg Muthler, Tero Karras, Samuli Laine, William Parsons Newhall, Jr., Ronald Charles Babich, Jr., John Burgess, Ignacio Llamas
  • Publication number: 20220392148
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Application
    Filed: August 17, 2022
    Publication date: December 8, 2022
    Inventors: Greg Muthler, Ronald Charles Babich, JR., William Parsons Newhall, JR., Peter Nelson, James Robertson, John Burgess
  • Patent number: 11455768
    Abstract: In a ray tracer, to prevent any long-running query from hanging the graphics processing unit, a traversal coprocessor provides a preemption mechanism that will allow rays to stop processing or time out early. The example non-limiting implementations described herein provide such a preemption mechanism, including a forward progress guarantee, and additional programmable timeout options that can be time or cycle based. Those programmable options provide a means for quality of service timing guarantees for applications such as virtual reality (VR) that have strict timing requirements.
    Type: Grant
    Filed: December 4, 2020
    Date of Patent: September 27, 2022
    Assignee: NVIDIA Corporation
    Inventors: Greg Muthler, Ronald Charles Babich, Jr., William Parsons Newhall, Jr., Peter Nelson, James Robertson, John Burgess
  • Publication number: 20220230380
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Application
    Filed: April 8, 2022
    Publication date: July 21, 2022
    Inventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, JR., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
  • Patent number: 11328472
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.
    Type: Grant
    Filed: September 25, 2020
    Date of Patent: May 10, 2022
    Assignee: NVIDIA Corporation
    Inventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, Jr., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
  • Publication number: 20220058856
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
    Type: Application
    Filed: November 5, 2021
    Publication date: February 24, 2022
    Inventors: Greg Muthler, Tero Karras, Samuli Laine, William Parsons Newhall, JR., Ronald Charles Babich, JR., John Burgess, Ignacio Llamas
  • Publication number: 20220027280
    Abstract: In a ray tracer, a cache for streaming workloads groups ray requests for coherent successive bounding volume hierarchy traversal operations by sending common data down an attached data path to all ray requests in the group at the same time or about the same time. Grouping the requests provides good performance with a smaller number of cache lines.
    Type: Application
    Filed: September 23, 2021
    Publication date: January 27, 2022
    Inventors: Greg MUTHLER, Timo AILA, Tero KARRAS, Samuli LAINE, William Parsons NEWHALL, JR., Ronald Charles BABICH, JR., John BURGESS, Ignacio LLAMAS
  • Publication number: 20220020202
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to provide a deterministic result of intersected triangles regardless of the order that the memory subsystem returns triangle range blocks for processing, while opportunistically eliminating alpha intersections that lie further along the length of the ray than closer opaque intersections.
    Type: Application
    Filed: September 30, 2021
    Publication date: January 20, 2022
    Inventors: Samuli LAINE, Tero KARRAS, Greg MUTHLER, William Parsons NEWHALL, Ronald Charles BABICH, Ignacio LLAMAS, John BURGESS
  • Patent number: 11200725
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to omit reporting of one or more primitives the ray is determined to intersect. The omitted primitives include primitives which are provably capable of being omitted without a functional impact on visualizing the virtual scene.
    Type: Grant
    Filed: September 23, 2020
    Date of Patent: December 14, 2021
    Assignee: NVIDIA Corporation
    Inventors: Greg Muthler, Tero Karras, Samuli Laine, William Parsons Newhall, Jr., Ronald Charles Babich, Jr., John Burgess, Ignacio Llamas
  • Patent number: 11164360
    Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include opaque and alpha triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to determine primitives intersected by the ray, and return intersection information to a streaming multiprocessor for further processing. The hardware-based traversal coprocessor is configured to provide a deterministic result of intersected triangles regardless of the order that the memory subsystem returns triangle range blocks for processing, while opportunistically eliminating alpha intersections that lie further along the length of the ray than closer opaque intersections.
    Type: Grant
    Filed: July 2, 2020
    Date of Patent: November 2, 2021
    Assignee: NVIDIA Corporation
    Inventors: Samuli Laine, Tero Karras, Greg Muthler, William Parsons Newhall, Ronald Charles Babich, Ignacio Llamas, John Burgess
  • Patent number: 11157414
    Abstract: In a ray tracer, a cache for streaming workloads groups ray requests for coherent successive bounding volume hierarchy traversal operations by sending common data down an attached data path to all ray requests in the group at the same time or about the same time. Grouping the requests provides good performance with a smaller number of cache lines.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: October 26, 2021
    Assignee: NVIDIA Corporation
    Inventors: Greg Muthler, Timo Aila, Tero Karras, Samuli Laine, William Parsons Newhall, Jr., Ronald Charles Babich, Jr., John Burgess, Ignacio Llamas