Patents by Inventor Gregory A. Hermann

Gregory A. Hermann has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11918331
    Abstract: A movement detection device includes a signal transmission device configured to transmit a radar signal transmission toward a target area and to receive reflected radar signals, and a signal analysis device configured to analyze the reflected radar signals to detect a movement in the target area that is indicative of micro-shivering. In response to detecting the micro-shivering, the movement detection device generates an alarm.
    Type: Grant
    Filed: November 24, 2020
    Date of Patent: March 5, 2024
    Assignee: Hill-Rom Services, Inc.
    Inventors: Steven D. Baker, Jennifer Bergstrom, Heinz-Hermann Dalbert, Brandon P. Fisk, Yongji Fu, Michael S. Hood, Charles A. Lachenbruch, John A. Lane, Kenzi L. Mudge, Matthew O'Neal, Frank E. Sauser, Douglas A. Seim, Gregory J. Shannon
  • Publication number: 20150352442
    Abstract: A game having a plurality of engines is described. In one or more implementations, a computing device displays an output of a first engine of a game by a computing device. An input is received by the computing device to switch from the output of the first engine of the game to an output of a second engine of the game, the first and second engines being executed concurrently by the computing device. Responsive to the receipt of the input, the computing device switches from displaying of the output of the first engine of the game to displaying the output of the second engine of the game.
    Type: Application
    Filed: August 19, 2015
    Publication date: December 10, 2015
    Inventors: Daniel M. Ayoub, Gregory A. Hermann, Dennis W. Ries
  • Patent number: 9132354
    Abstract: A game having a plurality of engines is described. In one or more implementations, a computing device displays an output of a first engine of a game by a computing device. An input is received by the computing device to switch from the output of the first engine of the game to an output of a second engine of the game, the first and second engines being executed concurrently by the computing device. Responsive to the receipt of the input, the computing device switches from displaying of the output of the first engine of the game to displaying the output of the second engine of the game.
    Type: Grant
    Filed: December 22, 2011
    Date of Patent: September 15, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Daniel M. Ayoub, Gregory A. Hermann, Dennis W. Ries
  • Patent number: 8560942
    Abstract: Determining document layout between different views is disclosed. The content of the document is reformatted between layouts while user experience elements are persisted between views. In general, a user may switch between document views. An anchor point for a first view is identified and the anchor point is mapped to the content of the new view. The anchor point is positioned in the new view to allow a smooth user transition between views. Zooming ratios and selections may be persisted between views to create continuity between views. Objects may be reformatted between views to best fit the view.
    Type: Grant
    Filed: December 15, 2005
    Date of Patent: October 15, 2013
    Assignee: Microsoft Corporation
    Inventors: Filipe Fortes, Gregory A. Hermann, Grzegorz Andrzej Zygmunt
  • Publication number: 20130165224
    Abstract: A game having a plurality of engines is described. In one or more implementations, a computing device displays an output of a first engine of a game by a computing device. An input is received by the computing device to switch from the output of the first engine of the game to an output of a second engine of the game, the first and second engines being executed concurrently by the computing device. Responsive to the receipt of the input, the computing device switches from displaying of the output of the first engine of the game to displaying the output of the second engine of the game.
    Type: Application
    Filed: December 22, 2011
    Publication date: June 27, 2013
    Applicant: MICROSOFT CORPORATION
    Inventors: Daniel M. Ayoub, Gregory A. Hermann, Dennis W. Ries
  • Patent number: 8166390
    Abstract: Various technologies and techniques are disclosed that provide ways to position, size, and/or anchor page elements for display on varying output devices. A user can assign rendering specifications to both text and graphic elements. Rendering specifications include, but are not limited to width, height, anchor(s), and/or offset(s) to one, some, or all page elements. Page elements will appear in the positions and relationships to each other as specified in the source document.
    Type: Grant
    Filed: February 15, 2006
    Date of Patent: April 24, 2012
    Assignee: Microsoft Corporation
    Inventors: Filipe Fortes, Gregory A. Hermann, Grzegorz A. Zygmunt
  • Publication number: 20070192686
    Abstract: Various technologies and techniques are disclosed that provide ways to position, size, and/or anchor page elements for display on varying output devices. A user can assign rendering specifications to both text and graphic elements. Rendering specifications include, but are not limited to width, height, anchor(s), and/or offset(s) to one, some, or all page elements. Page elements will appear in the positions and relationships to each other as specified in the source document.
    Type: Application
    Filed: February 15, 2006
    Publication date: August 16, 2007
    Applicant: Microsoft Corporation
    Inventors: Filipe Fortes, Gregory Hermann, Grzegorz Zygmunt
  • Publication number: 20070143668
    Abstract: Determining document layout between different views is disclosed. The content of the document is reformatted between layouts while user experience elements are persisted between views. In general, a user may switch between document views. An anchor point for a first view is identified and the anchor point is mapped to the content of the new view. The anchor point is positioned in the new view to allow a smooth user transition between views. Zooming ratios and selections may be persisted between views to create continuity between views. Objects may be reformatted between views to best fit the view.
    Type: Application
    Filed: December 15, 2005
    Publication date: June 21, 2007
    Applicant: Microsoft Corporation
    Inventors: Filipe Fortes, Gregory A. Hermann, Grzegorz Andrzej Zygmunt