Patents by Inventor Harold E. Mattice
Harold E. Mattice has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 9798391Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.Type: GrantFiled: October 16, 2015Date of Patent: October 24, 2017Assignee: IGTInventors: Harold E. Mattice, Chan Griswold, James Stockdale, Richard Wilder, Chris Gadda, Binh Nguyen
-
Patent number: 9710103Abstract: A composite touchscreen incorporates acoustic pulse recognition sensing and capacitive sensing technology. The hybrid screen incorporates the advantages of each technology while minimizing the drawbacks. When such a screen is incorporated in a gaming device specialized gestures and functions can be implemented that enhance the interface, the range of games, and the gaming experience.Type: GrantFiled: May 5, 2016Date of Patent: July 18, 2017Assignee: IGTInventors: Harold E. Mattice, Chauncey W. Griswold, Christian E. Gadda, Richard L. Wilder, James W. Stockdale
-
Patent number: 9652074Abstract: A composite touchscreen incorporates acoustic pulse recognition sensing and capacitive sensing technology. The hybrid screen incorporates the advantages of each technology while minimizing the drawbacks. When such a screen is incorporated in a gaming device specialized gestures and functions can be implemented that enhance the interface, the range of games, and the gaming experience.Type: GrantFiled: May 5, 2016Date of Patent: May 16, 2017Assignee: IGTInventors: Harold E. Mattice, Chauncey W. Griswold, Christian E. Gadda, Richard L. Wilder, James W. Stockdale
-
Publication number: 20160246444Abstract: A composite touchscreen incorporates acoustic pulse recognition sensing and capacitive sensing technology. The hybrid screen incorporates the advantages of each technology while minimizing the drawbacks. When such a screen is incorporated in a gaming device specialized gestures and functions can be implemented that enhance the interface, the range of games, and the gaming experience.Type: ApplicationFiled: May 5, 2016Publication date: August 25, 2016Inventors: Harold E. Mattice, Chauncey W. Griswold, Christian E. Gadda, Richard L. Wilder, James W. Stockdale
-
Publication number: 20160246443Abstract: A composite touchscreen incorporates acoustic pulse recognition sensing and capacitive sensing technology. The hybrid screen incorporates the advantages of each technology while minimizing the drawbacks. When such a screen is incorporated in a gaming device specialized gestures and functions can be implemented that enhance the interface, the range of games, and the gaming experience.Type: ApplicationFiled: May 5, 2016Publication date: August 25, 2016Inventors: Harold E. Mattice, Chauncey W. Griswold, Christian E. Gadda, Richard L. Wilder, James W. Stockdale
-
Patent number: 9409093Abstract: Provided in embodiments of the present invention is a gaming device having a plurality of dynamically connectable modular gaming table components that provide a variety of configuration options. In one example embodiment, the gaming device includes a first modular gaming table component and a second modular gaming table component, where the first modular gaming table component and second modular gaming table component are 10 connectable in a variety of arrangements. Each of the first and second modular gaming table components may include at least one gaming station having a gaming display, gaming control circuitry, structural connection means, and communication connection means, whereby the structural and communication connection means of the two components may be dynamically connectable in a variety of component arrangements.Type: GrantFiled: August 11, 2015Date of Patent: August 9, 2016Assignee: IGTInventors: Christian E. Gadda, Harold E. Mattice, Richard L. Wilder, Chauncey Griswold, James W. Stockdale
-
Patent number: 9335869Abstract: A composite touchscreen incorporates acoustic pulse recognition sensing and capacitive sensing technology. The hybrid screen incorporates the advantages of each technology while minimizing the drawbacks. When such a screen is incorporated in a gaming device specialized gestures and functions can be implemented that enhance the interface, the range of games, and the gaming experience.Type: GrantFiled: February 17, 2009Date of Patent: May 10, 2016Assignee: IGTInventors: Harold E. Mattice, Chauncey W. Griswold, Christian E. Gadda, Richard L. Wilder, James W. Stockdale
-
Publication number: 20160041622Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.Type: ApplicationFiled: October 16, 2015Publication date: February 11, 2016Inventors: Harold E. Mattice, Chan Griswold, James Stockdale, Richard Wilder, Chris Gadda, Binh Nguyen
-
Patent number: 9230395Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.Type: GrantFiled: February 4, 2014Date of Patent: January 5, 2016Assignee: IGTInventors: Harold E. Mattice, Chan Griswold, James Stockdale, Richard Wilder, Chris Gadda, Binh Nguyen
-
Publication number: 20150343315Abstract: Provided in embodiments of the present invention is a gaming device having a plurality of dynamically connectable modular gaming table components that provide a variety of configuration options. In one example embodiment, the gaming device includes a first modular gaming table component and a second modular gaming table component, where the first modular gaming table component and second modular gaming table component are 10 connectable in a variety of arrangements. Each of the first and second modular gaming table components may include at least one gaming station having a gaming display, gaming control circuitry, structural connection means, and communication connection means, whereby the structural and communication connection means of the two components may be dynamically connectable in a variety of component arrangements.Type: ApplicationFiled: August 11, 2015Publication date: December 3, 2015Inventors: Christian E. Gadda, Harold E. Mattice, Richard L. Wilder, Chauncey Griswold, James W. Stockdale
-
Patent number: 9135772Abstract: Provided in embodiments of the present invention is a gaming device having a plurality of dynamically connectable modular gaming table components that provide a variety of configuration options. In one example embodiment, the gaming device includes a first modular gaming table component and a second modular gaming table component, where the first modular gaming table component and second modular gaming table component are connectable in a variety of arrangements. Each of the first and second modular gaming table components may include at least one gaming station having a gaming display, gaming control circuitry, structural connection means, and communication connection means, whereby the structural and communication connection means of the two components may be dynamically connectable in a variety of component arrangements.Type: GrantFiled: August 24, 2007Date of Patent: September 15, 2015Assignee: IGTInventors: Christian E. Gadda, Harold E. Mattice, Richard L. Wilder, Chauncey Griswold, James W. Stockdale
-
Patent number: 9129488Abstract: A gaming machine reel having a motor capable of rotating the reel operatively coupled to a controller to control a reel rotation speed, a support mechanism coupled to the motor having an outer circumferential region, a rotatable display mounted on the outer circumferential region operable to rotate about an axis of the reel. The rotatable display may be used to display game play indicia utilized in a wager-based game of chance. A game controller coupled to the rotatable display may be configured to determine a portion of the rotatable display that is visible through a viewing window on the gaming machine at a particular, determine pixel locations associated with the visible portions and map visual content to the visible portions as a function of time while the rotatable display is rotating.Type: GrantFiled: November 21, 2012Date of Patent: September 8, 2015Assignee: IGTInventors: Craig A. Paulsen, Chauncey W. Griswold, Joseph R. Hedrick, Richard L. Wilder, Harold E. Mattice
-
Patent number: 8777224Abstract: A physical device that triggers a deal of a video card is described. The physical device triggers the deal when a subject moves an object of the subject on the physical device.Type: GrantFiled: November 9, 2007Date of Patent: July 15, 2014Assignee: IGTInventors: Christian E. Gadda, Chauncey W. Griswold, Harold E. Mattice, James W. Stockdale, Richard L. Wilder
-
Publication number: 20140155162Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.Type: ApplicationFiled: February 4, 2014Publication date: June 5, 2014Applicant: IGTInventors: Harold E. Mattice, Chan Griswold, James Stockdale, Richard Wilder, Chris Gadda, Binh Nguyen
-
Patent number: 8715058Abstract: Methods, systems, and apparatus are provided for displaying game related information on gaming machines. The gaming machines include two or more game presentation devices such as rotating reels, video display screens, touch screens, etc. One or more of these game presentation devices can be moved into and out of position with respect to other game presentation devices. This may allow, among other things, flexibility in presenting different types of games or different game features within a single game.Type: GrantFiled: October 3, 2008Date of Patent: May 6, 2014Assignee: IGTInventors: Richard M. Pennington, Chauncey W. Griswold, William R. Wells, Harold E. Mattice, Richard L. Wilder
-
Patent number: 8708820Abstract: A gaming machine includes a rotating object that has at least one configurable surface that may be configured electronically. The rotating object may be synchronized with a video display. Configurable surfaces can use bistable materials, electroluminescent materials, LCDs, LEDs, OLEDs, projection, or other techniques. The appearance of the rotating object is changed without physically changing the rotating object.Type: GrantFiled: November 16, 2009Date of Patent: April 29, 2014Assignee: IGTInventors: Harold E. Mattice, William R. Wells, Chauncey W. Griswold, Christian E. Gadda, Richard L. Wilder, James W. Stockdale
-
Patent number: 8702501Abstract: Techniques for forming and using formal partnerships are disclosed. Two or more entities (e.g., individual players, groups, organizations) can form a partnership for the purpose of participating in one or more games. In effect, a game can be played for a partnership without the active participation of all the entities (or partners) that have formed the partnership. The game can, for example, be played by one or the partners or an authorized representative of the partnership. When a game is played on behalf of a partnership, the gaming activity is effectively tracked and verification data is stored for the partnership. Verification data can be made available to allow the partners to verify the outcome of the game.Type: GrantFiled: April 5, 2007Date of Patent: April 22, 2014Assignee: IGTInventors: Christian E. Gadda, Chauncey W. Griswold, Harold E. Mattice, James W. Stockdale, Richard L. Wilder
-
Patent number: 8684839Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In at least one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.Type: GrantFiled: July 6, 2007Date of Patent: April 1, 2014Assignee: IGTInventors: Harold E. Mattice, Chan Griswold, James Stockdale, Richard Wilder, Chris Gadda, Binh Nguyen
-
Patent number: 8616984Abstract: Wireless communications among devices in a wager-based gaming environment are provided, including between an RFID-enabled player tracking card (or “smart card”) and an electronic wagering token. Wireless communications between the smart card and a plurality of electronic wagering tokens may be periodically initiated. Electronic wagering tokens which are detected as being within possession or control of a patron in possession of the smart card may be tracked during various events. Electronic wagering tokens which are within possession or control of the patron of the may be detected and identified. Token-owner association information which includes information relating to an ownership association between the patron and the electronic wagering token may be generated.Type: GrantFiled: March 30, 2009Date of Patent: December 31, 2013Assignee: IGTInventors: Harold E. Mattice, Roger William Harris, Timothy W. Moser, Richard J. Schneider
-
Patent number: 8608548Abstract: Wireless communications among devices in a wager-based gaming environment are provided, including between a number of RFID-enabled player tracking cards (or “smart cards”) and an electronic wagering token. The electronic wagering token periodically samples and stores updated information received from the smart cards; periodically acquires updated wagering token ownership information relating to an identity of a current owner of the wagering token, based on the sampled and stored updated information; stores, in a memory of the wagering token, at least a portion of the updated token ownership information; and provides, to at least one external device, wireless access to a first selected portion of the updated token ownership information stored in the memory.Type: GrantFiled: March 30, 2009Date of Patent: December 17, 2013Assignee: IGTInventors: Harold E. Mattice, Roger William Harris, Timothy W. Moser, Richard J. Schneider