Patents by Inventor Hideyasu Nakano

Hideyasu Nakano has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8409005
    Abstract: An input device is provided which can input operations corresponding to play techniques used in stringed instruments. A guitar controller (10), which comprises a body part (31), a neck part (32) extending from the body part (31) and a head part (33) provided at the front end of the neck part (32), has, in the head part (33), a triaxial acceleration sensor (40) that can detect accelerations.
    Type: Grant
    Filed: August 2, 2010
    Date of Patent: April 2, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hideyasu Nakano, Toyokazu Sakai, Yasushi Mito, Hidekazu Shimizu, Hyogo Takahashi, Miho Ikeuchi, Tomohiro Inami, Nayuta Aoshima, Masayuki Shamoto, Takehiro Iikawa, Shigeharu Saeki, Ryo Horie, Naoko Nasuhara, Hiroshi Hayasaka, Takuya Aono, Hiroyuki Takada, Kazunori Yokoyama
  • Publication number: 20120135806
    Abstract: An input device is provided which can input operations corresponding to play techniques used in stringed instruments. A guitar controller (10), which comprises a body part (31), a neck part (32) extending from the body part (31) and a head part (33) provided at the front end of the neck part (32), has, in the head part (33), a triaxial acceleration sensor (40) that can detect accelerations.
    Type: Application
    Filed: August 2, 2010
    Publication date: May 31, 2012
    Inventors: Hideyasu Nakano, Toyokazu Sakai, Yasushi Mito, Hidekazu Shimizu, Hyogo Takahashi, Miho Ikeuchi, Tomohiro Inami, Nayuta Aoshima, Masayuki Shamoto, Takehiro Iikawa, Shigeharu Saeki, Ryo Horie, Naoko Nasuhara, Hiroshi Hayasaka, Takuya Aono, Hiroyuki Takada, Kazunori Yokoyama
  • Patent number: 8137171
    Abstract: The player is given the further enjoyment after the completion of a game and encouraged to participate in the next game. The relationship between characteristic parameters used for displaying a character and ability parameters of the player that are computed based on the execution of a game is defined for each character. The relationship between the characteristic parameters and the ability parameters is set to be different from character to character. Therefore, a character that the player has selected changes according to a game result. Because the way a character changes differs from character to character, the player is given the enjoyment of finding a character for which he/she can take advantage of his/her play style in addition to the enjoyment given by an actual game. In order to realize this enjoyment, a relationship between the characteristic parameters and the ability parameters of a character is intentionally made secret and unknown to the player when the player selects a character.
    Type: Grant
    Filed: May 22, 2008
    Date of Patent: March 20, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hideyasu Nakano, Takuya Kobayashi, Yasushi Mito, Toyokazu Sakai
  • Patent number: 7988545
    Abstract: Further interest after completion of a game and motivation to participate in the next game are given to players of any skill. Using the results (for example, skill points, maximum combo number) of players evaluated for each predetermined parameter in for example a music game, and players again compete against each other. In other words, after the music game a separate game (secondary game) is played. Winning or losing in the secondary game depends on the results of the players for each parameter in the primary game, and the skill of the player in the secondary game. Therefore, a player's effort and skill in the primary game can be utilized in the result of the secondary game, and even if the result of the primary game is unsatisfactory, the player can seize the chance to win the secondary game, depending on the skill of the player in the secondary game.
    Type: Grant
    Filed: February 26, 2008
    Date of Patent: August 2, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hideyasu Nakano, Toyokazu Sakai, Takuya Kobayashi, Yasushi Mito
  • Publication number: 20080248847
    Abstract: The player is given the further enjoyment after the completion of a game and encouraged to participate in the next game. The relationship between characteristic parameters used for displaying a character and ability parameters of the player that are computed based on the execution of a game is defined for each character. The relationship between the characteristic parameters and the ability parameters is set to be different from character to character. Therefore, a character that the player has selected changes according to a game result. Because the way a character changes differs from character to character, the player is given the enjoyment of finding a character for which he/she can take advantage of his/her play style in addition to the enjoyment given by an actual game. In order to realize this enjoyment, a relationship between the characteristic parameters and the ability parameters of a character is intentionally made secret and unknown to the player when the player selects a character.
    Type: Application
    Filed: May 22, 2008
    Publication date: October 9, 2008
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hideyasu Nakano, Takuya Kobayashi, Yasushi Mito, Toyokazu Sakai
  • Publication number: 20080161078
    Abstract: Further interest after completion of a game and motivation to participate in the next game are given to players of any skill. Using the results (for example, skill points, maximum combo number) of players evaluated for each predetermined parameter in for example a music game, and players again compete against each other. In other words, after the music game a separate game (secondary game) is played. Winning or losing in the secondary game depends on the results of the players for each parameter in the primary game, and the skill of the player in the secondary game. Therefore, a player's effort and skill in the primary game can be utilized in the result of the secondary game, and even if the result of the primary game is unsatisfactory, the player can seize the chance to win the secondary game, depending on the skill of the player in the secondary game.
    Type: Application
    Filed: February 26, 2008
    Publication date: July 3, 2008
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hideyasu NAKANO, Toyokazu Sakai, Takuya Kobayashi, Yasushi Mito