Patents by Inventor Hideyuki TATSUTA

Hideyuki TATSUTA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11951383
    Abstract: Using output of an inertial sensor, whether an operation device is in a swing state of being swung is determined. Whether the operation device is rotated in a first direction about a predetermined axis of the inertial sensor or a second direction opposite to the first direction, is determined. Whether the operation device is swung in an upward direction or a downward direction is determined. First processing is executed in at least either a case where the operation device is rotated in the first direction about the predetermined axis or a case where the operation device is swung in the upward direction, during the swing state. Second processing is executed in at least either a case where the operation device is rotated in the second direction about the predetermined axis or a case where the operation device is swung in the downward direction, during the swing state.
    Type: Grant
    Filed: September 9, 2022
    Date of Patent: April 9, 2024
    Assignee: NINTENDO CO., LTD.
    Inventors: Hideyuki Tatsuta, Takafumi Masaoka, Kazuhiro Yoshikawa, Ryosuke Suzuki
  • Patent number: 11878247
    Abstract: In a virtual space of an own apparatus, the movement speed of a movement object is reduced on the basis of a reduction value according to a communication delay time with respect to an opponent apparatus. The reduction value is adjusted such that the movement speed of the movement object is reduced in accordance with the time having elapsed from start of movement of the movement object. The opponent character object is caused to perform an action on the movement object, on the basis of data received from the opponent apparatus.
    Type: Grant
    Filed: June 27, 2022
    Date of Patent: January 23, 2024
    Assignee: NINTENDO CO., LTD.
    Inventors: Hideyuki Tatsuta, Takafumi Masaoka, Kazuhiro Yoshikawa, Ryosuke Suzuki
  • Publication number: 20230256336
    Abstract: The position of an opponent character is controlled on the basis of position data sequentially received from an opponent apparatus. The position of the opponent character is adjusted on the basis of the position data, the movement direction of a movement object, and a delay time in communication with an own apparatus. The opponent character is caused to perform an action on the movement object, on the basis of data received from the opponent apparatus.
    Type: Application
    Filed: June 27, 2022
    Publication date: August 17, 2023
    Inventors: Takafumi MASAOKA, Hideyuki TATSUTA, Kazuhiro YOSHIKAWA, Ryosuke SUZUKI
  • Publication number: 20230256337
    Abstract: In a virtual space of an own apparatus, the movement speed of a movement object is reduced on the basis of a reduction value according to a communication delay time with respect to an opponent apparatus. The reduction value is adjusted such that the movement speed of the movement object is reduced in accordance with the time having elapsed from start of movement of the movement object. The opponent character object is caused to perform an action on the movement object, on the basis of data received from the opponent apparatus.
    Type: Application
    Filed: June 27, 2022
    Publication date: August 17, 2023
    Inventors: Hideyuki TATSUTA, Takafumi MASAOKA, Kazuhiro YOSHIKAWA, Ryosuke SUZUKI
  • Publication number: 20230256324
    Abstract: Using output of an inertial sensor, whether an operation device is in a swing state of being swung is determined. Whether the operation device is rotated in a first direction about a predetermined axis of the inertial sensor or a second direction opposite to the first direction, is determined. Whether the operation device is swung in an upward direction or a downward direction is determined. First processing is executed in at least either a case where the operation device is rotated in the first direction about the predetermined axis or a case where the operation device is swung in the upward direction, during the swing state. Second processing is executed in at least either a case where the operation device is rotated in the second direction about the predetermined axis or a case where the operation device is swung in the downward direction, during the swing state.
    Type: Application
    Filed: September 9, 2022
    Publication date: August 17, 2023
    Inventors: Hideyuki TATSUTA, Takafumi MASAOKA, Kazuhiro YOSHIKAWA, Ryosuke SUZUKI
  • Publication number: 20230249068
    Abstract: During execution of a game, first-type processing is executed if it is determined that an input device has been moved in a first direction at a timing when a predetermined condition is satisfied during execution of the game, on the basis of operation data including at least data based on an output of an inertial sensor. In a case where, on the basis of the operation data, it is determined that the input device has been moved in a second direction at a timing when the predetermined condition is satisfied, if it is further determined that the input device has been moved in the first direction during a predetermined suspension period, the first-type processing is executed. If it is determined that the input device has not been moved in the first direction during the predetermined suspension period, second-type processing is executed after the predetermined suspension period has elapsed.
    Type: Application
    Filed: September 9, 2022
    Publication date: August 10, 2023
    Inventors: Hideyuki TATSUTA, Takafumi MASAOKA, Kazuhiro YOSHIKAWA, Ryosuke SUZUKI
  • Patent number: 10583363
    Abstract: In a game apparatus, a game program and a web browser program are stored. In a web browser process, a predetermined web page is displayed, first access destination information is acquired on the basis of a user operation, and the first access destination information is outputted to be usable in the game process. In a game process, a server is accessed on the basis of the first access destination information, a predetermined content corresponding to the first access destination information is acquired, and the game process is executed using the predetermined content.
    Type: Grant
    Filed: April 6, 2016
    Date of Patent: March 10, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Munetaka Tsuda, Yuki Otaki, Masahiro Yoshino, Hideyuki Tatsuta, Yosuke Oshino
  • Patent number: 10162484
    Abstract: A first accepting unit (111) of an exemplary server device (100) accepts from a user an instruction to select one of plural selection targets. A user selecting unit (112) selects, from among plural users other than the user, another user who has recommended or evaluated the selection target, selection of which has been accepted by the first accepting unit (111). A selection target selecting unit (113) selects one or more selection targets that the other user selected by the user selecting unit (112) has recommended or evaluated. A presenting unit (114) presents, to the user, information on the one or more selection targets selected by the selection target selecting unit (113).
    Type: Grant
    Filed: October 20, 2015
    Date of Patent: December 25, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshikazu Yamashita, Yosuke Oshino, Hideyuki Tatsuta, Noritaka Otsuka
  • Publication number: 20170165574
    Abstract: In a game apparatus, a game program and a web browser program are stored. In a web browser process, a predetermined web page is displayed, first access destination information is acquired on the basis of a user operation, and the first access destination information is outputted to be usable in the game process. In a game process, a server is accessed on the basis of the first access destination information, a predetermined content corresponding to the first access destination information is acquired, and the game process is executed using the predetermined content.
    Type: Application
    Filed: April 6, 2016
    Publication date: June 15, 2017
    Inventors: Munetaka TSUDA, Yuki OTAKI, Masahiro YOSHINO, Hideyuki TATSUTA, Yosuke OSHINO
  • Patent number: 9545579
    Abstract: An information processing device is configured to execute: performing game processing including movement of a plurality of characters in a virtual world; specifying one character as a specific character on the basis of predetermined conditions; judging whether there is commonality in movement of a plurality of non-specific characters other than the specific character; determining at least one of the characters for which it has been judged that there is commonality, as a preferential display character; and adjusting drawing related parameters so that the preferential display character is located in a predetermined area of a display image.
    Type: Grant
    Filed: March 18, 2014
    Date of Patent: January 17, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Hiroaki Hishinuma, Hideyuki Tatsuta
  • Publication number: 20160361651
    Abstract: A first accepting unit (111) of an exemplary server device (100) accepts from a user an instruction to select one of plural selection targets. A user selecting unit (112) selects, from among plural users other than the user, another user who has recommended or evaluated the selection target, selection of which has been accepted by the first accepting unit (111). A selection target selecting unit (113) selects one or more selection targets that the other user selected by the user selecting unit (112) has recommended or evaluated. A presenting unit (114) presents, to the user, information on the one or more selection targets selected by the selection target selecting unit (113).
    Type: Application
    Filed: October 20, 2015
    Publication date: December 15, 2016
    Inventors: Yoshikazu YAMASHITA, Yosuke OSHINO, Hideyuki TATSUTA, Noritaka OTSUKA
  • Publication number: 20150099582
    Abstract: An information processing device is configured to execute: performing game processing including movement of a plurality of characters in a virtual world; specifying one character as a specific character on the basis of predetermined conditions; judging whether there is commonality in movement of a plurality of non-specific characters other than the specific character; determining at least one of the characters for which it has been judged that there is commonality, as a preferential display character; and adjusting drawing related parameters so that the preferential display character is located in a predetermined area of a display image.
    Type: Application
    Filed: March 18, 2014
    Publication date: April 9, 2015
    Applicant: NINTENDO CO., LTD.
    Inventors: Hiroaki HISHINUMA, Hideyuki TATSUTA