Patents by Inventor Hiroko KUSUHARA

Hiroko KUSUHARA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9079101
    Abstract: If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.
    Type: Grant
    Filed: June 30, 2014
    Date of Patent: July 14, 2015
    Assignee: DENA CO., LTD.
    Inventors: Shinnosuke Yukishita, Takahiro Yamaguchi, Hiroko Kusuhara
  • Publication number: 20140315612
    Abstract: If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.
    Type: Application
    Filed: June 30, 2014
    Publication date: October 23, 2014
    Inventors: Shinnosuke Yukishita, Takahiro Yamaguchi, Hiroko Kusuhara
  • Publication number: 20140194210
    Abstract: After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas.
    Type: Application
    Filed: March 13, 2014
    Publication date: July 10, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Shinnosuke YUKISHITA, Takahiro YAMAGUCHI, Hiroko KUSUHARA
  • Patent number: 8764535
    Abstract: If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.
    Type: Grant
    Filed: August 28, 2013
    Date of Patent: July 1, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Shinnosuke Yukishita, Takahiro Yamaguchi, Hiroko Kusuhara
  • Patent number: 8678934
    Abstract: After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas.
    Type: Grant
    Filed: August 28, 2013
    Date of Patent: March 25, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Shinnosuke Yukishita, Takahiro Yamaguchi, Hiroko Kusuhara
  • Publication number: 20140066203
    Abstract: If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas.
    Type: Application
    Filed: August 28, 2013
    Publication date: March 6, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Shinnosuke YUKISHITA, Takahiro YAMAGUCHI, Hiroko KUSUHARA
  • Publication number: 20140066202
    Abstract: After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas.
    Type: Application
    Filed: August 28, 2013
    Publication date: March 6, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Shinnosuke YUKISHITA, Takahiro YAMAGUCHI, Hiroko KUSUHARA