Patents by Inventor Hironori Sata

Hironori Sata has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7667712
    Abstract: Whether or not a discoloring motion has been performed by a player character is determined, and a discoloration portion set for the determined discoloring motion is discolored. A discolored mark texture of which the discolored mark pattern is denser and of a thicker color is mapped as a current discoloration value set to the discoloration portion becomes larger. The current discoloration value is added and updated by a discoloration unit set based on the stadium in which the game is performed and the game day weather each time the discoloring motion is performed.
    Type: Grant
    Filed: December 13, 2006
    Date of Patent: February 23, 2010
    Assignee: Namco Bandai Games Inc.
    Inventors: Hironori Sata, Masakazu Yorifuji
  • Publication number: 20070155493
    Abstract: Whether or not a discoloring motion has been performed by a player character is determined, and a discoloration portion set for the determined discoloring motion is discolored. A discolored mark texture of which the discolored mark pattern is denser and of a thicker color is mapped as a current discoloration value set to the discoloration portion becomes larger. The current discoloration value is added and updated by a discoloration unit set based on the stadium in which the game is performed and the game day weather each time the discoloring motion is performed.
    Type: Application
    Filed: December 13, 2006
    Publication date: July 5, 2007
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Hironori Sata, Masakazu Yorifuji
  • Patent number: 6323895
    Abstract: An image generating system and information storage medium which can generate an image preferable for the game play while causing a virtual camera to follow a displayed object. While the virtual camera follows a player's game character, the viewpoint and line-of-sight direction of the virtual camera are changed so that the player's game character and ball can be displayed without hiding each other even if the distance D between the player's game character and the ball is changed. Depending on the distance D, the viewpoint, twist angle and pan angle of the virtual camera are changed. If the distance D is smaller than a given value Dth, the ball is displayed so that it can be seen through an open space of the player's game character. The change of the line-of-sight direction is limited to a given range. The player's game character and ball are always projected onto a screen below and above the gazing point, respectively.
    Type: Grant
    Filed: June 10, 1998
    Date of Patent: November 27, 2001
    Assignee: Namco Ltd.
    Inventor: Hironori Sata
  • Patent number: 6304267
    Abstract: An image generating system and information storage medium for generating an image preferable for a game in which a virtual camera follows a displayed object. The angle of view &thgr; of the virtual camera is changed based on the coordinates of the player's game character and ball while causing the virtual camera to follow the player's game character. As the distance D between the player's game character and the ball decreases or increases, the angle of view &thgr; is increased or decreased. Thus, the player can clearly grasp information about things around the ball. If the distance D becomes shorter than a threshold value Dth, the angle of view &thgr; is set at a fixed value &thgr;fix. This prevents an image from being distorted. The ball is always displayed on the screen in the central part thereof by directing the virtual camera in a direction from the player's game character toward the ball.
    Type: Grant
    Filed: June 10, 1998
    Date of Patent: October 16, 2001
    Assignee: Namco Ltd.
    Inventor: Hironori Sata