Patents by Inventor Hiroshi Masui

Hiroshi Masui has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9805550
    Abstract: In order to improve the tempo of a game, a gaming device 100 has permission means (308) for, when execution means (306) starts to execute a game action in a game, permitting the execution by subtracting a consumption value according to the game action from an execution acceptable value for the game action, temporal recovery means (318) for allowing for recovery of the execution acceptable value resulting from the subtraction, as time passes using a recovery upper limit value as an upper limit, and payment recovery means (320) for allowing for recovery of the execution acceptable value resulting from the subtraction, based on payment or use of a game item obtained by the payment, even when the recovery upper limit value is exceeded.
    Type: Grant
    Filed: December 26, 2013
    Date of Patent: October 31, 2017
    Assignee: KABUSHIKI KAISHA SEGA GAMES
    Inventor: Hiroshi Masui
  • Publication number: 20150379817
    Abstract: In order to improve the tempo of a game, a gaming device 100 has permission means (308) for, when execution means (306) starts to execute a game action in a game, permitting the execution by subtracting a consumption value according to the game action from an execution acceptable value for the game action, temporal recovery means (318) for allowing for recovery of the execution acceptable value resulting from the subtraction, as time passes using a recovery upper limit value as an upper limit, and payment recovery means (320) for allowing for recovery of the execution acceptable value resulting from the subtraction, based on payment or use of a game item obtained by the payment, even when the recovery upper limit value is exceeded.
    Type: Application
    Filed: December 26, 2013
    Publication date: December 31, 2015
    Inventor: Hiroshi MASUI
  • Patent number: 8814690
    Abstract: A game machine (10) includes a card interface (11) configured so that a magnetic card (20) is detachably attached thereto, an element (12) to record a card ID generated on the basis of time information specifying the date and time when the magnetic card (20) is attached to the card interface (11) in a magnetic data recording area (22) provided in the magnetic card (20), and an element (14) to print an access code uniquely obtained by the calculation of a predetermined function based on the card ID in a printing area (21) of the magnetic card (20).
    Type: Grant
    Filed: June 11, 2003
    Date of Patent: August 26, 2014
    Assignee: Kabushiki Kaisha Sega
    Inventors: Yusuke Shimizu, Hiroshi Masui, Toru Ikebuchi
  • Patent number: 8109831
    Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
    Type: Grant
    Filed: April 5, 2010
    Date of Patent: February 7, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke Shimizu, Takeshi Maruyama, Masayuki Ao
  • Publication number: 20100197407
    Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
    Type: Application
    Filed: April 5, 2010
    Publication date: August 5, 2010
    Inventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke Shimizu, Takeshi Maruyama, Masayuki Ao
  • Patent number: 7731589
    Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
    Type: Grant
    Filed: May 9, 2002
    Date of Patent: June 8, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke Shimizu, Takeshi Maruyama, Masayuki Ao
  • Patent number: 7540805
    Abstract: The game device comprises display means for displaying game images, operation means operated by game players, and control means for controlling a game. On the game device, a competition game which is played by a plurality of game players is made to win and lose. The game device further comprises storage means which count values of a prescribed trick played by the game players, nicknames related to the prescribed trick, and nicknaming conditions for giving the nicknames. The control means judges based on operation states of the operation means operated by the game players whether or not the prescribed trick has been played by the game players in the progress of the game, renews the count values when it is judged that the prescribed trick has been played, and gives the nickname to the game players when the count values have satisfied the nicknaming conditions. The display means displays in the game images the nicknames, related to the game players.
    Type: Grant
    Filed: February 18, 2005
    Date of Patent: June 2, 2009
    Assignee: Sega Corporation
    Inventors: Yohsuke Takeda, Daichi Katagiri, Hiroshi Masui
  • Publication number: 20050245304
    Abstract: The game device comprises display means for displaying game images, operation means operated by game players, and control means for controlling a game. On the game device, a competition game which is played by a plurality of game players is made to win and lose. The game device further comprises storage means which count values of a prescribed trick played by the game players, nicknames related to the prescribed trick, and nicknaming conditions for giving the nicknames. The control means judges based on operation states of the operation means operated by the game players whether or not the prescribed trick has been played by the game players in the progress of the game, renews the count values when it is judged that the prescribed trick has been played, and gives the nickname to the game players when the count values have satisfied the nicknaming conditions. The display means displays in the game images the nicknames, related to the game players.
    Type: Application
    Filed: February 18, 2005
    Publication date: November 3, 2005
    Inventors: Yohsuke Takeda, Daichi Katagiri, Hiroshi Masui
  • Publication number: 20050209008
    Abstract: An object of the present invention is to provide a game machine having high data management ability. In order to achieve this object, the game machine (10) of the present invention includes a card interface (11) configured so that a magnetic card (20) is detachably attached thereto, card ID recording means (12) for recording a card ID generated on the basis of time information specifying the date and time when the magnetic card (20) is attached to the card interface (11) in a magnetic data recording area (22) provided in the magnetic card (20), and printing means (14) for printing an access code uniquely obtained by the calculation of a predetermined function based on the card ID in a printing area (21) of the magnetic card (20).
    Type: Application
    Filed: June 11, 2003
    Publication date: September 22, 2005
    Inventors: Yusuke Shimizu, Hiroshi Masui, Toru Ikebuchi
  • Publication number: 20040157654
    Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
    Type: Application
    Filed: March 31, 2004
    Publication date: August 12, 2004
    Inventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke shimizu, Takeshi Maruyama, Masayuki Ao
  • Patent number: 6417854
    Abstract: The image processing system comprises means for preparing a plurality of textures for providing to at least one first texture thereof a background image, in which a movable object is either in a stationary or low-speed state and means for providing to at least one of the remaining second textures a background image of when a movable object is in a low-speed or faster state of travel and for mapping to a screen in accordance with the state of themovable object the second texture in addition to the first texture.
    Type: Grant
    Filed: November 20, 1998
    Date of Patent: July 9, 2002
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Takashi Isowaki, Junichi Yamanaka, Hiroshi Masui, Takashi Fujimura, Takeshi Iwasaki, Naotake Nishimura, Makoto Osaki, Koki Koiwa, Saori Nishikawa