Patents by Inventor Hiroshi Masui
Hiroshi Masui has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9805550Abstract: In order to improve the tempo of a game, a gaming device 100 has permission means (308) for, when execution means (306) starts to execute a game action in a game, permitting the execution by subtracting a consumption value according to the game action from an execution acceptable value for the game action, temporal recovery means (318) for allowing for recovery of the execution acceptable value resulting from the subtraction, as time passes using a recovery upper limit value as an upper limit, and payment recovery means (320) for allowing for recovery of the execution acceptable value resulting from the subtraction, based on payment or use of a game item obtained by the payment, even when the recovery upper limit value is exceeded.Type: GrantFiled: December 26, 2013Date of Patent: October 31, 2017Assignee: KABUSHIKI KAISHA SEGA GAMESInventor: Hiroshi Masui
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Publication number: 20150379817Abstract: In order to improve the tempo of a game, a gaming device 100 has permission means (308) for, when execution means (306) starts to execute a game action in a game, permitting the execution by subtracting a consumption value according to the game action from an execution acceptable value for the game action, temporal recovery means (318) for allowing for recovery of the execution acceptable value resulting from the subtraction, as time passes using a recovery upper limit value as an upper limit, and payment recovery means (320) for allowing for recovery of the execution acceptable value resulting from the subtraction, based on payment or use of a game item obtained by the payment, even when the recovery upper limit value is exceeded.Type: ApplicationFiled: December 26, 2013Publication date: December 31, 2015Inventor: Hiroshi MASUI
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Patent number: 8814690Abstract: A game machine (10) includes a card interface (11) configured so that a magnetic card (20) is detachably attached thereto, an element (12) to record a card ID generated on the basis of time information specifying the date and time when the magnetic card (20) is attached to the card interface (11) in a magnetic data recording area (22) provided in the magnetic card (20), and an element (14) to print an access code uniquely obtained by the calculation of a predetermined function based on the card ID in a printing area (21) of the magnetic card (20).Type: GrantFiled: June 11, 2003Date of Patent: August 26, 2014Assignee: Kabushiki Kaisha SegaInventors: Yusuke Shimizu, Hiroshi Masui, Toru Ikebuchi
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Patent number: 8109831Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.Type: GrantFiled: April 5, 2010Date of Patent: February 7, 2012Assignee: Kabushiki Kaisha SegaInventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke Shimizu, Takeshi Maruyama, Masayuki Ao
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Publication number: 20100197407Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.Type: ApplicationFiled: April 5, 2010Publication date: August 5, 2010Inventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke Shimizu, Takeshi Maruyama, Masayuki Ao
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Patent number: 7731589Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.Type: GrantFiled: May 9, 2002Date of Patent: June 8, 2010Assignee: Kabushiki Kaisha SegaInventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke Shimizu, Takeshi Maruyama, Masayuki Ao
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Patent number: 7540805Abstract: The game device comprises display means for displaying game images, operation means operated by game players, and control means for controlling a game. On the game device, a competition game which is played by a plurality of game players is made to win and lose. The game device further comprises storage means which count values of a prescribed trick played by the game players, nicknames related to the prescribed trick, and nicknaming conditions for giving the nicknames. The control means judges based on operation states of the operation means operated by the game players whether or not the prescribed trick has been played by the game players in the progress of the game, renews the count values when it is judged that the prescribed trick has been played, and gives the nickname to the game players when the count values have satisfied the nicknaming conditions. The display means displays in the game images the nicknames, related to the game players.Type: GrantFiled: February 18, 2005Date of Patent: June 2, 2009Assignee: Sega CorporationInventors: Yohsuke Takeda, Daichi Katagiri, Hiroshi Masui
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Publication number: 20050245304Abstract: The game device comprises display means for displaying game images, operation means operated by game players, and control means for controlling a game. On the game device, a competition game which is played by a plurality of game players is made to win and lose. The game device further comprises storage means which count values of a prescribed trick played by the game players, nicknames related to the prescribed trick, and nicknaming conditions for giving the nicknames. The control means judges based on operation states of the operation means operated by the game players whether or not the prescribed trick has been played by the game players in the progress of the game, renews the count values when it is judged that the prescribed trick has been played, and gives the nickname to the game players when the count values have satisfied the nicknaming conditions. The display means displays in the game images the nicknames, related to the game players.Type: ApplicationFiled: February 18, 2005Publication date: November 3, 2005Inventors: Yohsuke Takeda, Daichi Katagiri, Hiroshi Masui
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Publication number: 20050209008Abstract: An object of the present invention is to provide a game machine having high data management ability. In order to achieve this object, the game machine (10) of the present invention includes a card interface (11) configured so that a magnetic card (20) is detachably attached thereto, card ID recording means (12) for recording a card ID generated on the basis of time information specifying the date and time when the magnetic card (20) is attached to the card interface (11) in a magnetic data recording area (22) provided in the magnetic card (20), and printing means (14) for printing an access code uniquely obtained by the calculation of a predetermined function based on the card ID in a printing area (21) of the magnetic card (20).Type: ApplicationFiled: June 11, 2003Publication date: September 22, 2005Inventors: Yusuke Shimizu, Hiroshi Masui, Toru Ikebuchi
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Publication number: 20040157654Abstract: An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.Type: ApplicationFiled: March 31, 2004Publication date: August 12, 2004Inventors: Hiroshi Kataoka, Hiroshi Masui, Yusuke shimizu, Takeshi Maruyama, Masayuki Ao
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Patent number: 6417854Abstract: The image processing system comprises means for preparing a plurality of textures for providing to at least one first texture thereof a background image, in which a movable object is either in a stationary or low-speed state and means for providing to at least one of the remaining second textures a background image of when a movable object is in a low-speed or faster state of travel and for mapping to a screen in accordance with the state of themovable object the second texture in addition to the first texture.Type: GrantFiled: November 20, 1998Date of Patent: July 9, 2002Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Takashi Isowaki, Junichi Yamanaka, Hiroshi Masui, Takashi Fujimura, Takeshi Iwasaki, Naotake Nishimura, Makoto Osaki, Koki Koiwa, Saori Nishikawa