Patents by Inventor Hisashi Nogami

Hisashi Nogami has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20130326410
    Abstract: An example information processing device includes: a selection unit that selects a predetermined number of contents including at least one of first contents available at an information processing device and at least one of second contents usable with restriction; a display controller that displays objects each corresponding to a content included in the selected at least one of first contents and the selected at least one of second contents; and an execution unit that executes a processing corresponding to an object included in the displayed objects in response to designation of the object by a user.
    Type: Application
    Filed: March 15, 2013
    Publication date: December 5, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Hisashi NOGAMI, Kiyoshi Mizuki, Ryota Oiwa, Ichiro Suzuki, Wataru Tanaka
  • Publication number: 20130324234
    Abstract: An example information processing device includes: a selection unit that selects at least one content from a plurality of contents using user information sets of a plurality of users constituting a predetermined group, each user information set describing a user; and an execution unit that executes a process to notify at least one of the plurality of users included in the group of the content selected by the selection unit.
    Type: Application
    Filed: March 12, 2013
    Publication date: December 5, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Hisashi NOGAMI, Kiyoshi MIZUKI, Ryota OIWA, Ichiro SUZUKI, Wataru TANAKA
  • Patent number: 8414396
    Abstract: A game system includes a plurality of game apparatuses, and the respective game apparatuses are connected so as to make a communication with each other. A virtual space in a communication game comprises a plurality of scenes. Out of the game apparatuses participating in each scene, a parent device (scene host) and a child device (scene visitor) of the scene are determined. During the game, the scene host performs an updating process of scene shared data to be shared with all the game apparatuses participating in the communication game and scene specific data to be shared with only the game apparatuses which exist in the scene where a user's own apparatus participates in.
    Type: Grant
    Filed: March 6, 2006
    Date of Patent: April 9, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Kunihiro Komatsu
  • Publication number: 20120309537
    Abstract: A game system has at least two modes of operation, that is, a monitor game mode and a terminal device game mode. In the monitor game mode, a main game image is displayed on a monitor and a sub game image is displayed on an LCD of a terminal device. In the terminal device game mode, the main game image is displayed on the LCD of the terminal device. The mode of operation can be switched in accordance with a mode switching instruction from a user.
    Type: Application
    Filed: December 14, 2011
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Hisashi NOGAMI, Tomoaki Tsuji
  • Publication number: 20120309526
    Abstract: An example game system includes a game apparatus and an operating device. The game apparatus acquires operation data from the operating device. Moreover, the game apparatus executes an application and outputs an image generated by the execution of the application to either the operating device or a predetermined display device different from the operating device, or both. When a predetermined operation is performed on the operating device during the execution of the application, a predetermined operation image is displayed on a display unit of the operating device. In a state where the operation image is displayed on the display unit, the game apparatus determines whether or not a control instruction has been provided to control the predetermined display device, on the basis of the operation data. When the control instruction is determined to have been provided, the predetermined display device is controlled in accordance with the control instruction.
    Type: Application
    Filed: March 13, 2012
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Hisashi NOGAMI, Munetaka Tsuda
  • Publication number: 20120309542
    Abstract: An exemplary game system includes a monitor for displaying a game image or a television program, and a terminal device having a camera, a microphone, and a loudspeaker. When a user is playing a game or viewing a television program by using the monitor, another user can have chat by using the terminal device.
    Type: Application
    Filed: December 15, 2011
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Hisashi NOGAMI, Tomoaki Tsuji
  • Publication number: 20120309525
    Abstract: In an initial state after boot of a game apparatus, a predetermined operation image is generated and displayed on an operating device. The game apparatus makes determinations in the initial state on the basis of operation data such as to whether or not a selection instruction has been provided to select an application from among one or more applications, including a game application, which are executable by the game apparatus, and whether or not a control instruction has been provided to control a predetermined display device different from the operating device. When the selection instruction is determined to have been provided, the game apparatus executes the selected application, and outputs an image to either the operating device or the predetermined display device, or both. When the control instruction is determined to have been provided, the game apparatus controls the predetermined display device in accordance with the control instruction.
    Type: Application
    Filed: March 13, 2012
    Publication date: December 6, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Hisashi NOGAMI, Tomoaki TSUJI
  • Patent number: 8277322
    Abstract: An input device comprises a first storage section for storing game data, a first communication section for communicating with a game apparatus, a first reception control section for receiving game data from the game apparatus, a first write control section for storing the game data received from the first reception control section into the first storage section, and a first transmission control section for transmitting the game data stored in the first storage section to the game apparatus. The game apparatus comprises a second storage section for storing game data, a second communication section for communicating with the input device, a second transmission control section for transmitting the game data stored in the second storage section, a second reception control section for receiving game data from the input device, and a game process control section for executing a predetermined game process using the game data received by the second reception control section.
    Type: Grant
    Filed: January 25, 2007
    Date of Patent: October 2, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Akio Ikeda, Hisashi Nogami, Kuniaki Ito, Yusuke Shiraiwa, Haruki Tojo, Ryutaro Takahashi
  • Patent number: 8246469
    Abstract: A communication game system includes a first computer and at least one second computer. When an operational designation has been performed, the second computer transmits to the first request a request for permission to perform an action corresponding to the operation. Until a conclusion to the request is received, the second computer produces an image in which a character performs a first act of the action. The first computer determines whether the action is permitted and transmits its conclusion to the second computer. When receiving the conclusion before the end of the first act, the second computer produces an image in which the player character performs a second act according to the conclusion. On the other hand, when the conclusion is received after the end of the first act, the second computer produces, at the end of the first act, an image in which the player character performs a third act until the reception of the conclusion.
    Type: Grant
    Filed: July 18, 2011
    Date of Patent: August 21, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Ryuji Kobayashi, Kunihiro Komatsu, Toshinori Kawai
  • Publication number: 20120010001
    Abstract: A communication game system includes a first computer and at least one second computer. When an operational designation has been performed, the second computer transmits to the first request a request for permission to perform an action corresponding to the operation. Until a conclusion to the request is received, the second computer produces an image in which a character performs a first act of the action. The first computer determines whether the action is permitted and transmits its conclusion to the second computer. When receiving the conclusion before the end of the first act, the second computer produces an image in which the player character performs a second act according to the conclusion. On the other hand, when the conclusion is received after the end of the first act, the second computer produces, at the end of the first act, an image in which the player character performs a third act until the reception of the conclusion.
    Type: Application
    Filed: July 18, 2011
    Publication date: January 12, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Hisashi NOGAMI, Ryuji KOBAYASHI, Kunihiro KOMATSU, Toshinori KAWAI
  • Patent number: 8043161
    Abstract: A storage section stores a data belonging to a first group and data belonging to a second group, the first and second groups being distinguishable from each other. A communication section communicates with another game apparatus. A transmission control section transmits at least one piece of data of the data stored in the storage section to another game apparatus using the communication section. A reception control section receives the data transmitted from another game apparatus using the communication section. In this configuration, a game apparatus stores the data received using the reception control section, as data belonging to the second group, into the storage section.
    Type: Grant
    Filed: December 29, 2006
    Date of Patent: October 25, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Yusuke Shiraiwa, Ryutaro Takahashi
  • Patent number: 8002636
    Abstract: A communication game system includes a parent device and at least one child device. When a predetermined operational designation has been carried out with respect to an object at the child device, for example, the child device transmits to the parent device a request for permission to perform an action corresponding to the operation. Until a conclusion as to the request is received, the child device reproduces an image in which a player character is performing a first act of the action. The parent device determines whether the action can be permitted or not in response to the request from the child device, and transmits a conclusion of determination to the child device. When receiving the conclusion by the time of end of the first act, the child device reproduces an image in which the player character is performing a second act according to the conclusion after end of the first act.
    Type: Grant
    Filed: April 19, 2006
    Date of Patent: August 23, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Ryuji Kobayashi, Kunihiro Komatsu, Toshinori Kawai
  • Patent number: 7495665
    Abstract: Plane position coordinates indicating a position of a player object in a plane game field is updated based on an action which is performed by the player object on the plane game field and is determined according to an input signal. The plane position coordinates in a coordinate system based on the plane game field are converted into coordinates in a coordinate system based on a game field of a curved surface, thereby obtaining curved surface position coordinates. Based on the curved surface position coordinates, the player object is positioned in the game field of the curved surface and displayed on a display screen.
    Type: Grant
    Filed: February 9, 2006
    Date of Patent: February 24, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Hiromichi Miyake
  • Patent number: 7384340
    Abstract: Trading cards consist of a single rule card and a plurality of character cards. The rule card is formed with a data recording area on its front surface. The data recording area of the rule card is mechanically readably recorded with rule program data determining a rule of an interactive game. Each character card is formed with a data recording area on its front surface. The data recording area of the character card is mechanically readably recorded with parameter data. An electronic game machine is loaded with a cartridge, and on the electronic game machine, the interactive game according to the rule program data read from the rule card and the parameter data read from the character card is executed on the basis of a game program of the cartridge.
    Type: Grant
    Filed: February 12, 2003
    Date of Patent: June 10, 2008
    Assignee: Nintendo Co., Ltd.
    Inventors: Katsuya Eguchi, Hisashi Nogami
  • Publication number: 20080119280
    Abstract: An input device comprises a first storage section for storing game data, a first communication section for communicating with a game apparatus, a first reception control section for receiving game data from the game apparatus, a first write control section for storing the game data received from the first reception control section into the first storage section, and a first transmission control section for transmitting the game data stored in the first storage section to the game apparatus. The game apparatus comprises a second storage section for storing game data, a second communication section for communicating with the input device, a second transmission control section for transmitting the game data stored in the second storage section, a second reception control section for receiving game data from the input device, and a game process control section for executing a predetermined game process using the game data received by the second reception control section.
    Type: Application
    Filed: January 25, 2007
    Publication date: May 22, 2008
    Applicant: Nintendo Co., Ltd.
    Inventors: Akio Ikeda, Hisashi Nogami, Kuniaki Ito, Yusuke Shiraiwa, Haruji Tojo, Ryutaro Takahashi
  • Publication number: 20080119279
    Abstract: A storage section stores a data belonging to a first group and data belonging to a second group, the first and second groups being distinguishable from each other. A communication section communicates with another game apparatus. A transmission control section transmits at least one piece of data of the data stored in the storage section to another game apparatus using the communication section. A reception control section receives the data transmitted from another game apparatus using the communication section. In this configuration, a game apparatus stores the data received using the reception control section, as data belonging to the second group, into the storage section.
    Type: Application
    Filed: December 29, 2006
    Publication date: May 22, 2008
    Inventors: Hisashi Nogami, Yusuke Shiraiwa, Ryutaro Takahashi
  • Publication number: 20060258444
    Abstract: Plane position coordinates indicating a position of a player object in a plane game field is updated based on an action which is performed by the player object on the plane game field and is determined according to an input signal. The plane position coordinates in a coordinate system based on the plane game field are converted into coordinates in a coordinate system based on a game field of a curved surface, thereby obtaining curved surface position coordinates. Based on the curved surface position coordinates, the player object is positioned in the game field of the curved surface and displayed on a display screen.
    Type: Application
    Filed: February 9, 2006
    Publication date: November 16, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Hiromichi Miyake
  • Publication number: 20060247061
    Abstract: A communication game system includes a parent device and at least one child device. When a predetermined operational designation has been carried out with respect to an object at the child device, for example, the child device transmits to the parent device a request for permission to perform an action corresponding to the operation. Until a conclusion as to the request is received, the child device reproduces an image in which a player character is performing a first act of the action. The parent device determines whether the action can be permitted or not in response to the request from the child device, and transmits a conclusion of determination to the child device. When receiving the conclusion by the time of end of the first act, the child device reproduces an image in which the player character is performing a second act according to the conclusion after end of the first act.
    Type: Application
    Filed: April 19, 2006
    Publication date: November 2, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Ryuji Kobayashi, Kunihiro Komatsu, Toshinori Kawai
  • Publication number: 20060247059
    Abstract: A game system includes a plurality of game apparatuses, and the respective game apparatuses are connected so as to make a communication with each other. A virtual space in a communication game comprises a plurality of scenes. Out of the game apparatuses participating in each scene, a parent device (scene host) and a child device (scene visitor) of the scene are determined. During the game, the scene host performs an updating process of scene shared data to be shared with all the game apparatuses participating in the communication game and scene specific data to be shared with only the game apparatuses which exist in the scene where a user's own apparatus participates in.
    Type: Application
    Filed: March 6, 2006
    Publication date: November 2, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Kunihiro Komatsu
  • Publication number: 20060040746
    Abstract: Trading cards consists of a single rule card and a plurality of character cards. The rule card is formed with a data recording area on its front surface. The data recording area of the rule card is mechanically readably recorded with rule program data determining a rule of an interactive game. Each character card is formed with a data recording area on its front surface. The data recording area of the character card is mechanically readably recorded with parameter data. An electronic game machine is loaded with a cartridge, and on the electronic game machine, the interactive game according to the rule program data read from the rule card and the parameter data read from the character card is executed on the basis of a game program of the cartridge.
    Type: Application
    Filed: February 12, 2003
    Publication date: February 23, 2006
    Inventors: Katsuya Eguchi, Hisashi Nogami