Patents by Inventor Hok Peng Leung

Hok Peng Leung has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11290396
    Abstract: Technology is described for receiving a request for data packets at a server from a device. The server may determine a predicted number of data packets that are expected to be lost during fulfillment of the request based in part on a device profile. The server may send, in response to the request, the requested data packets and parity packets to the device. The number of parity packets may be based on the predicted number of data packets. The parity packets may enable the device to rebuild requested data packets that are lost during fulfillment of the request.
    Type: Grant
    Filed: March 30, 2020
    Date of Patent: March 29, 2022
    Assignee: Amazon Technologies, Inc.
    Inventors: Hok Peng Leung, Prasad Vyawahare
  • Patent number: 11071919
    Abstract: A game spectating system that leverages game metadata to allow spectators to join or “step into” games being broadcast. Broadcast content may include user interface elements via which spectators can order, purchase, or otherwise obtain demo or full versions of games. Game client software and game data may be obtained and downloaded to the spectator's devices via the spectating system interfaces and broadcast streams. Spectators can order, purchase, or otherwise obtain characters, avatars, and gear for participation in particular games. Using the spectating UI to obtain the game client software, game data, characters, and gear via the broadcast streams, the spectators may join live game sessions of online games, start new game sessions, and/or replay previously recorded game sessions.
    Type: Grant
    Filed: June 30, 2015
    Date of Patent: July 27, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Michael Anthony Willette, David Hendrik Verfaillie, Hok Peng Leung, Patrick Gilmore, Ethan Zane Evans, Christopher Paul Dury, Collin Charles Davis, Richard Bantegui, Francis Xavier Surjo-Subagio, Michael Anthony Frazzini, Michael Martin George
  • Patent number: 10960304
    Abstract: Live migration can be performed for a process executing on an allocated resource for an application session. During a session it might be determined that it is necessary, or would at least be advantageous, to migrate the process to different resource capacity. New capacity such as a new computing instance can be identified, and synchronized with a current instance to reflect current state information. This can include obtaining state data from a serialized file or transaction log, among other such options. The client devices on the session can be caused to connect or direct state data to the new instance, and when ready the new instance can be responsible for the process, such as by taking over as the application server for the session. Once the client devices are utilizing the new instance, the process can be terminated on the old instance and the instance destroyed or reallocated.
    Type: Grant
    Filed: May 21, 2018
    Date of Patent: March 30, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Geoffrey Scott Pare, Bruce Erwin Brown, Christopher David Byskal, Hok Peng Leung, Alexis Levasseur
  • Patent number: 10953325
    Abstract: Resources for hosting game sessions can be dynamically selected based upon factors in addition to availability and capacity. A requested session may have various criteria enabling it to be hosted on different types of resources, such as different types of resource instances operating on physical servers. While a fixed amount of capacity can be purchased over an extended period of time, options can also exist that enable purchasing resource capacity for a limited period of time, or purchasing excess capacity without a fixed time limit but that is subject to potential interruption. Benefits relating to cost and performance may offset these potential limitations, and the selection of a type of resource to host a game can be based upon an analysis of these factors. If a game session is to be interrupted or will time out, advance notice can be provided such that the game can take a corresponding action.
    Type: Grant
    Filed: October 21, 2019
    Date of Patent: March 23, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Hok Peng Leung, Geoffrey Scott Pare, Christopher Paul Dury
  • Patent number: 10860347
    Abstract: Techniques for concurrent execution of multiple content item processes, such as video game processes, on a single virtual machine instance are described herein. In some examples, developers may provide an indication of a desired content item process quantity count, which is a quantity of content item processes for concurrent execution of content item sessions on each of one or more virtual machine instances. Also, in some examples, the content item process quantity count may be adjustable such that it may be changed, for example in response to various conditions or events. Also, in some cases, collected performance metric information may be used to make intelligent decisions regarding scaling of content item processes. In some examples, when a content item session stops executing on a healthy content item process, the content item process may remain active and may be reused by executing one or more subsequent content item sessions.
    Type: Grant
    Filed: June 27, 2016
    Date of Patent: December 8, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Richard Franklin Porter, Aleksey A. Polesskiy, Hok Peng Leung, Geoffrey Scott Pare, Christopher David Byskal, Alexis Levasseur
  • Patent number: 10632372
    Abstract: A game spectating system that provides interfaces and methods for providing game content to viewers. The spectating system obtains game metadata from game systems for games being broadcast by the spectating system according to the API, and generates broadcast content based at least in part on the game metadata. The broadcast content includes user interface (UI) elements for obtaining virtual or physical objects corresponding to the game content. The broadcast content is provided to spectator devices with the broadcasts. The spectating system receives indications of spectators' interactions with the broadcast content from the spectator devices including interactions requesting the virtual or physical objects, and facilitates provisioning or delivery of the objects to respective spectator devices or spectators.
    Type: Grant
    Filed: June 30, 2015
    Date of Patent: April 28, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Patrick Gilmore, David Hendrik Verfaillie, Hok Peng Leung, Ethan Zane Evans, Michael Anthony Willette, Christopher Paul Dury, Collin Charles Davis, Richard Bantegui, Francis Xavier Surjo-Subagio, Michael Anthony Frazzini, Michael Martin George
  • Patent number: 10603584
    Abstract: Shared electronic resources can be allocated for a gaming application on a dynamic basis. A package of game content and configuration can be used to allocate an appropriate amount of resource capacity. Task-based instances can be launched as needed and terminated once a gaming session has completed. In order to account for relatively long load times, a number of pre-warmed task-based instances can be allocated that can load the game server functionality up to a determined state. The number of pre-warmed instances can be based on a number of different factors, such as an amount of unused capacity across a shared resource environment. When a request for a session is received, a pre-warmed instance is selected to be upgraded to a game server instance to serve the game session for the request. Pre-warmed instances can be reclaimed if capacity is needed for other purposes.
    Type: Grant
    Filed: February 15, 2019
    Date of Patent: March 31, 2020
    Assignee: AMAZON TECHNOLOGIES, INC.
    Inventors: Hok Peng Leung, Geoffrey Scott Pare
  • Publication number: 20200047067
    Abstract: Resources for hosting game sessions can be dynamically selected based upon factors in addition to availability and capacity. A requested session may have various criteria enabling it to be hosted on different types of resources, such as different types of resource instances operating on physical servers. While a fixed amount of capacity can be purchased over an extended period of time, options can also exist that enable purchasing resource capacity for a limited period of time, or purchasing excess capacity without a fixed time limit but that is subject to potential interruption. Benefits relating to cost and performance may offset these potential limitations, and the selection of a type of resource to host a game can be based upon an analysis of these factors. If a game session is to be interrupted or will time out, advance notice can be provided such that the game can take a corresponding action.
    Type: Application
    Filed: October 21, 2019
    Publication date: February 13, 2020
    Inventors: Hok Peng Leung, Geoffrey Scott Pare, Christopher Paul Dury
  • Patent number: 10542001
    Abstract: Techniques for content item instance access control are described herein. A computing service provider may host execution of a plurality of instances of an interactive content item, such as a video game. Each content item instance may be accessible to a respective set of one or more authorized clients that are associated with the respective content item instance and that are authorized to access the respective content item instance. Additionally, in one embodiment, each content item instance may be inaccessible to one or more unauthorized clients, such as clients that are not associated with the respective content item instance and that are not included in the set of authorized clients. By limiting access to a content item instance to authorized clients, the content item instance may be protected from malicious users, such as hackers, DoS and DDos attackers, and other malicious users.
    Type: Grant
    Filed: December 19, 2016
    Date of Patent: January 21, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Hok Peng Leung, Bradley Heath
  • Patent number: 10456673
    Abstract: Resources for hosting game sessions can be dynamically selected based upon factors in addition to availability and capacity. A requested session may have various criteria enabling it to be hosted on different types of resources, such as different types of resource instances operating on physical servers. While a fixed amount of capacity can be purchased over an extended period of time, options can also exist that enable purchasing resource capacity for a limited period of time, or purchasing excess capacity without a fixed time limit but that is subject to potential interruption. Benefits relating to cost and performance may offset these potential limitations, and the selection of a type of resource to host a game can be based upon an analysis of these factors. If a game session is to be interrupted or will time out, advance notice can be provided such that the game can take a corresponding action.
    Type: Grant
    Filed: November 17, 2017
    Date of Patent: October 29, 2019
    Assignee: AMAZON TECHNOLOGIES, INC.
    Inventors: Hok Peng Leung, Geoffrey Scott Pare, Christopher Paul Dury
  • Patent number: 10390064
    Abstract: A spectating system that leverages game metadata and/or broadcast metadata to provide rewards to or otherwise acknowledge participants in broadcasts. The system may analyze the metadata to detect events or other information about broadcasts, and may recognize and/or reward participants based at least in part on the analysis. Spectators may be rewarded for participating in broadcasts, or in particular events in broadcasts. Broadcasters may be rewarded for in-game achievements or for achieving levels of audience participation or support. Participants may select or vote on other participants to receive rewards. Rewards may, for example, include acknowledgement of participants via the user interface, virtual items such as in-game virtual gear, physical items such as game-related merchandise, and granting of benefits or privileges by the spectating system and/or game system such as special content for a broadcaster's channel.
    Type: Grant
    Filed: June 30, 2015
    Date of Patent: August 20, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: Christopher Paul Dury, David Hendrik Verfaillie, Hok Peng Leung, Patrick Gilmore, Ethan Zane Evans, Michael Anthony Willette, Collin Charles Davis, Richard Bantegui, Francis Xavier Surjo-Subagio, Michael Anthony Frazzini, Michael Martin George
  • Patent number: 10345897
    Abstract: A spectating system that generates game inputs based on spectator inputs and interactions, and provides the game inputs to game systems according to an application programming interface (API). The spectating system may allow spectators to interact with and affect a game being broadcast via inputs to and interactions with user interface (UI) elements presented on the spectating UI. Spectators may affect or influence the game, objects within the game universe, events within the game, or the players in the game via the UI elements on the spectating UI. The spectators may become involved in the games being broadcast by influencing game play via the spectating inputs. Game play for the players may be enhanced by providing interesting variations in game play based on the spectating inputs.
    Type: Grant
    Filed: June 30, 2015
    Date of Patent: July 9, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: David Hendrik Verfaillie, Hok Peng Leung, Patrick Gilmore, Ethan Zane Evans, Michael Anthony Willette, Christopher Paul Dury, Collin Charles Davis, Richard Bantegui, Francis Xavier Surjo-Subagio, Michael Anthony Frazzini, Michael Martin George
  • Publication number: 20190176037
    Abstract: Shared electronic resources can be allocated for a gaming application on a dynamic basis. A package of game content and configuration can be used to allocate an appropriate amount of resource capacity. Task-based instances can be launched as needed and terminated once a gaming session has completed. In order to account for relatively long load times, a number of pre-warmed task-based instances can be allocated that can load the game server functionality up to a determined state. The number of pre-warmed instances can be based on a number of different factors, such as an amount of unused capacity across a shared resource environment. When a request for a session is received, a pre-warmed instance is selected to be upgraded to a game server instance to serve the game session for the request. Pre-warmed instances can be reclaimed if capacity is needed for other purposes.
    Type: Application
    Filed: February 15, 2019
    Publication date: June 13, 2019
    Inventors: Hok Peng Leung, Geoffrey Scott Pare
  • Patent number: 10300386
    Abstract: Techniques for wait time based scaling of content item instances are described herein. In some examples, a customer of a computing service provider may select a wait time threshold for joining one or more of the customer's content items that are hosted by the computing service provider. When a joining user logs-in and requests to join a content item, a calculation may be made regarding an estimated wait time for the user to join one or more existing content item instances. The estimated wait time may then be compared to the wait time threshold. A determination may then be made regarding whether or not to launch a new content item instance in response to the user's join request. In some examples, this determination may be based, at least in part, on the comparison of the estimated wait time to the wait time threshold.
    Type: Grant
    Filed: June 23, 2016
    Date of Patent: May 28, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: Hok Peng Leung, Zane Grey Reynolds, Christopher David Byskal, Geoffrey Scott Pare, Christopher Paul Dury
  • Patent number: 10207184
    Abstract: Shared electronic resources can be allocated for a gaming application on a dynamic basis. A package of game content and configuration can be used to allocate an appropriate amount of resource capacity. Task-based instances can be launched as needed and terminated once a gaming session has completed. In order to account for relatively long load times, a number of pre-warmed task-based instances can be allocated that can load the game server functionality up to a determined state. The number of pre-warmed instances can be based on a number of different factors, such as an amount of unused capacity across a shared resource environment. When a request for a session is received, a pre-warmed instance is selected to be upgraded to a game server instance to serve the game session for the request. Pre-warmed instances can be reclaimed if capacity is needed for other purposes.
    Type: Grant
    Filed: March 21, 2017
    Date of Patent: February 19, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: Hok Peng Leung, Geoffrey Scott Pare
  • Patent number: 10120779
    Abstract: Techniques for debugging of hosted computer programs are described herein. Execution of a set of instances of a computer program may be hosted by a service on behalf of a developer. The developer may indicate one or more error conditions and an amount of program instances to be monitored for the error conditions. The error conditions may include breakpoints, processing conditions, memory conditions, network packet conditions, and others. A subset of the program instances may be monitored for an error conditions. An error condition may then be detected at a first program instance. A notification of the occurrence of the error condition may be provided to the developer along with information for connecting to the first program instance. The developer may connect to and debug the first program instance, and may also access information such as a memory dump, performance logs, network packet information, and more.
    Type: Grant
    Filed: November 8, 2016
    Date of Patent: November 6, 2018
    Assignee: Amazon Technologies, Inc.
    Inventors: Hok Peng Leung, Antonio Vargas Garcia, Geoffrey Scott Pare
  • Publication number: 20170003740
    Abstract: A spectating system that generates game inputs based on spectator inputs and interactions, and provides the game inputs to game systems according to an application programming interface (API). The spectating system may allow spectators to interact with and affect a game being broadcast via inputs to and interactions with user interface (UI) elements presented on the spectating UI. Spectators may affect or influence the game, objects within the game universe, events within the game, or the players in the game via the UI elements on the spectating UI. The spectators may become involved in the games being broadcast by influencing game play via the spectating inputs. Game play for the players may be enhanced by providing interesting variations in game play based on the spectating inputs.
    Type: Application
    Filed: June 30, 2015
    Publication date: January 5, 2017
    Applicant: AMAZON TECHNOLOGIES, INC.
    Inventors: DAVID HENDRIK VERFAILLIE, HOK PENG LEUNG, PATRICK GILMORE, ETHAN ZANE EVANS, MICHAEL ANTHONY WILLETTE, CHRISTOPHER PAUL DURY, COLLIN CHARLES DAVIS, RICHARD BANTEGUI, FRANCIS XAVIER SURJO-SUBAGIO, MICHAEL ANTHONY FRAZZINI, MICHAEL MARTIN GEORGE
  • Publication number: 20170001112
    Abstract: A game spectating system that provides interfaces and methods for providing game content to viewers. The spectating system obtains game metadata from game systems for games being broadcast by the spectating system according to the API, and generates broadcast content based at least in part on the game metadata. The broadcast content includes user interface (UI) elements for obtaining virtual or physical objects corresponding to the game content. The broadcast content is provided to spectator devices with the broadcasts. The spectating system receives indications of spectators' interactions with the broadcast content from the spectator devices including interactions requesting the virtual or physical objects, and facilitates provisioning or delivery of the objects to respective spectator devices or spectators.
    Type: Application
    Filed: June 30, 2015
    Publication date: January 5, 2017
    Applicant: Amazon Technologies, Inc.
    Inventors: PATRICK GILMORE, DAVID HENDRIK VERFAILLIE, HOK PENG LEUNG, ETHAN ZANE EVANS, MICHAEL ANTHONY WILLETTE, CHRISTOPHER PAUL DURY, COLLIN CHARLES DAVIS, RICHARD BANTEGUI, FRANCIS XAVIER SURJO-SUBAGIO, MICHAEL ANTHONY FRAZZINI, MICHAEL MARTIN GEORGE
  • Publication number: 20170006322
    Abstract: A spectating system that leverages game metadata and/or broadcast metadata to provide rewards to or otherwise acknowledge participants in broadcasts. The system may analyze the metadata to detect events or other information about broadcasts, and may recognize and/or reward participants based at least in part on the analysis. Spectators may be rewarded for participating in broadcasts, or in particular events in broadcasts. Broadcasters may be rewarded for in-game achievements or for achieving levels of audience participation or support. Participants may select or vote on other participants to receive rewards. Rewards may, for example, include acknowledgement of participants via the user interface, virtual items such as in-game virtual gear, physical items such as game-related merchandise, and granting of benefits or privileges by the spectating system and/or game system such as special content for a broadcaster's channel.
    Type: Application
    Filed: June 30, 2015
    Publication date: January 5, 2017
    Applicant: AMAZON TECHNOLOGIES, INC.
    Inventors: CHRISTOPHER PAUL DURY, DAVID HENDRIK VERFAILLIE, HOK PENG LEUNG, PATRICK GILMORE, ETHAN ZANE EVANS, MICHAEL ANTHONY WILLETTE, COLLIN CHARLES DAVIS, RICHARD BANTEGUI, FRANCIS XAVIER SURJO-SUBAGIO, MICHAEL ANTHONY FRAZZINI, MICHAEL MARTIN GEORGE
  • Publication number: 20170001122
    Abstract: A spectating system that exposes an application programming interface (API) to game systems. The spectating system obtains game metadata from the game systems for games being broadcast by the spectating system according to the API, and generates content for the broadcasts based at least in part on the game metadata. The broadcast content is provided to spectator devices with the broadcasts. The spectating system receives indications of spectators' interactions with the broadcast content from the spectator devices, and provides indications of the interactions to the game systems according to the API.
    Type: Application
    Filed: June 30, 2015
    Publication date: January 5, 2017
    Applicant: AMAZON TECHNOLOGIES, INC.
    Inventors: HOK PENG LEUNG, DAVID HENDRIK VERFAILLIE, PATRICK GILMORE, ETHAN ZANE EVANS, MICHAEL ANTHONY WILLETTE, CHRISTOPHER PAUL DURY, COLLIN CHARLES DAVIS, RICHARD BANTEGUI, FRANCIS XAVIER SURJO-SUBAGIO, MICHAEL ANTHONY FRAZZINI, MICHAEL MARTIN GEORGE