Patents by Inventor Howard Cheng

Howard Cheng has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10114455
    Abstract: The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space. Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to “see” the player when not behind line-of-sight obstacles, and other advantages.
    Type: Grant
    Filed: July 8, 2015
    Date of Patent: October 30, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Howard Cheng, William C. Newman, Jr.
  • Publication number: 20170361224
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Application
    Filed: September 5, 2017
    Publication date: December 21, 2017
    Inventors: Genyo TAKEDA, Howard CHENG
  • Patent number: 9776083
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Grant
    Filed: November 10, 2014
    Date of Patent: October 3, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Howard Cheng
  • Patent number: 9418637
    Abstract: Methods, systems, and techniques for visual automatic transcription of music played on a musical keyboard instrument. The system receives a video input of the musical instrument being played. A transcribing application detects a keyboard section of a background frame of the video input by detecting a shape of the keyboard and the presence of keys in the shape. The keys are detected in the background image and the positional information and associated musical notes of each key is determined. A difference image is obtained by subtracting the background image from the current frame. A musical note is determined for the pressed key based on the positional information and associated musical notes of the keys in the background image.
    Type: Grant
    Filed: March 20, 2015
    Date of Patent: August 16, 2016
    Assignee: claVision Inc.
    Inventors: Mohammad Akbari, Howard Cheng
  • Publication number: 20150309571
    Abstract: The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space. Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to “see” the player when not behind line-of-sight obstacles, and other advantages.
    Type: Application
    Filed: July 8, 2015
    Publication date: October 29, 2015
    Inventors: Howard CHENG, William C. NEWMAN, JR.
  • Patent number: 9098112
    Abstract: The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space. Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to “see” the player when not behind line-of-sight obstacles, and other advantages.
    Type: Grant
    Filed: March 5, 2014
    Date of Patent: August 4, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Howard Cheng, William C. Newman, Jr.
  • Publication number: 20150062122
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Application
    Filed: November 10, 2014
    Publication date: March 5, 2015
    Inventors: Genyo TAKEDA, Howard CHENG
  • Patent number: 8913009
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space. Technology is used to determine aspects of the spatiality of the display devices in the physical world, and use the determined spatiality to affect the images displayed on the displays.
    Type: Grant
    Filed: June 3, 2011
    Date of Patent: December 16, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Howard Cheng
  • Patent number: 8896534
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Grant
    Filed: November 9, 2012
    Date of Patent: November 25, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Howard Cheng
  • Publication number: 20140184588
    Abstract: The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space. Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to “see” the player when not behind line-of-sight obstacles, and other advantages.
    Type: Application
    Filed: March 5, 2014
    Publication date: July 3, 2014
    Applicant: Nintendo Co., Ltd.
    Inventors: Howard CHENG, William C. NEWMAN, JR.
  • Patent number: 8704879
    Abstract: The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space. Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to “see” the player when not behind line-of-sight obstacles, and other advantages.
    Type: Grant
    Filed: September 10, 2010
    Date of Patent: April 22, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Howard Cheng, Cid Newman
  • Publication number: 20130063350
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Application
    Filed: November 9, 2012
    Publication date: March 14, 2013
    Applicant: Nintendo Co., Ltd.
    Inventors: Genyo TAKEDA, Howard CHENG
  • Patent number: 8339364
    Abstract: A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: December 25, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Howard Cheng
  • Patent number: 8277327
    Abstract: An inflatable air cushion or other type seat a person can sit on is instrumented with electronic input devices that can sense motion of the cushion and/or motion of the person's body. Such input devices provide inputs to a computer graphics system that dynamically generates a responsive scene on a real time display. The sensed motion can be used to generate a graphics simulation of horseback riding.
    Type: Grant
    Filed: January 15, 2009
    Date of Patent: October 2, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Junji Takamoto, Howard Cheng, Noboru Wakitani
  • Patent number: 8192285
    Abstract: A sports video game having a new and improved user interface that substantially increases the potential realism of the game uses a handheld controller that is able to sense its own position, orientation and/or motion and is affixed to a ball. The ball can be a model of a football that is provided with a depression that snugly accepts and retains the handheld controller. The handheld controller may sense motion, position and/or orientation of the ball and provide wireless inputs to a video game system. The video game system may process such inputs to provide a simulated sports action game play on a video display.
    Type: Grant
    Filed: February 9, 2009
    Date of Patent: June 5, 2012
    Assignee: Nintendo Co., Ltd
    Inventors: Howard Cheng, Shinji Yamamoto, Daisuke Kumazaki, Masahiko Nishimura, Junji Takamoto
  • Patent number: D674371
    Type: Grant
    Filed: July 26, 2010
    Date of Patent: January 15, 2013
    Assignee: Robert Bosch GmbH
    Inventors: Andrew P. Cho, J. Alan Weir, Paul Hatch, Carl Cepress, Hyung Seok Lee, Howard Cheng
  • Patent number: D817927
    Type: Grant
    Filed: April 26, 2016
    Date of Patent: May 15, 2018
    Assignee: Vizio Inc
    Inventors: Scott McManigal, Howard Cheng
  • Patent number: D818455
    Type: Grant
    Filed: April 26, 2016
    Date of Patent: May 22, 2018
    Assignee: Vizio, Inc
    Inventors: Scott McManigal, Howard Cheng
  • Patent number: D821351
    Type: Grant
    Filed: December 27, 2016
    Date of Patent: June 26, 2018
    Assignee: Vizio, Inc
    Inventors: Scott McManigal, Howard Cheng
  • Patent number: D830989
    Type: Grant
    Filed: December 27, 2016
    Date of Patent: October 16, 2018
    Assignee: Vizio, Inc.
    Inventors: Scott McManigal, Howard Cheng