Patents by Inventor I-Wei Huang

I-Wei Huang has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240168261
    Abstract: A photographing system lens assembly includes, in order from an object side to an image side: a first lens element, a second lens element, a third lens element and a fourth lens element. Each of the four lens elements has an object-side surface facing toward the object side and an image-side surface facing toward the image side. At least one surface of at least one lens element in the photographing system lens assembly has at least one inflection point. The first lens element has positive refractive power, the object-side surface of the first lens element is convex in a paraxial region thereof, and the image-side surface of the first lens element is convex in a paraxial region thereof. The object-side surface of the second lens element is concave in a paraxial region thereof. The image-side surface of the third lens element is concave in a paraxial region thereof.
    Type: Application
    Filed: March 10, 2023
    Publication date: May 23, 2024
    Applicant: LARGAN PRECISION CO., LTD.
    Inventors: Yu-Tai TSENG, Po-Wei CHEN, I-Hsuan CHEN, Hsin-Hsuan HUANG
  • Publication number: 20240144585
    Abstract: A computing device obtains an image depicting a face of a user. The computing device identifies facial features in the image and extracts characteristics of the facial features in the image. The computing device generates a two-dimensional (2D) face chart based on the facial feature characteristics. The computing device predicts a skin tone of the user's face depicted in the image of the user and changes color in a color map of a predefined three-dimensional (3D) model based on the predicted skin tone. The computing device selects a predefined environment map based on characteristics in the image depicting the face of the user and generates a target face image based on the predefined 3D model.
    Type: Application
    Filed: October 26, 2023
    Publication date: May 2, 2024
    Inventors: I-Ting SHEN, Yi-Wei LIN, Pei-Wen HUANG
  • Publication number: 20240113615
    Abstract: A Totem Pole PFC circuit includes at least one fast-switching leg, a slow-switching leg, and a control unit. Each fast-switching leg includes a fast-switching upper switch and a fast-switching lower switch. The slow-switching leg is coupled in parallel to the at least one fast-switching leg, and the slow-switching leg includes a slow-switching upper switch and a slow-switching lower switch. The control unit receives an AC voltage with a phase angle, and the control unit includes a current detection loop, a voltage detection loop, and a control loop. The control loop generates a second control signal assembly to respectively control the slow-switching upper switch and the slow-switching lower switch. The control loop controls the second control signal assembly to follow the phase angle, and dynamically adjusts a duty cycle of the second control signal assembly to turn on or turn off the slow-switching upper switch and the slow-switching lower switch.
    Type: Application
    Filed: February 22, 2023
    Publication date: April 4, 2024
    Inventors: Chun-Hao HUANG, Chun-Wei LIN, I-Hsiang SHIH, Ching-Nan WU, Jia-Wei YEH
  • Patent number: 11948896
    Abstract: A package structure is provided. The package structure includes a through substrate via structure, a first stacked die package structure, an underfill layer, and a package layer. The through substrate via structure is formed over a substrate. The first stacked die package structure is over the through substrate via structure, wherein the first stacked die package structure comprises a plurality of memory dies. The underfill layer is over the first stacked die package structure. the package layer is over the underfill layer, wherein the package layer has a protruding portion that extends below a top surface of the through substrate via structure.
    Type: Grant
    Filed: July 26, 2022
    Date of Patent: April 2, 2024
    Assignee: Taiwan Semiconductor Manufacturing Company, Ltd.
    Inventors: Tsung-Fu Tsai, Kung-Chen Yeh, I-Ting Huang, Shih-Ting Lin, Szu-Wei Lu
  • Publication number: 20240071818
    Abstract: A semiconductor device and method of fabricating the same include a substrate, a first epitaxial layer, a first protection layer, and a contact etching stop layer. The substrate includes a PMOS transistor region, and the first epitaxial layer is disposed on the substrate, within the PMOS transistor region. The first protection layer is disposed on the first epitaxial layer, covering surfaces of the first epitaxial layer. The contact etching stop layer is disposed on the first protection layer and the substrate, wherein a portion of the first protection layer is exposed from the contact etching stop layer.
    Type: Application
    Filed: September 22, 2022
    Publication date: February 29, 2024
    Applicant: UNITED MICROELECTRONICS CORP.
    Inventors: I-Wei Chi, Te-Chang Hsu, Yao-Jhan Wang, Meng-Yun Wu, Chun-Jen Huang
  • Patent number: 10751610
    Abstract: A video game may utilize mobile device location information in providing game rewards for a video game to game players. In some embodiments the video game is played on the mobile device. In some embodiments the video game is played on a non-mobile device, for example a game console. In some embodiments the mobile device is a smart phone, and in some embodiments the mobile device is a simple near field communication device.
    Type: Grant
    Filed: August 29, 2017
    Date of Patent: August 25, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Alfred Leyland, I-Wei Huang
  • Publication number: 20190060743
    Abstract: A video game may utilize mobile device location information in providing game rewards for a video game to game players. In some embodiments the video game is played on the mobile device. In some embodiments the video game is played on a non-mobile device, for example a game console. In some embodiments the mobile device is a smart phone, and in some embodiments the mobile device is a simple near field communication device.
    Type: Application
    Filed: August 29, 2017
    Publication date: February 28, 2019
    Inventors: Robert Alfred Leyland, I-Wei Huang
  • Patent number: 10086264
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: November 20, 2014
    Date of Patent: October 2, 2018
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: 9937417
    Abstract: A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: October 10, 2012
    Date of Patent: April 10, 2018
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, I-Wei Huang
  • Patent number: 9827502
    Abstract: A video game includes a component that senses the presence and identity of proximate toys. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein said effects are activated when the toy is proximate the gaming platform or a peripheral to the gaming platform. Effects may also be activated based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: January 26, 2012
    Date of Patent: November 28, 2017
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: 9474961
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: February 25, 2016
    Date of Patent: October 25, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: 9403096
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: February 23, 2016
    Date of Patent: August 2, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: 9393492
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: February 22, 2016
    Date of Patent: July 19, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: 9381439
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: September 30, 2015
    Date of Patent: July 5, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Publication number: 20160166924
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Application
    Filed: February 25, 2016
    Publication date: June 16, 2016
    Inventors: Robert Leyland, I-Wei Huang
  • Publication number: 20160166927
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Application
    Filed: February 22, 2016
    Publication date: June 16, 2016
    Inventors: Robert Leyland, I-Wei Huang
  • Publication number: 20160166933
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Application
    Filed: February 23, 2016
    Publication date: June 16, 2016
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: D1024051
    Type: Grant
    Filed: August 10, 2021
    Date of Patent: April 23, 2024
    Assignee: Acer Incorporated
    Inventors: Hui-Jung Huang, Hong-Kuan Li, I-Lun Li, Ling-Mei Kuo, Kuan-Ju Chen, Fang-Ying Huang, Kai-Hung Huang, Szu-Wei Yang, Kai-Teng Cheng
  • Patent number: D1024054
    Type: Grant
    Filed: February 14, 2022
    Date of Patent: April 23, 2024
    Assignee: Acer Incorporated
    Inventors: I-Lun Li, Kai-Teng Cheng, Szu-Wei Yang, Fang-Ying Huang
  • Patent number: D1024995
    Type: Grant
    Filed: May 31, 2021
    Date of Patent: April 30, 2024
    Assignee: Acer Incorporated
    Inventors: I-Lun Li, Szu-Wei Yang, Fang-Ying Huang