Patents by Inventor Ignacio Pintos Magdalena
Ignacio Pintos Magdalena has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11850513Abstract: A computer implemented method of controlling a user interface of a computer device which is responsive to user engagement with displayed player objects on the interface. The method comprises steps implemented by computer executable code (executed by one or more hardware processors on the computer device) and encompassing, but not limited to, displaying a game area with a number of game objects in a static player graph as well as providing a player object which can be selected to target and shoot game objects in response to player behaviour or to contribute directly to a game objective. A boost action is triggered when game objective is fulfilled.Type: GrantFiled: April 10, 2022Date of Patent: December 26, 2023Assignee: KING.COM LTD.Inventor: Ignacio Pintos Magdalena
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Publication number: 20220226729Abstract: A computer implemented method of controlling a user interface of a computer device which is responsive to user engagement with displayed player objects on the interface. The method comprises steps implemented by computer executable code (executed by one or more hardware processors on the computer device) and encompassing, but not limited to, displaying a game area with a number of game objects in a static player graph as well as providing a player object which can be selected to target and shoot game objects in response to player behaviour or to contribute directly to a game objective. A boost action is triggered when game objective is fulfilled.Type: ApplicationFiled: April 10, 2022Publication date: July 21, 2022Inventor: Ignacio Pintos MAGDALENA
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Patent number: 11305192Abstract: A computer implemented method of controlling a user interface of a computer device which is responsive to user engagement with displayed player objects on the interface. The method comprises steps implemented by computer executable code (executed by one or more hardware processors on the computer device) and encompassing, but not limited to, displaying a game area with a number of game objects in a static player graph as well as providing a player object which can be selected to target and shoot game objects in response to player behaviour or to contribute directly to a game objective. A boost action is triggered when game objective is fulfilled.Type: GrantFiled: June 25, 2019Date of Patent: April 19, 2022Assignee: KING.COM LTD.Inventor: Ignacio Pintos Magdalena
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Patent number: 10795534Abstract: A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.Type: GrantFiled: July 29, 2019Date of Patent: October 6, 2020Assignee: KING.COM LTD.Inventors: Ignacio Pintos Magdalena, Patrik Swartz
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Publication number: 20190351324Abstract: A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.Type: ApplicationFiled: July 29, 2019Publication date: November 21, 2019Inventors: Ignacio Pintos MAGDALENA, Patrik SWARTZ
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Publication number: 20190308101Abstract: A computer implemented method of controlling a user interface of a computer device which is responsive to user engagement with displayed player objects on the interface. The method comprises steps implemented by computer executable code (executed by one or more hardware processors on the computer device) and encompassing, but not limited to, displaying a game area with a number of game objects in a static player graph as well as providing a player object which can be selected to target and shoot game objects in response to player behaviour or to contribute directly to a game objective. A boost action is triggered when game objective is fulfilled.Type: ApplicationFiled: June 25, 2019Publication date: October 10, 2019Inventor: Ignacio Pintos MAGDALENA
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Patent number: 10363485Abstract: A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.Type: GrantFiled: January 2, 2018Date of Patent: July 30, 2019Assignee: KING.COM LTD.Inventors: Ignacio Pintos Magdalena, Patrik Swartz
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Patent number: 10335681Abstract: A computer implemented method of controlling a user interface of a computer device which is responsive to user engagement with displayed player objects on the interface. The method comprises steps implemented by computer executable code (executed by one or more hardware processors on the computer device) and encompassing, but not limited to, displaying a game area with a number of game objects in a static player graph as well as providing a player object which can be selected to target and shoot game objects in response to player behavior or to contribute directly to a game objective. A boost action is triggered when game objective is fulfilled.Type: GrantFiled: April 25, 2017Date of Patent: July 2, 2019Assignee: KING.COM LTD.Inventor: Ignacio Pintos Magdalena
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Publication number: 20180117467Abstract: A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.Type: ApplicationFiled: January 2, 2018Publication date: May 3, 2018Inventors: Ignacio Pintos MAGDALENA, Patrik SWARTZ
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Patent number: 9855501Abstract: A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.Type: GrantFiled: April 23, 2015Date of Patent: January 2, 2018Assignee: KING.COM LTD.Inventors: Ignacio Pintos Magdalena, Patrik Swartz
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Publication number: 20170304729Abstract: A computer implemented method of controlling a user interface of a computer device which is responsive to user engagement with displayed player objects on the interface. The method comprises steps implemented by computer executable code (executed by one or more hardware processors on the computer device) and encompassing, but not limited to, displaying a game area with a number of game objects in a static player graph as well as providing a player object which can be selected to target and shoot game objects in response to player behaviour or to contribute directly to a game objective. A boost action is triggered when game objective is fulfilled.Type: ApplicationFiled: April 25, 2017Publication date: October 26, 2017Inventor: Ignacio Pintos MAGDALENA
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Patent number: 9766768Abstract: A method of controlling a user interface having a display area comprising a plurality of game objects. The user interface also displays at least one other object, such as, for example, a displayed score. In a situation where the object at least partially overlay and at least partially obscures at least one of the game objects, then in response to a trigger condition a display characteristic of the object is modified to improve visibility of the at least one displayed game object. The trigger condition is, in one example, detecting user input associated with the at least one game object. The display characteristic of the object is, in one example, a transparency factor of the object. Therefore, it can be ensured that elements or information can be made visible to a user, as required.Type: GrantFiled: April 23, 2014Date of Patent: September 19, 2017Assignee: KING.COM LIMITEDInventors: Patrik Swartz, Ignacio Pintos Magdalena
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Publication number: 20170043251Abstract: A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.Type: ApplicationFiled: April 23, 2015Publication date: February 16, 2017Inventors: Ignacio Pintos MAGDALENA, Patrik SWARTZ
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Publication number: 20150309666Abstract: A method of controlling a user interface responsive to user input with a display area comprising a plurality of game object positions on said interface, the method comprising the following implemented by at least one processor of a device in communication with said interface and at least one memory: displaying an area having a plurality of game objects displayed at said game object positions, displaying at least one first object having one or more display characteristics in a first area of said displayed area overlaying at least partially at least one displayed game object on said area, detecting a trigger event associated with said first area, modifying said one or more display characteristics of said first object in dependence on detection of said trigger event, and displaying said first object in said first area with said modified characteristic.Type: ApplicationFiled: April 23, 2014Publication date: October 29, 2015Inventors: Patrik Swartz, Ignacio Pintos Magdalena