Patents by Inventor Iuri Frosio

Iuri Frosio has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11989642
    Abstract: In various examples, historical trajectory information of objects in an environment may be tracked by an ego-vehicle and encoded into a state feature. The encoded state features for each of the objects observed by the ego-vehicle may be used—e.g., by a bi-directional long short-term memory (LSTM) network—to encode a spatial feature. The encoded spatial feature and the encoded state feature for an object may be used to predict lateral and/or longitudinal maneuvers for the object, and the combination of this information may be used to determine future locations of the object. The future locations may be used by the ego-vehicle to determine a path through the environment, or may be used by a simulation system to control virtual objects—according to trajectories determined from the future locations—through a simulation environment.
    Type: Grant
    Filed: September 26, 2022
    Date of Patent: May 21, 2024
    Assignee: NVIDIA Corporation
    Inventors: Ruben Villegas, Alejandro Troccoli, Iuri Frosio, Stephen Tyree, Wonmin Byeon, Jan Kautz
  • Patent number: 11977386
    Abstract: Techniques to generate driving scenarios for autonomous vehicles characterize a path in a driving scenario according to metrics such as narrowness and effort. Nodes of the path are assigned a time for action to avoid collision from the node. The generated scenarios may be simulated in a computer.
    Type: Grant
    Filed: November 18, 2022
    Date of Patent: May 7, 2024
    Assignee: NVIDIA CORP.
    Inventors: Siva Kumar Sastry Hari, Iuri Frosio, Zahra Ghodsi, Anima Anandkumar, Timothy Tsai, Stephen W. Keckler, Alejandro Troccoli
  • Publication number: 20230325670
    Abstract: A technique for dynamically configuring and executing an augmented neural network in real-time according to performance constraints also maintains the legacy neural network execution path. A neural network model that has been trained for a task is augmented with low-compute “shallow” phases paired with each legacy phase and the legacy phases of the neural network model are held constant (e.g., unchanged) while the shallow phases are trained. During inference, one or more of the shallow phases can be selectively executed in place of the corresponding legacy phase. Compared with the legacy phases, the shallow phases are typically less accurate, but have reduced latency and consume less power. Therefore, processing using one or more of the shallow phases in place of one or more of the legacy phases enables the augmented neural network to dynamically adapt to changes in the execution environment (e.g., processing load or performance requirement).
    Type: Application
    Filed: August 18, 2022
    Publication date: October 12, 2023
    Inventors: Jason Lavar Clemons, Stephen W. Keckler, Iuri Frosio, Jose Manuel Alvarez Lopez, Maying Shen
  • Publication number: 20230088912
    Abstract: In various examples, historical trajectory information of objects in an environment may be tracked by an ego-vehicle and encoded into a state feature. The encoded state features for each of the objects observed by the ego-vehicle may be used—e.g., by a bi-directional long short-term memory (LSTM) network—to encode a spatial feature. The encoded spatial feature and the encoded state feature for an object may be used to predict lateral and/or longitudinal maneuvers for the object, and the combination of this information may be used to determine future locations of the object. The future locations may be used by the ego-vehicle to determine a path through the environment, or may be used by a simulation system to control virtual objects—according to trajectories determined from the future locations—through a simulation environment.
    Type: Application
    Filed: September 26, 2022
    Publication date: March 23, 2023
    Inventors: Ruben Villegas, Alejandro Troccoli, Iuri Frosio, Stephen Tyree, Wonmin Byeon, Jan Kautz
  • Publication number: 20230079196
    Abstract: Techniques to generate driving scenarios for autonomous vehicles characterize a path in a driving scenario according to metrics such as narrowness and effort. Nodes of the path are assigned a time for action to avoid collision from the node. The generated scenarios may be simulated in a computer.
    Type: Application
    Filed: November 18, 2022
    Publication date: March 16, 2023
    Applicant: NVIDIA Corp.
    Inventors: Siva Kumar Sastry Hari, Iuri Frosio, Zahra Ghodsi, Anima Anandkumar, Timothy Tsai, Stephen W. Keckler, Alejandro Troccoli
  • Patent number: 11550325
    Abstract: Techniques to generate driving scenarios for autonomous vehicles characterize a path in a driving scenario according to metrics such as narrowness and effort. Nodes of the path are assigned a time for action to avoid collision from the node. The generated scenarios may be simulated in a computer.
    Type: Grant
    Filed: June 10, 2020
    Date of Patent: January 10, 2023
    Assignee: NVIDIA CORP.
    Inventors: Siva Kumar Sastry Hari, Iuri Frosio, Zahra Ghodsi, Anima Anandkumar, Timothy Tsai, Stephen W. Keckler, Alejandro Troccoli
  • Publication number: 20220398283
    Abstract: A method for performing a Tree-Search (TS) on an environment is provided. The method comprises generating a tree for a current state of the environment based on a TS policy, determining a corrected TS policy, and determining an action to apply to the environment based on the corrected TS policy. The tree comprises a plurality of nodes including a root node among the plurality of nodes corresponding to the current state of the environment. Each node other than the root node among the plurality of nodes corresponding to an estimated future state of the environment. The plurality of nodes in the tree are connected by a plurality of edges. Each edge among the plurality of edges is associated with an action causing a transition from a first state to a different sate of the environment.
    Type: Application
    Filed: May 25, 2022
    Publication date: December 15, 2022
    Inventors: Shie Mannor, Assaf Joseph Hallak, Gal Dalal, Steven Tarence Dalton, Iuri Frosio, Gal Chechik
  • Patent number: 11514293
    Abstract: In various examples, historical trajectory information of objects in an environment may be tracked by an ego-vehicle and encoded into a state feature. The encoded state features for each of the objects observed by the ego-vehicle may be used—e.g., by a bi-directional long short-term memory (LSTM) network—to encode a spatial feature. The encoded spatial feature and the encoded state feature for an object may be used to predict lateral and/or longitudinal maneuvers for the object, and the combination of this information may be used to determine future locations of the object. The future locations may be used by the ego-vehicle to determine a path through the environment, or may be used by a simulation system to control virtual objects—according to trajectories determined from the future locations—through a simulation environment.
    Type: Grant
    Filed: September 9, 2019
    Date of Patent: November 29, 2022
    Assignee: NVIDIA Corporation
    Inventors: Ruben Villegas, Alejandro Troccoli, Iuri Frosio, Stephen Tyree, Wonmin Byeon, Jan Kautz
  • Patent number: 11390301
    Abstract: Techniques to characterize driving scenarios for autonomous vehicles characterize a path in a driving scenario according to metrics such as narrowness and effort. The scenarios may be characterized using a tree-based or tensor-based approach.
    Type: Grant
    Filed: June 10, 2020
    Date of Patent: July 19, 2022
    Assignee: NVIDIA Corp.
    Inventors: Siva Kumar Sastry Hari, Iuri Frosio, Zahra Ghodsi, Anima Anandkumar, Timothy Tsai, Stephen W. Keckler
  • Publication number: 20220180173
    Abstract: Apparatuses, systems, and techniques to detect cheating in a computer game. In at least one embodiment, one or more circuits use one or more neural networks to detect cheating by one or more users of a computer game based, at least in part, on one or more images generated by the computer game.
    Type: Application
    Filed: December 7, 2020
    Publication date: June 9, 2022
    Inventors: Aditya Jonnalagadda, Iuri Frosio, Joohwan Kim, Seth Schneider
  • Publication number: 20210389769
    Abstract: Techniques to generate driving scenarios for autonomous vehicles characterize a path in a driving scenario according to metrics such as narrowness and effort. Nodes of the path are assigned a time for action to avoid collision from the node. The generated scenarios may be simulated in a computer.
    Type: Application
    Filed: June 10, 2020
    Publication date: December 16, 2021
    Applicant: NVIDIA Corp.
    Inventors: Siva Kumar Sastry Hari, Iuri Frosio, Zahra Ghodsi, Anima Anandkumar, Timothy Tsai, Stephen W. Keckler, Alejandro Troccoli
  • Publication number: 20210387643
    Abstract: Techniques to characterize driving scenarios for autonomous vehicles characterize a path in a driving scenario according to metrics such as narrowness and effort. The scenarios may be characterized using a tree-based or tensor-based approach.
    Type: Application
    Filed: June 10, 2020
    Publication date: December 16, 2021
    Applicant: NVIDIA Corp.
    Inventors: Siva Kumar Sastry Hari, Iuri Frosio, Zahra Ghodsi, Anima Anandkumar, Timothy Tsai, Stephen W. Keckler
  • Publication number: 20210132688
    Abstract: Apparatuses, systems, and techniques are presented to modify media content using inferred attention. In at least one embodiment, a network is trained to predict a gaze of one or more users on one or more image features based, at least in part, on one or more prior gazes of the one or more users, wherein the prediction is to be used to modify at least one of the one or more image features.
    Type: Application
    Filed: October 31, 2019
    Publication date: May 6, 2021
    Inventors: Joohwan Kim, Josef Spjut, Iuri Frosio, Orazio Gallo, Ekta Prashnani
  • Publication number: 20210124353
    Abstract: Sensors measure information about actors or other objects near an object, such as a vehicle or robot, to be maneuvered. Sensor data is used to determine a sequence of possible actions for the maneuverable object to achieve a determined goal. For each possible action to be considered, one or more probable reactions of the nearby actors or objects are determined. This can take the form of a decision tree in some embodiments, with alternative levels of nodes corresponding to possible actions of the present object and probable reactive actions of one or more other vehicles or actors. Machine learning can be used to determine the probabilities, as well as to project out the options along the paths of the decision tree including the sequences. A value function is used to generate a value for each considered sequence, or path, and a path having a highest value is selected for use in determining how to navigate the object.
    Type: Application
    Filed: January 4, 2021
    Publication date: April 29, 2021
    Inventors: Bill Dally, Stephen Tyree, Iuri Frosio, Alejandro Troccoli
  • Publication number: 20200249674
    Abstract: Sensors measure information about actors or other objects near an object, such as a vehicle or robot, to be maneuvered. Sensor data is used to determine a sequence of possible actions for the maneuverable object to achieve a determined goal. For each possible action to be considered, one or more probable reactions of the nearby actors or objects are determined. This can take the form of a decision tree in some embodiments, with alternative levels of nodes corresponding to possible actions of the present object and probable reactive actions of one or more other vehicles or actors. Machine learning can be used to determine the probabilities, as well as to project out the options along the paths of the decision tree including the sequences. A value function is used to generate a value for each considered sequence, or path, and a path having a highest value is selected for use in determining how to navigate the object.
    Type: Application
    Filed: February 5, 2019
    Publication date: August 6, 2020
    Inventors: Bill Dally, Stephen Tyree, Iuri Frosio, Alejandro Troccoli
  • Publication number: 20200226461
    Abstract: One embodiment of a method includes adjusting a plurality of hyperparameters corresponding to a plurality of neural networks trained asynchronously relative to each other using a plurality of computer systems. The method further includes asynchronously measuring one or more performance metrics associated with the plurality of neural networks being trained. The method further includes ceasing the adjusting of the plurality of hyperparameters corresponding to one or more of the plurality of neural networks if the one or more performance metrics associated with the one or more of the plurality of neural networks are below a threshold.
    Type: Application
    Filed: January 15, 2019
    Publication date: July 16, 2020
    Inventors: Greg HEINRICH, Iuri FROSIO
  • Publication number: 20200082248
    Abstract: In various examples, historical trajectory information of objects in an environment may be tracked by an ego-vehicle and encoded into a state feature. The encoded state features for each of the objects observed by the ego-vehicle may be used—e.g., by a bi-directional long short-term memory (LSTM) network—to encode a spatial feature. The encoded spatial feature and the encoded state feature for an object may be used to predict lateral and/or longitudinal maneuvers for the object, and the combination of this information may be used to determine future locations of the object. The future locations may be used by the ego-vehicle to determine a path through the environment, or may be used by a simulation system to control virtual objects—according to trajectories determined from the future locations—through a simulation environment.
    Type: Application
    Filed: September 9, 2019
    Publication date: March 12, 2020
    Inventors: Ruben Villegas, Alejandro Troccoli, Iuri Frosio, Stephen Tyree, Wonmin Byeon, Jan Kautz
  • Patent number: 10311589
    Abstract: One embodiment of the present invention sets forth a technique for estimating a head pose of a user. The technique includes acquiring depth data associated with a head of the user and initializing each particle included in a set of particles with a different candidate head pose. The technique further includes performing one or more optimization passes that include performing at least one iterative closest point (ICP) iteration for each particle and performing at least one particle swarm optimization (PSO) iteration. Each ICP iteration includes rendering the three-dimensional reference model based on the candidate head pose associated with the particle and comparing the three-dimensional reference model to the depth data. Each PSO iteration comprises updating a global best head pose associated with the set of particles and modifying at least one candidate head pose. The technique further includes modifying a shape of the three-dimensional reference model based on depth data.
    Type: Grant
    Filed: November 27, 2017
    Date of Patent: June 4, 2019
    Assignee: NVIDIA CORPORATION
    Inventors: Gregory P. Meyer, Shalini Gupta, Iuri Frosio, Nagilla Dikpal Reddy, Jan Kautz
  • Patent number: 10192525
    Abstract: A system, method and computer program product are provided for generating one or more values for a signal patch using neighboring patches collected based on a distance dynamically computed from a noise distribution of the signal patch. In use, a reference patch is identified from a signal, and a reference distance is computed based on a noise distribution in the reference patch. Neighbor patches are then collected from the signal based on the computed reference distance from the reference patch. Further, the collected neighbor patches are processed with the reference patch to generate one or more values for the reference patch.
    Type: Grant
    Filed: January 31, 2017
    Date of Patent: January 29, 2019
    Assignee: NVIDIA CORPORATION
    Inventors: Iuri Frosio, Jan Kautz
  • Patent number: 9934153
    Abstract: A patch memory system for accessing patches from a memory is disclosed. A patch is an abstraction that refers to a contiguous, array of data that is a subset of an N-dimensional array of data. The patch memory system includes a tile cache, and is configured to fetch data associated with a patch by determining one or more tiles associated with an N-dimensional array of data corresponding to the patch, and loading data for the one or more tiles from the memory into the tile cache. The N-dimensional array of data may be a two-dimensional (2D) digital image comprising a plurality of pixels. A patch of the 2D digital image may refer to a 2D subset of the image.
    Type: Grant
    Filed: June 30, 2015
    Date of Patent: April 3, 2018
    Assignee: NVIDIA Corporation
    Inventors: Jason Lavar Clemons, Chih-Chi Cheng, Daniel Robert Johnson, Stephen William Keckler, Iuri Frosio, Yun-Ta Tsai