Patents by Inventor Ivan Mikhnevich

Ivan Mikhnevich has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9610504
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Grant
    Filed: March 13, 2013
    Date of Patent: April 4, 2017
    Assignee: Wargaming.net Limited
    Inventors: Victor Kislyi, Ivan Mikhnevich
  • Patent number: 9255187
    Abstract: A method of drying hydrolytic lignin is provided. The hydrolytic lignin may be dried using a pre-drying step, followed by an additional drying step in a drying apparatus. The dry hydrolytic lignin powder may have a moisture content of below 30%.
    Type: Grant
    Filed: August 30, 2013
    Date of Patent: February 9, 2016
    Assignee: Synergy Horizon Limited
    Inventors: Ivan Mikhnevich, Mikhail Zhalezniak, Nikolay Asadchenko, Yury Dashchuk
  • Patent number: 9120902
    Abstract: A method of drying hydrolytic lignin is provided. The hydrolytic lignin may be dried using a pre-drying step, followed by an additional drying step in a drying apparatus. The dry hydrolytic lignin powder may have a moisture content of below 30%.
    Type: Grant
    Filed: February 19, 2014
    Date of Patent: September 1, 2015
    Assignee: Synergy Horizon Limited
    Inventors: Ivan Mikhnevich, Mikhail Zhalezniak, Nikolay Asadchenko, Yury Dashchuk
  • Patent number: 8870644
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Grant
    Filed: September 16, 2013
    Date of Patent: October 28, 2014
    Assignee: Wargaming.net LLP
    Inventors: Victor Kislyi, Ivan Mikhnevich
  • Publication number: 20140275499
    Abstract: A method of drying hydrolytic lignin is provided. The hydrolytic lignin may be dried using a pre-drying step, followed by an additional drying step in a drying apparatus. The dry hydrolytic lignin powder may have a moisture content of below 30%.
    Type: Application
    Filed: August 30, 2013
    Publication date: September 18, 2014
    Applicant: Synergy Horizon Limited
    Inventors: Ivan Mikhnevich, Mikhail Zhalezniak, Nikolay Asadchenko, Yury Dashchuk
  • Publication number: 20140275500
    Abstract: A method of drying hydrolytic lignin is provided. The hydrolytic lignin may be dried using a pre-drying step, followed by an additional drying step in a drying apparatus. The dry hydrolytic lignin powder may have a moisture content of below 30%.
    Type: Application
    Filed: February 19, 2014
    Publication date: September 18, 2014
    Applicant: Synergy Horizon Limited
    Inventors: Ivan Mikhnevich, Mikhail Zhalezniak, Nikolay Asadchenko, Yury Dashchuk
  • Patent number: 8708802
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Grant
    Filed: November 14, 2013
    Date of Patent: April 29, 2014
    Assignee: Wargaming.net LLP
    Inventors: Victor Kislyi, Ivan Mikhnevich
  • Publication number: 20140073408
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Application
    Filed: November 14, 2013
    Publication date: March 13, 2014
    Applicant: Wargaming.net LLP
    Inventors: Victor Kislyi, Ivan Mikhnevich
  • Publication number: 20140018152
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Application
    Filed: September 16, 2013
    Publication date: January 16, 2014
    Applicant: Wargaming.net, LLP
    Inventors: Victor Kislyi, Ivan Mikhnevich
  • Publication number: 20130310181
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Application
    Filed: March 13, 2013
    Publication date: November 21, 2013
    Applicant: Wargaming.net, LLP
    Inventors: Victor Kislyi, Ivan Mikhnevich
  • Patent number: 8425330
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Grant
    Filed: May 16, 2012
    Date of Patent: April 23, 2013
    Assignee: Wargaming.net, LLC
    Inventors: Victor Kislyi, Ivan Mikhnevich