Patents by Inventor Jacob P. Stine
Jacob P. Stine has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20190299089Abstract: In methods and apparatuses for reducing latency in graphics processing inputs are received and a first set of frames is generated and stored. Once all of the frames in the first set of frames have been produced, they may be delivered to a GPU. Each frame is then rendered by the GPU. a latency increase resulting from storing the first set of frames is less than a decrease in overall latency resulting from avoiding thread stalls due to the GPU running out of frames to process. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: ApplicationFiled: June 18, 2019Publication date: October 3, 2019Inventors: Jacob P. Stine, Victor Octav Suba Miura
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Publication number: 20190270007Abstract: Pre-translated code for an emulated application may be retrieved and executed to translate data from the emulated application into a form compatible with the client device before receiving a request for the emulated application from the client device. The translated data may be delivered to the client device platform over a network after receiving the request for the emulated application from the client device.Type: ApplicationFiled: May 17, 2019Publication date: September 5, 2019Inventors: Jacob P. Stine, Victor Octav Suba Miura, Brian Michael Christopher Watson, Nicholas J. Cardell
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Publication number: 20190255443Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a current program counter value to a predetermined value and comparing a stored instruction in an instruction storage location to a predetermined instruction when the current program counter value matches the predetermined counter value. The one or more trophies are assigned to a user account that is associated with the user when the current program counter value matches the predetermined value and the instruction in the instruction storage location matches the predetermined instruction.Type: ApplicationFiled: February 20, 2019Publication date: August 22, 2019Inventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
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Patent number: 10350485Abstract: Aspects of the present disclosure describe methods and apparatuses for improving efficiency in emulation. An emulated CPU receives inputs and generates a first set of frames. The frames are stored in a buffer on the emulator. Once all of the frames in the first set of frames have been produced, the contents of the buffer may be delivered to an emulated GPU. Each frame is then rendered by the emulated GPU. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: GrantFiled: December 11, 2017Date of Patent: July 16, 2019Assignee: Sony Interactive Entertainment Inc.Inventors: Jacob P. Stine, Victor Octav Suba Mirua
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Patent number: 10293251Abstract: Pre-translated code for an emulated application may be retrieved and executed to translate data from the emulated application into a form compatible with the client device before receiving a request for the emulated application from the client device. The translated data may be delivered to the client device platform over a network after receiving the request for the emulated application from the client device.Type: GrantFiled: July 1, 2017Date of Patent: May 21, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Jacob P. Stine, Victor Octav Suba Miura, Brian Michael Christopher Watson, Nicholas J. Cardell
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Publication number: 20190099680Abstract: A snapshot of a game may be generated by a client. At some point, a suspension request is delivered to a computer system. Once the suspension request is received, the computer system will suspend the emulated title. The computer system generates a snapshot of the game by recording the current state of all devices being emulated. The snapshot is then delivered to the client. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: ApplicationFiled: March 27, 2018Publication date: April 4, 2019Inventors: Jacob P. Stine, Brian Michael Christopher Watson, Victor Octav Suba Miura, Nicholas J. Cardell
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Publication number: 20190066699Abstract: A method and device for accelerated audio processing in a streaming environment. The method comprises receiving a streaming audio asset, locating a position to ignore processing of an audio block of the streaming audio asset, ignoring the audio block, compensating for the ignored audio block and playing the compensated audio on an audio device.Type: ApplicationFiled: August 31, 2017Publication date: February 28, 2019Inventors: Geoffrey Piers Robert Norton, Jacob P. Stine, Takayuki Kazama, Dmitri Tolstov
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Patent number: 10213693Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a current program counter value to a predetermined value and comparing a stored instruction in an instruction storage location to a predetermined instruction when the current program counter value matches the predetermined counter value. The one or more trophies are assigned to a user account that is associated with the user when the current program counter value matches the predetermined value and the instruction in the instruction storage location matches the predetermined instruction.Type: GrantFiled: December 1, 2016Date of Patent: February 26, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
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Publication number: 20180357149Abstract: An emulator handles problematic target code blocks by evaluating target system code for problematic target code blocks and bypassing translation of such blocks, in some cases selecting alternative host code for a problematic block. Non-problematic portions of the target system code are translated into corresponding portions of host system code, which are inserted into an execution stream. Alternative host system code may also be inserted into the execution stream.Type: ApplicationFiled: June 12, 2017Publication date: December 13, 2018Applicant: Sony Interactive Entertainment Inc.Inventors: Geoffrey Piers Robert Norton, Jacob P. Stine, Takayuki Kazama, Dmitri Tolstov
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Publication number: 20180341531Abstract: Selective acceleration of emulation of programs written for a legacy computer system on a more modern computer system is disclosed. The host system processes emulated program assets that are synchronized with host outputs. When a reduced need for synchronization between the emulated program assets and a host output is detected, synchronization of processing of emulated program assets and the host output is unlocked and the host system accelerates processing of the emulated program assets for which the synchronization has been unlocked.Type: ApplicationFiled: May 26, 2017Publication date: November 29, 2018Applicant: Sony Interactive Entertainment Inc.Inventors: Dmitri Tolstov, Jacob P. Stine, Geoffrey Piers Robert Norton, Takayuki Kazama
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Patent number: 10133655Abstract: An emulator handles problematic target code blocks by evaluating target system code for problematic target code blocks and bypassing translation of such blocks, in some cases selecting alternative host code for a problematic block. Non-problematic portions of the target system code are translated into corresponding portions of host system code, which are inserted into an execution stream. Alternative host system code may also be inserted into the execution stream.Type: GrantFiled: June 12, 2017Date of Patent: November 20, 2018Assignee: Sony Interactive Entertainment Inc.Inventors: Geoffrey Piers Robert Norton, Jacob P. Stine, Takayuki Kazama, Dmitri Tolstov
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Publication number: 20180099216Abstract: Aspects of the present disclosure describe methods and apparatuses for improving efficiency in emulation. An emulated CPU receives inputs and generates a first set of frames. The frames are stored in a buffer on the emulator. Once all of the frames in the first set of frames have been produced, the contents of the buffer may be delivered to an emulated GPU. Each frame is then rendered by the emulated GPU. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: ApplicationFiled: December 11, 2017Publication date: April 12, 2018Applicant: Sony Interactive Entertainment Inc.Inventors: Jacob P. Stine, Victor Octav Suba Miura
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Patent number: 9925468Abstract: A snapshot of an emulated game may be generated by a client. At some point during the emulation of the emulated game, a snapshot initiator delivers a suspension request to an emulator. Once the suspension request is received, the emulator will suspend the emulated title. The emulator generates a snapshot of the emulated game by recording the current state of all devices being emulated. The snapshot is then delivered to the client. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: GrantFiled: March 8, 2013Date of Patent: March 27, 2018Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Jacob P. Stine, Brian Michael Christopher Watson, Victor Octav Suba Miura, Nicholas J. Cardell
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Patent number: 9849372Abstract: Aspects of the present disclosure describe methods and apparatuses for improving efficiency in emulation. An emulated CPU receives inputs and generates a first set of frames. The frames are stored in a buffer on the emulator. Once all of the frames in the first set of frames have been produced, the contents of the buffer may be delivered to an emulated GPU. Each frame is then rendered by the emulated GPU. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: GrantFiled: September 28, 2012Date of Patent: December 26, 2017Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Jacob P. Stine, Victor Octav Suba Miura
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Publication number: 20170312639Abstract: A starting location for the mini-game is chosen in the legacy game state. A snapshot is generated of that location. Once the snapshot is taken, trigger events are identified. Triggers corresponding to the trigger events are identified. A mini-game script is generated using the snapshot and triggers. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: ApplicationFiled: July 14, 2017Publication date: November 2, 2017Applicant: Sony Interactive Entertainment Inc.Inventors: Brian Michael Christopher Watson, Victor Octav Suba Miura, Jacob P. Stine, Nicholas J. Cardell
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Publication number: 20170312640Abstract: A starting location for the mini-game is chosen in the legacy game state. A snapshot is generated of that location. Once the snapshot is taken, trigger events are identified. Triggers corresponding to the trigger events are identified. A mini-game script is generated using the snapshot and triggers. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: ApplicationFiled: July 14, 2017Publication date: November 2, 2017Applicant: Sony Interactive Entertainment Inc.Inventors: Brian Michael Christopher Watson, Victor Octav Suba Miura, Jacob P. Stine, Nicholas J. Cardell
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Publication number: 20170296915Abstract: Pre-translated code for an emulated application may be retrieved and executed to translate data from the emulated application into a form compatible with the client device before receiving a request for the emulated application from the client device.Type: ApplicationFiled: July 1, 2017Publication date: October 19, 2017Inventors: Jacob P. Stine, Victor Octav Suba Miura, Brian Michael Christopher Watson, Nicholas J. Cardell
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Patent number: 9717989Abstract: Embodiments of the present invention describe the addition of a haptic response to legacy games that were not originally programed to support haptics. The haptic capabilities may be added to the legacy game while it is being emulated by an emulator. The emulator is designed to generate a haptic stimulus that may be sent to the client device platform when a haptic trigger is present in the legacy game. The client device platform may then use the haptic stimulus to generate a haptic response. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: GrantFiled: March 8, 2013Date of Patent: August 1, 2017Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Victor Octav Suba Miura, Brian Michael Christopher Watson, Jacob P. Stine, Nicholas J. Cardell
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Patent number: 9707476Abstract: A starting location for the mini-game is chosen in the legacy game state. A snapshot is generated of that location. Once the snapshot is taken, trigger events are identified. Triggers corresponding to the trigger events are identified. A mini-game script is generated using the snapshot and triggers. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: GrantFiled: September 28, 2012Date of Patent: July 18, 2017Assignee: Sony Interactive Entertainment Inc.Inventors: Brian Michael Christopher Watson, Victor Octav Suba Miura, Jacob P. Stine, Nicholas J. Cardell
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Patent number: 9694276Abstract: A method and apparatus for pre-loading a translated cloud based application is described in the present disclosure. An application may be chosen for pre-loading by an emulator before a client device platform has requested the application. Once the application is selected, the emulator may begin to translate the application data into a format that is compatible with the client device platform. After translation, the data is stored in a memory so that it may be accessed upon the request of the client device platform. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: GrantFiled: September 28, 2012Date of Patent: July 4, 2017Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Jacob P. Stine, Victor Octav Suba Miura, Brian Michael Christopher Watson, Nicholas J. Cardell