Patents by Inventor James Lawrence Ricker

James Lawrence Ricker has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11878239
    Abstract: A gaming system may allow for a user to capture and/or edit simulation state data of gameplay in a video game such that a replay of the gameplay may be rendered and/or shared. The gaming system may receive simulation state data and a request. The simulation state data may include simulation state(s) which include a model and pose state of an avatar corresponding to a player in a game simulation of a video game previously rendered as rendered view(s). The request may request a replay of the simulation state data with modification(s). The gaming system may modify the simulation state data to generate modified simulation state data and render, based on the modified simulation state data, replay view(s) that differ from the previously rendered view(s). The gaming system may then output the replay view(s) to a display of a computing device.
    Type: Grant
    Filed: January 28, 2022
    Date of Patent: January 23, 2024
    Assignee: Electronic Arts Inc.
    Inventors: Clayton W. Vaught, Cullen J. Waters, Jr., James Lawrence Ricker
  • Publication number: 20230241496
    Abstract: A gaming system may allow for a user to capture and/or edit simulation state data of gameplay in a video game such that a replay of the gameplay may be rendered and/or shared. The gaming system may receive simulation state data and a request. The simulation state data may include simulation state(s) which include a model and pose state of an avatar corresponding to a player in a game simulation of a video game previously rendered as rendered view(s). The request may request a replay of the simulation state data with modification(s). The gaming system may modify the simulation state data to generate modified simulation state data and render, based on the modified simulation state data, replay view(s) that differ from the previously rendered view(s). The gaming system may then output the replay view(s) to a display of a computing device.
    Type: Application
    Filed: January 28, 2022
    Publication date: August 3, 2023
    Inventors: Clayton W. Vaught, Cullen J. Waters, JR., James Lawrence Ricker
  • Publication number: 20140171191
    Abstract: Systems and methods for computationally generating a cinematic animation in a turn-based game program are provided. In one aspect, a phase intensity scoring engine is configured to receive a turn report at a conclusion of a turn, divide it into turn phases, and score the intensity of each phase, so that an animation sequence template may be populated with the turn phases based on their intensity scores. At least one action sequence template is selected for each turn phase, and an action sequence instance is created for each action sequence template based upon game data. Action sequence instances for each turn phase are rendered to produce a cinematic visually animation summarizing the turn.
    Type: Application
    Filed: December 19, 2012
    Publication date: June 19, 2014
    Applicant: MICROSOFT CORPORATION
    Inventors: Anthony J. Cox, Stephen G. Dewhurst, Thomas J. Zuccotti, James Lawrence Ricker, William Ben Hanke