Patents by Inventor JAMES PETER KOSTA

JAMES PETER KOSTA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20150265916
    Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating and/or enabling user controllable granularity in multi-player gaming environments for enabling a user (e.g., Target Player) to selectively allow/prevent game event influence/outcome by other players and/or groups of players participating in a multi-player game. At least a portion of the game event influence/outcome techniques disclosed herein may be operable to provide event influence/outcome functionality for facilitating user controllable granularity in multi-player gaming environments for enabling individual players of that game to granularly and selectively control the degree and/or type of influence other players of the game may have on game event outcomes relating to the game being played by that individual player.
    Type: Application
    Filed: June 5, 2015
    Publication date: September 24, 2015
    Inventor: JAMES PETER KOSTA
  • Patent number: 9070242
    Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating and/or enabling user controllable granularity in multi-player gaming environments for enabling a user (e.g., Target Player) to selectively allow/prevent game event influence/outcome by other players and/or groups of players participating in a multi-player game. At least a portion of the game event influence/outcome techniques disclosed herein may be operable to provide event influence/outcome functionality for facilitating user controllable granularity in multi-player gaming environments for enabling individual players of that game to granularly and selectively control the degree and/or type of influence other players of the game may have on game event outcomes relating to the game being played by that individual player.
    Type: Grant
    Filed: June 27, 2012
    Date of Patent: June 30, 2015
    Assignee: Digital Creations, LLC
    Inventor: James Peter Kosta
  • Publication number: 20140194188
    Abstract: Various techniques are described for facilitating implementation and use of accomplishment-based games or applications for wager-based challenges (collectively “Game” or “Challenge”) for the purpose of facilitating person-to-person, business-to-business, and/or business-to-consumer wagering in an asynchronous environments.
    Type: Application
    Filed: January 10, 2014
    Publication date: July 10, 2014
    Applicant: CENTENNIAL CORPORATION, LLC
    Inventors: James Peter Kosta, William Joseph McMaster
  • Publication number: 20140087848
    Abstract: Various aspects described herein are directed to different techniques for facilitating implementation and use of perceived skill gaming techniques for controlling game event influence and/or game outcomes in single and/or multiplayer, wager-based and/or non-wager based gaming environments.
    Type: Application
    Filed: September 23, 2013
    Publication date: March 27, 2014
    Applicant: Centennial Corporation
    Inventors: James Peter Kosta, William Joseph McMaster
  • Publication number: 20130005482
    Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating and/or enabling user controllable granularity in multi-player gaming environments for enabling a user (e.g., Target Player) to selectively allow/prevent game event influence/outcome by other players and/or groups of players participating in a multi-player game. At least a portion of the game event influence/outcome techniques disclosed herein may be operable to provide event influence/outcome functionality for facilitating user controllable granularity in multi-player gaming environments for enabling individual players of that game to granularly and selectively control the degree and/or type of influence other players of the game may have on game event outcomes relating to the game being played by that individual player.
    Type: Application
    Filed: June 27, 2012
    Publication date: January 3, 2013
    Applicant: 3G STUDIOS, INC.
    Inventor: JAMES PETER KOSTA
  • Publication number: 20130006709
    Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for leveraging player's social marketing potential in gaming environments. In one embodiment, a gaming system may be configured or designed to provide functionality for automatically and/or dynamically determining Player Social Marketing Potential (PSMP) Score(s) for one or more identified user(s)/player(s) based upon selected information, criteria, considerations and/or objectives. The gaming system may also be configured or designed to facilitate and/or enable the influencing of outcomes of selected game-related activities, events, and/or situations using the respective PSMP Score(s) of one or more user(s)/player(s).
    Type: Application
    Filed: June 28, 2012
    Publication date: January 3, 2013
    Applicant: 3G STUDIOS, INC.
    Inventor: JAMES PETER KOSTA
  • Publication number: 20130005443
    Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating and/or implementing automated facial detection and eye tracking techniques implemented in commercial and consumer environments. Various types of commercial devices may be configured or designed to include facial detection & eye tracking component(s) which may be operable to facilitate and/or provide one or more of the following operation(s)/action(s)/feature(s) (or combinations thereof): facial feature detection functionality for identifying facial features associated with a user that is interacting with the commercial device; facial expression recognition functionality for detecting and recognizing facial expressions associated with a user that is interacting with the commercial device; eye tracking functionality detecting and tracking eye movements associated with a user that is interacting with the commercial device.
    Type: Application
    Filed: June 27, 2012
    Publication date: January 3, 2013
    Applicant: 3G STUDIOS, INC.
    Inventors: JAMES PETER KOSTA, DEAN E. WOLF, DYLAN S. PETTY
  • Publication number: 20130005458
    Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating dynamic, real-time adjustment and rendering of lighting, shading, and/or other display characteristics associated with stationary virtual objects and/or dynamically movable virtual objects. In at least one embodiment, the dynamic rendering of pixels for a selected virtual object within a given scene may be performed in real-time using predefined light source influence criteria representing the amount of light intensity or light influence which each individual light source (of the scene) has on the pixel being rendered.
    Type: Application
    Filed: July 2, 2012
    Publication date: January 3, 2013
    Applicant: 3G STUDIOS, INC.
    Inventors: JAMES PETER KOSTA, Dylan S. Petty