Patents by Inventor James Stockdale
James Stockdale has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230279388Abstract: The present invention provides a novel method for detecting replication competent virus in a test sample. The method comprises culturing and diluting a plurality of individual cell culture aliquots comprising virus-permissive cells and a portion of the test sample, followed by testing for the presence of replication competent virus. The method may be used in parallel with a positive control, which is also provided herein.Type: ApplicationFiled: March 8, 2021Publication date: September 7, 2023Inventors: Samuel James Stockdale, Rui Andre Saraiva Raposo, Daniel Farley, Nicholas George Clarkson
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Publication number: 20180082528Abstract: A method of connecting a wireless device to an electronic gaming machine is described. The method includes broadcasting, though a wireless transceiver of the gaming machine, a discovery message to wireless communication devices within a broadcast range of the wireless transceiver. The method further includes receiving, at the wireless transceiver, a response message from the wireless device. The method includes establishing, by the gaming machine, a wireless connection between the wireless device and the gaming machine. The method further includes requesting, by the gaming machine, a player identification and player preferences of a user of the wireless device. The method includes receiving, from the wireless device, the player identification and player preferences of the user. The method further includes broadcasting, through the wireless transceiver, an audio message customized for the user to the wireless device.Type: ApplicationFiled: November 16, 2017Publication date: March 22, 2018Inventors: Binh T. Nguyen, Craig A. Paulsen, James Stockdale, David Muir
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Patent number: 9824534Abstract: A method of connecting a wireless device to an electronic gaming machine is described. The method includes broadcasting, though a wireless transceiver of the gaming machine, a discovery message to wireless communication devices within a broadcast range of the wireless transceiver. The method further includes receiving, at the wireless transceiver, a response message from the wireless device. The method includes establishing, by the gaming machine, a wireless connection between the wireless device and the gaming machine. The method further includes requesting, by the gaming machine, a player identification and player preferences of a user of the wireless device. The method includes receiving, from the wireless device, the player identification and player preferences of the user. The method further includes broadcasting, through the wireless transceiver, an audio message customized for the user to the wireless device.Type: GrantFiled: January 21, 2014Date of Patent: November 21, 2017Assignee: IGTInventors: Binh T. Nguyen, Craig A. Paulsen, James Stockdale, David Muir
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Patent number: 9798391Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.Type: GrantFiled: October 16, 2015Date of Patent: October 24, 2017Assignee: IGTInventors: Harold E. Mattice, Chan Griswold, James Stockdale, Richard Wilder, Chris Gadda, Binh Nguyen
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Publication number: 20160041622Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.Type: ApplicationFiled: October 16, 2015Publication date: February 11, 2016Inventors: Harold E. Mattice, Chan Griswold, James Stockdale, Richard Wilder, Chris Gadda, Binh Nguyen
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Patent number: 9230395Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.Type: GrantFiled: February 4, 2014Date of Patent: January 5, 2016Assignee: IGTInventors: Harold E. Mattice, Chan Griswold, James Stockdale, Richard Wilder, Chris Gadda, Binh Nguyen
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Publication number: 20140155162Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.Type: ApplicationFiled: February 4, 2014Publication date: June 5, 2014Applicant: IGTInventors: Harold E. Mattice, Chan Griswold, James Stockdale, Richard Wilder, Chris Gadda, Binh Nguyen
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Publication number: 20140135116Abstract: A method of connecting a wireless device to an electronic gaming machine is described. The method includes broadcasting, though a wireless transceiver of the gaming machine, a discovery message to wireless communication devices within a broadcast range of the wireless transceiver. The method further includes receiving, at the wireless transceiver, a response message from the wireless device. The method includes establishing, by the gaming machine, a wireless connection between the wireless device and the gaming machine. The method further includes requesting, by the gaming machine, a player identification and player preferences of a user of the wireless device. The method includes receiving, from the wireless device, the player identification and player preferences of the user. The method further includes broadcasting, through the wireless transceiver, an audio message customized for the user to the wireless device.Type: ApplicationFiled: January 21, 2014Publication date: May 15, 2014Inventors: Binh T. Nguyen, Craig A. Paulsen, James Stockdale, David MUIR
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Patent number: 8684839Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In at least one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information.Type: GrantFiled: July 6, 2007Date of Patent: April 1, 2014Assignee: IGTInventors: Harold E. Mattice, Chan Griswold, James Stockdale, Richard Wilder, Chris Gadda, Binh Nguyen
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Patent number: 8657679Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise.Type: GrantFiled: December 20, 2012Date of Patent: February 25, 2014Assignee: IGTInventors: Binh T. Nguyen, James Stockdale, Bryan Wolf
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Patent number: 8632403Abstract: A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver.Type: GrantFiled: July 14, 2008Date of Patent: January 21, 2014Assignee: IGTInventors: Binh T. Nguyen, Craig A. Paulsen, James Stockdale, David Muir
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Patent number: 8460103Abstract: Various techniques are disclosed for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a handheld device operable to communicate with a gaming controller. In one embodiment, the handheld device may include a gesture input interface device operable to detect movements gestures associated with one or more persons. The gaming system may further include a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device, and operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures.Type: GrantFiled: July 6, 2007Date of Patent: June 11, 2013Assignee: IGTInventors: Harold E. Mattice, Chan Griswold, James Stockdale, Richard Wilder, Chris Gadda, Binh Nguyen
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Patent number: 8423738Abstract: A mass storage device protection system may have a mass storage device, a processor configured to generate at least one serial write command signal to the mass storage device via a serial communication link, and a storage protector configured for communication with the processor and mass storage device, the storage protector configured to do the following: intercept the at least one serial write command signal, and determine whether the at least one serial write command signal comprises an authorized command signal or an unauthorized command signal.Type: GrantFiled: February 14, 2012Date of Patent: April 16, 2013Assignee: IGTInventors: Eric Taylor, Tina Leary, James Stockdale
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Publication number: 20130083472Abstract: A data storage apparatus includes a housing. A memory device and a data communications circuit are positioned within the housing. The data communications circuit and the link form a portion of a data channel. A source of power is also positioned within the housing to power the communications circuit and provide power for memory reads and writes. The housing is sealed. There are no external electrical contacts on the housing. The data storage apparatus fits within a receptacle during data transfer operations.Type: ApplicationFiled: September 27, 2012Publication date: April 4, 2013Applicant: IGTInventors: William McMASTER, James STOCKDALE, Robert George KOWOLIK
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Patent number: 8376843Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available.Type: GrantFiled: February 1, 2012Date of Patent: February 19, 2013Assignee: IGTInventors: Binh Nguyen, James Stockdale, Bryan Wolf
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Patent number: 8262480Abstract: Disclosed are methods, apparatus, and systems implementing techniques for providing input for playing a game of chance. A gaming machine includes a touch screen display. The touch screen display is configured to display input selections, auxiliary input selections, and auxiliary data. The touch screen display is further configured to receive game input corresponding to the input selections and auxiliary input corresponding to the auxiliary input selections. The received game input and auxiliary input are transmitted to a controller of the gaming machine.Type: GrantFiled: November 12, 2009Date of Patent: September 11, 2012Assignee: IGTInventors: Alexander C. Cohen, Paulina Rodgers, Janna B-Jensen, Chauncey Griswold, Leagh Beadell, Kirk Tedsen, Daniel Waller, James Stockdale, John Goodman, Mike Garamendi
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Publication number: 20120144142Abstract: A mass storage device protection system may have a mass storage device, a processor configured to generate at least one serial write command signal to the mass storage device via a serial communication link, and a storage protector configured for communication with the processor and mass storage device, the storage protector configured to do the following: intercept the at least one serial write command signal, and determine whether the at least one serial write command signal comprises an authorized command signal or an unauthorized command signal.Type: ApplicationFiled: February 14, 2012Publication date: June 7, 2012Applicant: IGTInventors: Eric Taylor, Tina Leary, James Stockdale
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Publication number: 20120129587Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available.Type: ApplicationFiled: February 1, 2012Publication date: May 24, 2012Applicant: IGTInventors: Binh Nguyen, James Stockdale, Bryan Wolf
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Patent number: 8140796Abstract: A mass storage device protection system may have a mass storage device, a processor configured to generate at least one serial write command signal to the mass storage device via a serial communication link, and a storage protector configured for communication with the processor and mass storage device, the storage protector configured to do the following: intercept the at least one serial write command signal, and determine whether the at least one serial write command signal comprises an authorized command signal or an unauthorized command signal.Type: GrantFiled: December 27, 2007Date of Patent: March 20, 2012Assignee: IGTInventors: Eric Taylor, Tina Leary, James Stockdale
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Patent number: 8133113Abstract: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise.Type: GrantFiled: November 22, 2004Date of Patent: March 13, 2012Assignee: IGTInventors: Binh Nguyen, James Stockdale, Bryan Wolf