Patents by Inventor Jaren J. Peterson

Jaren J. Peterson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10668384
    Abstract: Systems and methods employing rule based techniques for handling virtual entity manifestation into gameplay modes in accordance with gameplay restrictions of the individual gameplay modes. The system may comprise a host server including one or more processors configured to execute computer program modules. The computer program modules may comprise a game module configured to execute an instance of the online game and to facilitate participation in one or more gameplay modes, a rule module configured to maintain rules corresponding to the restrictions for manifesting virtual entities into the individual gameplay modes, a creation module configured to create manifests including information corresponding to the rules for each gameplay mode, a determination module configured to determine which rules to apply to the virtual entities, and an application module configured to apply the rules according to the determinations.
    Type: Grant
    Filed: March 5, 2014
    Date of Patent: June 2, 2020
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Sandeep V. Kharkar, Christopher H. Stewart, Bradley A. Edwards, Mark Snow, Jaren J. Peterson, C. Matthew Dawson, Jon Matsukawa
  • Patent number: 9560131
    Abstract: Objects in a virtual space may need to be synchronized between different instances (or different expressions of an instance) of the virtual space that are separated spatially. Objects include characters. Different expressions may be associated with different users and different client computing platforms that are connected by a network. The actions of the same character in two expressions of the same instance of the virtual space may not be synchronized due to network delay, lag, latency, or other delays, or due to joining a session already in progress. Responsive to a determination that an object is not synchronized, a sequence of subsequent states is determined that will result in the object being synchronized.
    Type: Grant
    Filed: June 14, 2013
    Date of Patent: January 31, 2017
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Sandeep V. Kharkar, Andrew Cantlay Marre, Kirk Baum, Jaren J. Peterson
  • Patent number: 9519987
    Abstract: Character control in a virtual space may be managed between user instructions and non-user instructions. User instructions associated with controllable aspects of characters within the virtual space may be received. The characters may include a first character associated with a first user and a second character. Non-user instructions associated with controllable aspects of characters within the virtual space may be provided. A determination may be made as to whether two or more characters are coupled together. The first character may be coupled with the second character responsive to a coupling action performed by one or both of the first character or the second character. A determination may be made as to whether user instructions or non-user instructions should dictate control of controllable aspects of characters. Individual characters may be configured to be agnostic as to whether user instructions or non-user instructions dictate control of controllable aspects.
    Type: Grant
    Filed: September 17, 2012
    Date of Patent: December 13, 2016
    Assignee: Disney Enterprises, Inc.
    Inventors: Sandeep V. Kharkar, Jaren J. Peterson, Andrew Cantlay Marre
  • Publication number: 20150050996
    Abstract: Systems and methods employing rule based techniques for handling virtual entity manifestation into gameplay modes in accordance with gameplay restrictions of the individual gameplay modes. The system may comprise a host server including one or more processors configured to execute computer program modules. The computer program modules may comprise a game module configured to execute an instance of the online game and to facilitate participation in one or more gameplay modes, a rule module configured to maintain rules corresponding to the restrictions for manifesting virtual entities into the individual gameplay modes, a creation module configured to create manifests including information corresponding to the rules for each gameplay mode, a determination module configured to determine which rules to apply to the virtual entities, and an application module configured to apply the rules according to the determinations.
    Type: Application
    Filed: March 5, 2014
    Publication date: February 19, 2015
    Applicant: Disney Enterprises, Inc.
    Inventors: Sandeep V. Kharkar, Christopher H. Stewart, Bradley A. Edwards, Mark Snow, Jaren J. Peterson, C. Matthew Dawson, Jon Matsukawa
  • Publication number: 20140372554
    Abstract: Objects in a virtual space may need to be synchronized between different instances (or different expressions of an instance) of the virtual space that are separated spatially. Objects include characters. Different expressions may be associated with different users and different client computing platforms that are connected by a network. The actions of the same character in two expressions of the same instance of the virtual space may not be synchronized due to network delay, lag, latency, or other delays, or due to joining a session already in progress. Responsive to a determination that an object is not synchronized, a sequence of subsequent states is determined that will result in the object being synchronized.
    Type: Application
    Filed: June 14, 2013
    Publication date: December 18, 2014
    Applicant: Disney Enterprises, Inc.
    Inventors: Sandeep V. Kharkar, Andrew Cantlay Marre, Kirk Baum, Jaren J. Peterson