Patents by Inventor Jay Carter

Jay Carter has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11542694
    Abstract: An electronic faucet assembly having a faucet body and a mounting shank. At least one electrically controlled valve is disposed in a fluid line between the fluid supply and a fluid passageway supported by the faucet body. A controller is configured to control operation of the valve. A circuit component supported on the faucet body is in electrical communication with a proximal portion of the mounting shank. A spring clip in electrical communication with the control circuit is mounted on a smooth cylindrical surface of the distal portion of the mounting shank. The mounting shank may be aluminum with an aluminum oxide layer on the smooth cylindrical surface. Electrical signals may be conducted between the spring clip and mounting shank by capacitive coupling without conduction of electrical current between the spring clip and mounting shank. The spring clip may be dimensioned to prevent incorrect installation on the mounting shank.
    Type: Grant
    Filed: May 18, 2021
    Date of Patent: January 3, 2023
    Assignee: Delta Faucet Company
    Inventors: Benjamin Michael Allen, Joel Sawaski, Bennett Jay Carter
  • Publication number: 20220372740
    Abstract: An electronic faucet assembly having a faucet body and a mounting shank. At least one electrically controlled valve is disposed in a fluid line between the fluid supply and a fluid passageway supported by the faucet body. A controller is configured to control operation of the valve. A circuit component supported on the faucet body is in electrical communication with a proximal portion of the mounting shank. A spring clip in electrical communication with the control circuit is mounted on a smooth cylindrical surface of the distal portion of the mounting shank. The mounting shank may be aluminum with an aluminum oxide layer on the smooth cylindrical surface. Electrical signals may be conducted between the spring clip and mounting shank by capacitive coupling without conduction of electrical current between the spring clip and mounting shank. The spring clip may be dimensioned to prevent incorrect installation on the mounting shank.
    Type: Application
    Filed: May 18, 2021
    Publication date: November 24, 2022
    Inventors: Benjamin Michael Allen, Joel Sawaski, Bennett Jay Carter
  • Patent number: 10639544
    Abstract: An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.
    Type: Grant
    Filed: December 20, 2018
    Date of Patent: May 5, 2020
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Greg Saul, Alexandra Keeley Bunting, Lee Jason Schuneman, Philip Robert Harrison, Jonathan Steven Robinson, Sabina Lopez-Moreno, Simone Rita Thomas, Patrizio Spadoni, Alex Hall, Tariq Adaci, Levi Naess, Sebastien Vandenberghe, Alma Coyolxauhqui Salinas Lopez, Simon Jay Carter
  • Patent number: 10500497
    Abstract: A system in which attributes are transferred between generations of characters in an interactive software experience is described. In an embodiment, data identifying one or more hardware attributes for a virtual entity are determined based on a physical user device associated with that virtual entity. One or more virtual attributes for the virtual entity are accessed and one or more behaviors of the virtual entity within the interactive software experience are modified based on a combination of the hardware and virtual attributes.
    Type: Grant
    Filed: April 28, 2017
    Date of Patent: December 10, 2019
    Assignee: Microsoft Corporation
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Alexandra Keeley Bunting, Jonathan Leslie Venables, Simon Jay Carter
  • Patent number: 10369477
    Abstract: Methods of managing virtual resources within a virtual world are described which use a device comprising a connecting element to which one or more smart beads can be attached. A smart bead represents either a virtual resource in the virtual world or an action on a virtual resource in the virtual world. The device is arranged to detect and identify which smart beads are attached to the connecting element and to autonomously update quantities of one or more virtual resources based on combinations of virtual resources and/or actions on virtual resources, where at least one of the virtual resources or actions in any combination is represented by a detected smart bead. In an embodiment, the device is a fashion item such as a wearable device.
    Type: Grant
    Filed: October 8, 2014
    Date of Patent: August 6, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Alexandra Keeley Bunting, Jonathan Leslie Venables, Simon Jay Carter
  • Publication number: 20190232158
    Abstract: An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.
    Type: Application
    Filed: December 20, 2018
    Publication date: August 1, 2019
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Greg Saul, Alexandra Keeley Bunting, Lee Jason Schuneman, Philip Robert Harrison, Jonathan Steven Robinson, Sabina Lopez-Moreno, Simone Rita Thomas, Patrizio Spadoni, Alex Hall, Tariq Adaci, Levi Naess, Sebastien Vandenberghe, Alma Coyolxauhqui Salinas Lopez, Simon Jay Carter
  • Patent number: 10159894
    Abstract: An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.
    Type: Grant
    Filed: December 19, 2016
    Date of Patent: December 25, 2018
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Greg Saul, Alexandra Keeley Bunting, Lee Jason Schuneman, Philip Robert Harrison, Jonathan Steven Robinson, Sabina Lopez-Moreno, Simone Rita Thomas, Patrizio Spadoni, Alex Hall, Tariq Adaci, Levi Naess, Sebastien Vandenberghe, Alma Coyolxauhqui Salinas Lopez, Simon Jay Carter
  • Patent number: 9919226
    Abstract: A storage and charging device for game pieces is described which is associated with an interactive software experience, such that the storage and charging device corresponds to a virtual entity within the interactive software experience. The storage and charging device comprises a charging mechanism and a communication mechanism. The charging mechanism is arranged to charge at least one of the game pieces and the communication mechanism is arranged to communicate with the interactive software experience.
    Type: Grant
    Filed: October 8, 2014
    Date of Patent: March 20, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Alexandra Keeley Bunting, Jonathan Leslie Venables, Simon Jay Carter
  • Publication number: 20170232347
    Abstract: A system in which attributes are transferred between generations of characters in an interactive software experience is described. In an embodiment, data identifying one or more hardware attributes for a virtual entity are determined based on a physical user device associated with that virtual entity. One or more virtual attributes for the virtual entity are accessed and one or more behaviors of the virtual entity within the interactive software experience are modified based on a combination of the hardware and virtual attributes.
    Type: Application
    Filed: April 28, 2017
    Publication date: August 17, 2017
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Alexandra Keeley Bunting, Jonathan Leslie Venables, Simon Jay Carter
  • Patent number: 9696757
    Abstract: A system in which attributes are transferred between generations of characters in an interactive software experience is described. In an embodiment, data identifying one or more hardware attributes for a virtual entity are received from a physical user device associated with that virtual entity. One or more virtual attributes for the virtual entity are accessed and one or more behaviors of the virtual entity within the interactive software experience are modified based on a combination of the hardware and virtual attributes.
    Type: Grant
    Filed: October 8, 2014
    Date of Patent: July 4, 2017
    Assignee: Microsoft Corporation
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Alexandra Keeley Bunting, Jonathan Leslie Venables, Simon Jay Carter
  • Publication number: 20170100662
    Abstract: An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.
    Type: Application
    Filed: December 19, 2016
    Publication date: April 13, 2017
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Greg Saul, Alexandra Keeley Bunting, Lee Jason Schuneman, Philip Robert Harrison, Jonathan Steven Robinson, Sabina Lopez-Moreno, Simone Rita Thomas, Patrizio Spadoni, Alex Hall, Tariq Adaci, Levi Naess, Sebastien Rene Vandenberghe, Alma Coyolxauhqui Salinas-Lopez, Simon Jay Carter
  • Patent number: 9555326
    Abstract: An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.
    Type: Grant
    Filed: March 11, 2014
    Date of Patent: January 31, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Greg Saul, Alexandra Keeley Bunting, Lee Jason Schuneman, Philip Robert Harrison, Jonathan Steven Robinson, Sabina Lopez-Moreno, Simone Rita Thomas, Patrizio Spadoni, Alex Hall, Tariq Adaci, Levi Naess, Sébastien Vandenberghe, Alma Coyolxauhqui Salinas Lopez, Simon Jay Carter
  • Publication number: 20160104321
    Abstract: A system in which attributes are transferred between generations of characters in an interactive software experience is described. In an embodiment, data identifying one or more hardware attributes for a virtual entity are received from a physical user device associated with that virtual entity. One or more virtual attributes for the virtual entity are accessed and one or more behaviors of the virtual entity within the interactive software experience are modified based on a combination of the hardware and virtual attributes.
    Type: Application
    Filed: October 8, 2014
    Publication date: April 14, 2016
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Alexandra Keeley Bunting, Jonathan Leslie Venables, Simon Jay Carter
  • Publication number: 20160101361
    Abstract: Methods of managing virtual resources within a virtual world are described which use a device comprising a connecting element to which one or more smart beads can be attached. A smart bead represents either a virtual resource in the virtual world or an action on a virtual resource in the virtual world. The device is arranged to detect and identify which smart beads are attached to the connecting element and to autonomously update quantities of one or more virtual resources based on combinations of virtual resources and/or actions on virtual resources, where at least one of the virtual resources or actions in any combination is represented by a detected smart bead. In an embodiment, the device is a fashion item such as a wearable device.
    Type: Application
    Filed: October 8, 2014
    Publication date: April 14, 2016
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Alexandra Keeley Bunting, Jonathan Leslie Venables, Simon Jay Carter
  • Publication number: 20160101364
    Abstract: A storage and charging device for game pieces is described which is associated with an interactive software experience, such that the storage and charging device corresponds to a virtual entity within the interactive software experience. The storage and charging device comprises a charging mechanism and a communication mechanism. The charging mechanism is arranged to charge at least one of the game pieces and the communication mechanism is arranged to communicate with the interactive software experience.
    Type: Application
    Filed: October 8, 2014
    Publication date: April 14, 2016
    Inventors: James William Scott, Haiyan Zhang, Nicolas Villar, Alexandra Keeley Bunting, Jonathan Leslie Venables, Simon Jay Carter
  • Publication number: 20150258434
    Abstract: An interactive computer game is described which works in conjunction with a number of physical modules that a user can connect together in different ways to form a coherent physical whole object. The game receives data from the object via a wireless link, the data identifying at least which modules form part of the object and updates game play based on the data received. At some point within the game play, the game presents an objective or goal to the user which the user can only achieve by interacting with the physical object formed from the modules. In an embodiment, this interaction comprises re-arranging the modules or swapping modules to form an object with a different visual appearance, moving all or part of the object and/or interacting with a sensor on a module in the object. The game may receive further data from the object during the user interaction.
    Type: Application
    Filed: March 11, 2014
    Publication date: September 17, 2015
    Inventors: James William SCOTT, Haiyan ZHANG, Nicolas VILLAR, Greg SAUL, Alexandra Keeley BUNTING, Lee Jason SCHUNEMAN, Philip Robert HARRISON, Jonathan Steven ROBINSON, Sabina LOPEZ-MORENO, Simone Rita THOMAS, Patrizio SPADONI, Alex HALL, Tariq ADACI, Levi NAESS, Sébastien VANDENBERGHE, Alma Coyolxauhqui SALINAS LOPEZ, Simon Jay CARTER
  • Publication number: 20050105949
    Abstract: A compact disc transporter has been described that includes a two-step printer. The printer uses an intermediate transfer sheet to receive a print image that is subsequently transferred to a compact disc. The transporter allows parallel processing of image data and content data. A significant time reduction can be achieved by pre-printing the image to a transfer sheet prior to transferring the image to a CD.
    Type: Application
    Filed: December 7, 2004
    Publication date: May 19, 2005
    Inventors: David Suden, Jay Carter, William Vangen, Hiroshi Takahashi, Takashi Onozato, Tadami Kikuchi, Tadashi Nakamura, Toshihiko Hatakeyama
  • Patent number: 6827509
    Abstract: A compact disc transporter has been described that includes a two-step printer. The printer uses an intermediate transfer sheet to receive a print image that is subsequently transferred to a compact disc. The transporter allows parallel processing of image data and content data. A significant time reduction can be achieved by preprinting the image to a transfer sheet prior to transferring the image to a CD.
    Type: Grant
    Filed: May 14, 2001
    Date of Patent: December 7, 2004
    Assignee: Rimage Corporation
    Inventors: David Suden, Jay Carter, William Vangen, Hiroshi Takahashi, Takashi Onozato, Tadami Kikuchi, Tadashi Nakamura, Toshihiko Hatakeyama
  • Publication number: 20020168205
    Abstract: A compact disc transporter has been described that includes a two-step printer. The printer uses an intermediate transfer sheet to receive a print image that is subsequently transferred to a compact disc. The transporter allows parallel processing of image data and content data. A significant time reduction can be achieved by preprinting the image to a transfer sheet prior to transferring the image to a CD.
    Type: Application
    Filed: May 14, 2001
    Publication date: November 14, 2002
    Inventors: David Suden, Jay Carter, William Vangen, Hiroshi Takahashi, Takashi Onozato, Tadami Kikuchi, Tadashi Nakamura, Toshihiko Hatakeyama
  • Patent number: 5997250
    Abstract: A propeller pitch control apparatus for an aircraft in which the vector sum of the aircraft forward speed and the propeller rotational tip speed is a selected fraction of the speed of sound, the fraction based on percent power and altitude, to maximize efficiency and minimize noise.
    Type: Grant
    Filed: January 8, 1998
    Date of Patent: December 7, 1999
    Assignee: Catercopters, LLC
    Inventors: Jay Carter, Jr., Adrian P. K. Nye