Patents by Inventor John Clavin
John Clavin has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20130147686Abstract: An audio and/or visual experience of a see-through head-mounted display (HMD) device, e.g., in the form of glasses, can be moved to target computing device such as a television, cell phone, or computer monitor to allow the user to seamlessly transition the content to the target computing device. For example, when the user enters a room in the home with a television, a movie which is playing on the HMD device can be transferred to the television and begin playing there without substantially interrupting the flow of the movie. The HMD device can inform the television of a network address for accessing the movie, for instance, and provide a current status in the form of a time stamp or packet identifier. Content can also be transferred in the reverse direction, to the HMD device. A transfer can occur based on location, preconfigured settings and user commands.Type: ApplicationFiled: December 12, 2011Publication date: June 13, 2013Inventors: John Clavin, Ben Sugden, Stephen G. Latta, Benjamin I. Vaught, Michael Scavezze, Jonathan T. Steed, Ryan Hastings, Adam G. Poulos
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Publication number: 20130137076Abstract: Technology disclosed herein provides for use of HMDs in a classroom setting. Technology disclosed herein provides for HMD use for holographic instruction. In one embodiment, the HMD is used for social coaching. User profile information may be used to tailor instruction to a specific user based on known skills, learning styles, and/or characteristics. One or more individuals may be monitored based on sensor data. The sensor data may come from an HMD. The monitoring may be analyzed to determine how to enhance an experience. The experience may be enhanced by presenting an image in at least one head mounted display worn by the one or more individuals.Type: ApplicationFiled: November 30, 2011Publication date: May 30, 2013Inventors: Kathryn Stone Perez, Kevin A. Geisner, Ben J. Sugden, Daniel J. McCulloch, John Clavin
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Publication number: 20130095924Abstract: Technology is described for providing a personalized sport performance experience with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. A physical movement recommendation is determined for the user performing a sport based on skills data for the user for the sport, physical characteristics of the user, and 3D space positions for at least one or more sport objects. 3D virtual data depicting one or more visual guides for assisting the user in performing the physical movement recommendation may be displayed from a user perspective associated with a display field of view of the near-eye AR display. An avatar may also be displayed by the near-eye AR display performing a sport. The avatar may perform the sport interactively with the user or be displayed performing a prior performance of an individual represented by the avatar.Type: ApplicationFiled: September 28, 2012Publication date: April 18, 2013Inventors: Kevin A. Geisner, Kathryn Stone Perez, Stephen G. Latta, Ben J. Sugden, Benjamin I. Vaught, Alex Aben-Athar Kipman, John Clavin
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Publication number: 20130083011Abstract: Technology is described for representing a physical location at a previous time period with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. The personal A/V apparatus is identified as being within the physical location, and one or more objects in a display field of view of the near-eye, augmented reality display are automatically identified based on a three dimensional mapping of objects in the physical location. User input, which may be natural user interface (NUI) input, indicates a previous time period, and one or more 3D virtual objects associated with the previous time period are displayed from a user perspective associated with the display field of view. An object may be erased from the display field of view, and a camera effect may be applied when changing between display fields of view.Type: ApplicationFiled: June 27, 2012Publication date: April 4, 2013Inventors: Kevin A. Geisner, Kathryn Stone Perez, Stephen G. Latta, Ben J. Sugden, Benjamin I. Vaught, Alex Aben-Athar Kipman, John Clavin, Jonathan T. Steed, Jason Scott
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Publication number: 20130084970Abstract: A game can be created, shared and played using a personal audio/visual apparatus such as a head-mounted display device (HMDD). Rules of the game, and a configuration of the game space, can be standard or custom. Boundary points of the game can be defined by a gaze direction of the HMDD, by the user's location, by a model of a physical game space such as an instrumented court or by a template. Players can be identified and notified of the availability of a game using a server push technology. For example, a user in a particular location may be notified of the availability of a game at that location. A server manages the game, including storing the rules, boundaries and a game state. The game state can identify players and their scores. Real world objects can be imaged and provided as virtual objects in the game space.Type: ApplicationFiled: April 12, 2012Publication date: April 4, 2013Inventors: Kevin A. Geisner, Stephen G. Latta, Ben J. Sugden, Benjamin I. Vaught, Alex Aben-Athar Kipman, Kathryn Stone Perez, Ryan L. Hastings, Jason Scott, Darren A. Bennett, John Clavin, Daniel McCulloch
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Publication number: 20130083062Abstract: A system for generating an augmented reality environment in association with one or more attractions or exhibits is described. In some cases, a see-through head-mounted display device (HMD) may acquire one or more virtual objects from a supplemental information provider associated with a particular attraction. The one or more virtual objects may be based on whether an end user of the HMD is waiting in line for the particular attraction or is on (or in) the particular attraction. The supplemental information provider may vary the one or more virtual objects based on the end user's previous experiences with the particular attraction. The HMD may adapt the one or more virtual objects based on physiological feedback from the end user (e.g., if a child is scared). The supplemental information provider may also provide and automatically update a task list associated with the particular attraction.Type: ApplicationFiled: March 27, 2012Publication date: April 4, 2013Inventors: Kevin A. Geisner, Stephen G. Latta, Ben J. Sugden, Benjamin I. Vaught, Alex Aben-Athar Kipman, Kathryn Stone Perez, Ryan L. Hastings, Darren Bennett, Daniel J. McCulloch, John Clavin, Jason Scott
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Publication number: 20130083008Abstract: A system for generating an augmented reality environment in association with one or more attractions or exhibits is described. In some cases, a see-through head-mounted display device (HMD) may acquire one or more virtual objects from a supplemental information provider associated with a particular attraction. The one or more virtual objects may be based on whether an end user of the HMD is waiting in line for the particular attraction or is on (or in) the particular attraction. The supplemental information provider may vary the one or more virtual objects based on the end user's previous experiences with the particular attraction. The HMD may adapt the one or more virtual objects based on physiological feedback from the end user (e.g., if a child is scared). The supplemental information provider may also provide and automatically update a task list associated with the particular attraction.Type: ApplicationFiled: March 27, 2012Publication date: April 4, 2013Inventors: Kevin A. Geisner, Stephen G. Latta, Ben J. Sugden, Benjamin I. Vaught, Alex Aben-Athar Kipman, Kathryn Stone Perez, Ryan L. Hastings, Darren Bennett, Daniel J. McCulloch, John Clavin, Jennifer A. Karr, Adam G. Poulos, Brian J. Mount
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Publication number: 20120264510Abstract: An integrated virtual environment is provided by obtaining a 3D spatial model of a physical environment in which a user is located, and identifying, via analysis of the 3D spatial model, a physical object in the physical environment. The method further comprises generating a virtualized representation of the physical object, and incorporating the virtualized representation of the physical object into an existing virtual environment, thereby yielding the integrated virtual environment. The method further comprises displaying, on a display device and from a vantage point of the user, a view of the integrated virtual environment, said view being changeable in response to the user moving and/or interacting within the physical environment.Type: ApplicationFiled: April 12, 2011Publication date: October 18, 2012Applicant: MICROSOFT CORPORATIONInventors: Daniel J. Wigdor, Megan Tedesco, Andrew Wilson, John Clavin
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Publication number: 20120239513Abstract: A virtual closet stores and presents virtual representations of physical items. The virtual representations may include virtual representations of items owned by a user, items the user would like to own, and memorabilia items for the user. The virtual closet may provide a number of functions. In some embodiments, the virtual closet may be used to facilitate selling items on online selling platforms by providing information (including virtual representations of the items) from the virtual closet to the online selling platforms to place the items for sale. The virtual closet may also be used in some embodiments to facilitate providing advertising targeted to the user based on information available to the virtual closet.Type: ApplicationFiled: March 18, 2011Publication date: September 20, 2012Applicant: MICROSOFT CORPORATIONInventors: THOMAS C. OLIVER, MEGAN LESLEY TEDESCO, JOHN CLAVIN, EYAL OFEK, DOUG BURGER
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Publication number: 20120229909Abstract: A head-mounted display (HMD) provides an augmented view of advertisements to an HMD wearer. In some embodiments, when an advertisement is within an HMD wearer's field of view, the HMD may augment the HMD wearer's view of the advertisement to provide additional information and/or to personalize the advertisement to the HMD wearer. In other embodiments, when an advertisement is within an HMD wearer's field of view, the HMD may augment the HMD wearer's view of the advertisement to remove the advertisement from the HMD wearer's view or to replace the content of the advertisement with non-advertising content.Type: ApplicationFiled: March 7, 2011Publication date: September 13, 2012Applicant: MICROSOFT CORPORATIONInventors: JOHN CLAVIN, MEGAN LESLEY TEDESCO, DANIEL JOHN WIGDOR
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Publication number: 20120233076Abstract: The technology provides for redeeming an offer of a digital content item based on identifying a physical object in image data and verifying a unique identifier associated with the physical object. The unique identifier may be recognized from the physical object by a computer system in image data from a camera. The unique identifier is typically attached to or part of the physical object. For example, the unique identifier may be a graphic design integral to a physical object like an article of clothing, jewelry or a book cover. Furthermore, a user may be identified as being associated with the physical object. In some examples, the user having bodily contact with, for example wearing or holding, the physical object is deemed the user associated with the physical object for redemption of the digital content item.Type: ApplicationFiled: March 8, 2011Publication date: September 13, 2012Applicant: MICROSOFT CORPORATIONInventors: Gareth P. J. Sutcliffe, Jeremie A. H. Texier, John Clavin
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Publication number: 20120233198Abstract: Virtual worlds are generated from pre-existing data structures containing non-geometric data. An existing data structure containing non-geometric data is access and queried to identify parameters and the dependency structure of data in the data structure. Geometric objects are designed based on the identified parameters and dependency structure, and a virtual world is created from the geometric objects.Type: ApplicationFiled: March 10, 2011Publication date: September 13, 2012Applicant: MICROSOFT CORPORATIONInventors: JARON LANIER, EYAL OFEK, JOHN CLAVIN
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Publication number: 20120226981Abstract: Technology is provided for controlling one or more electronic devices networked in a multimedia system using a natural user interface. Some examples of devices in the multimedia system are audio and visual devices for outputting multimedia content to a user like a television, a video player, a stereo, speakers, a music player, and a multimedia console computing system. A computing environment is communicatively coupled to a device for capturing data of a physical action, like a sound input or gesture, from a user which represents a command. Software executing in the environment determines for which device a user command is applicable and sends the command to the device. In one embodiment, the computing environment communicates commands to one or more devices using a Consumer Electronics Channel (CEC) of an HDMI connection.Type: ApplicationFiled: March 2, 2011Publication date: September 6, 2012Applicant: MICROSOFT CORPORATIONInventor: John Clavin
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Publication number: 20120218253Abstract: Various embodiments are disclosed that relate to displaying 3D effects for one or more wearable 3D viewing devices. For example, one disclosed embodiment provides a method which comprises, for each of one or more wearable 3D viewing devices, detecting a property of the wearable 3D viewing device, and for a 3D effect to be presented to users of the one or more wearable 3D viewing devices, adjusting presentation of the 3D effect based on the detected properties.Type: ApplicationFiled: February 28, 2011Publication date: August 30, 2012Applicant: MICROSOFT CORPORATIONInventor: John Clavin
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Publication number: 20120180107Abstract: A method of generating content recommendations to groups of users is provided. The method includes establishing a group, determining group-associated characteristics, where such characteristics include preferences independent of any merging, intersection or other combination of individual preferences of the group members, and providing content recommendations to the group based on the group-associated characteristics.Type: ApplicationFiled: January 7, 2011Publication date: July 12, 2012Applicant: MICROSOFT CORPORATIONInventors: Kevin Gammill, Stacey Law, Kathryn Stone Perez, John Clavin
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Publication number: 20120162065Abstract: A system and method are disclosed for recognizing and tracking a user's skeletal joints with a NUI system and further, for recognizing and tracking only some skeletal joints, such as for example a user's upper body. The system may include a limb identification engine which may use various methods to evaluate, identify and track positions of body parts of one or more users in a scene. In examples, further processing efficiency may be achieved by segmenting the field of view in smaller zones, and focusing on one zone at a time. Moreover, each zone may have its own set of predefined gestures which are recognized.Type: ApplicationFiled: March 2, 2012Publication date: June 28, 2012Applicant: MICROSOFT CORPORATIONInventors: Philip Tossell, Andrew Wilson, Alex Aben-Athar Kipman, Johnny Chung Lee, Alex Balan, Jamie Shotton, Richard Moore, Oliver Williams, Ryan Geiss, Mark Finocchio, Kathryn Stone Perez, Aaron Kornblum, John Clavin
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Publication number: 20120109999Abstract: An application sequence may be composed in response to a user query. The application sequence may be based upon user data accessed by the application concierge service. Each application within the personalized chain of applications may request and receive data from the application concierge service about the other applications within the chain.Type: ApplicationFiled: October 29, 2010Publication date: May 3, 2012Applicant: Microsoft CorporationInventors: Joseph Futty, Miller T. Abel, Eric P. Gilmore, Kamran Rajabi Zargahi, John Clavin, Viswanath Vadlamani
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Publication number: 20120072312Abstract: A curated application store is a virtual storefront that includes applications provisioned from one or more application databases. For example, a curator may browse through an application database to find notable applications based on his or her expertise in a certain area and then provision the notable applications from the application database for inclusion in an application store curated by the curator. Accordingly, users browsing for applications pertaining to the area of expertise of the curator may shop for the applications from within a virtual application mall which includes a collection of curated application stores such as the application store curated by the curator. In return, the curator of the store may receive a revenue share from the purchases made within his or her application store.Type: ApplicationFiled: September 22, 2010Publication date: March 22, 2012Applicant: MICROSOFT CORPORATIONInventors: Danny Lange, Matthew Graham Dyor, Joseph Futty, John Bruno, Viswanath Vadlamani, John Clavin
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Publication number: 20110317871Abstract: A system and method are disclosed for recognizing and tracking a user's skeletal joints with a NUI system and further, for recognizing and tracking only some skeletal joints, such as for example a user's upper body. The system may include a limb identification engine which may use various methods to evaluate, identify and track positions of body parts of one or more users in a scene. In examples, further processing efficiency may be achieved by segmenting the field of view in smaller zones, and focusing on one zone at a time. Moreover, each zone may have its own set of predefined gestures which are recognized.Type: ApplicationFiled: June 29, 2010Publication date: December 29, 2011Applicant: MICROSOFT CORPORATIONInventors: Philip Tossell, Andrew Wilson, Alex Aben-Athar Kipman, Johnny Chung Lee, Alex Balan, Jamie Shotton, Richard Moore, Oliver Williams, Ryan Geiss, Kathryn Stone Perez, Aaron Kornblum, John Clavin
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Publication number: 20110310125Abstract: A system and method are disclosed for selectively focusing on certain areas of interest within an imaged scene to gain more image detail within those areas. In general, the present system identifies areas of interest from received image data, which may for example be detected areas of movement within the scene. The system then focuses on those areas by providing more detail in the area of interest. This may be accomplished by a number of methods, including zooming in on the image, increasing pixel density of the image and increasing the amount of light incident on the object in the image.Type: ApplicationFiled: June 21, 2010Publication date: December 22, 2011Applicant: MICROSOFT CORPORATIONInventors: Scott McEldowney, John A. Tardif, John Clavin, David Cohen, Giora Yahav