Patents by Inventor John Papanastasiou
John Papanastasiou has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9685033Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.Type: GrantFiled: January 27, 2016Date of Patent: June 20, 2017Assignee: IGTInventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
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Publication number: 20160140801Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.Type: ApplicationFiled: January 27, 2016Publication date: May 19, 2016Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
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Patent number: 9251658Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.Type: GrantFiled: May 13, 2015Date of Patent: February 2, 2016Assignee: IGTInventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
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Publication number: 20150243121Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.Type: ApplicationFiled: May 13, 2015Publication date: August 27, 2015Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
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Patent number: 9039514Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.Type: GrantFiled: February 28, 2014Date of Patent: May 26, 2015Assignee: IGTInventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
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Publication number: 20140179407Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.Type: ApplicationFiled: February 28, 2014Publication date: June 26, 2014Applicant: IGTInventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
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Patent number: 8668578Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.Type: GrantFiled: July 15, 2011Date of Patent: March 11, 2014Assignee: IGTInventors: Sylvie Linard, John Papanastasiou, Thierry Brunet De Courssou
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Publication number: 20120302319Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.Type: ApplicationFiled: July 15, 2011Publication date: November 29, 2012Applicant: IGTInventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
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Patent number: 8070581Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends.” Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.Type: GrantFiled: November 22, 2006Date of Patent: December 6, 2011Assignee: IGTInventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
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Patent number: 8007358Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.Type: GrantFiled: November 22, 2006Date of Patent: August 30, 2011Assignee: IGTInventors: Sylvie Linard, John Papanastasiou, Thierry Brunet De Courssou
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Patent number: 7980945Abstract: The disclosed embodiments of the present Hierarchical-Five Wheel model of gaming include systems in which every wager made on an electronic game of chance may trigger two games: 1) standard play on the machine's primary display and 2) the display of one or more numbers or symbols on the machine's secondary display. The numbers and/or symbols on each machine's secondary display may combine with the numbers or symbols on other player's secondary displays to create a shared game in which certain predetermined symbol combinations equate to jackpots awarded to participating players. Banks of Hierarchical-Five Wheel machines may have two levels of play, as is described above, or may have three, four, five or more levels of game play. Hierarchical Five-Wheel gaming machines are capable of awarding large, life-changing jackpots to players who are not necessarily winners within their primary game, giving the player multiple ways to win.Type: GrantFiled: January 12, 2007Date of Patent: July 19, 2011Assignee: IGTInventors: Jean-Marie Gatto, Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
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Patent number: 7749062Abstract: An electronic game features captivating animations and rich selection criteria while offering the simplicity that makes the popularity of legacy games such as roulette, wheel of fortune and multi-line fruit machines casino games. One implementation of the present electronic game is configured as a 2D game tailored for slot machines. Solid 3D variants of the game extending beyond the established video slot machine form-factor are also described.Type: GrantFiled: April 30, 2004Date of Patent: July 6, 2010Assignee: Mudalla Technology, Inc.Inventors: Jean-Marie Gatto, John Papanastasiou, Paul Girard, Sylvie Linard, Thierry Brunet de Courssou
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Patent number: 7736232Abstract: A method of operating a plurality of networked gaming machines in which each of the plurality of networked gaming machines is configured to enable a same or a different primary game to be played, may include steps of (randomly, for example) selecting a gaming machine of the plurality of gaming machines; activating a secondary game on the selected gaming machine for a limited period of time and generating a player-perceptible indication that the secondary game is active on the selected gaming machine. When the limited period of time has elapsed, a step of de-activating the secondary game on the selected gaming machine may be carried out, whereupon the method may revert to the selecting step. The secondary game appears to the players on the casino floor as a roving and unpredictable opportunity to win additional prizes or bonus, or to be able to enter large outcome games, with animations, sounds and/or other enticing effects running from one gaming machine to another.Type: GrantFiled: February 14, 2006Date of Patent: June 15, 2010Assignee: Mudalla Technology, Inc.Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
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Publication number: 20070265053Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends.” Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.Type: ApplicationFiled: November 22, 2006Publication date: November 15, 2007Applicant: CYBERSCAN TECHNOLOGY, INC.Inventors: Sylvie Linard, John Papanastasiou, Thierry De Courssou
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Publication number: 20070167238Abstract: The disclosed embodiments of the present Hierarchical-Five Wheel model of gaming include systems in which every wager made on an electronic game of chance may trigger two games: 1) standard play on the machine's primary display and 2) the display of one or more numbers or symbols on the machine's secondary display. The numbers and/or symbols on each machine's secondary display may combine with the numbers or symbols on other player's secondary displays to create a shared game in which certain predetermined symbol combinations equate to jackpots awarded to participating players. Banks of Hierarchical-Five Wheel machines may have two levels of play, as is described above, or may have three, four, five or more levels of game play. Hierarchical Five-Wheel gaming machines are capable of awarding large, life-changing jackpots to players who are not necessarily winners within their primary game, giving the player multiple ways to win.Type: ApplicationFiled: January 12, 2007Publication date: July 19, 2007Applicant: CYBERSCAN TECHNOLOGY, INC.Inventors: Jean-Marie Gatto, Sylvie Linard, John Papanastasiou, Thierry Brunet De Courssou
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Publication number: 20070142108Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.Type: ApplicationFiled: November 22, 2006Publication date: June 21, 2007Applicant: CYBERVIEW TECHNOLOGY, INC.Inventors: Sylvie LINARD, John Papanastasiou, Thierry Brunet De Courssou
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Publication number: 20060205492Abstract: A method of operating a plurality of networked gaming machines in which each of the plurality of networked gaming machines is configured to enable a same or a different primary game to be played, may include steps of (randomly, for example) selecting a gaming machine of the plurality of gaming machines; activating a secondary game on the selected gaming machine for a limited period of time and generating a player-perceptible indication that the secondary game is active on the selected gaming machine. When the limited period of time has elapsed, a step of de-activating the secondary game on the selected gaming machine may be carried out, whereupon the method may revert to the selecting step. The secondary game appears to the players on the casino floor as a roving and unpredictable opportunity to win additional prizes or bonus, or to be able to enter large outcome games, with animations, sounds and/or other enticing effects running from one gaming machine to another.Type: ApplicationFiled: February 14, 2006Publication date: September 14, 2006Applicant: Cyberscan Technology, Inc.Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
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Publication number: 20050245307Abstract: An electronic game features captivating animations and rich selection criteria while offering the simplicity that makes the popularity of legacy games such as roulette, wheel of fortune and multi-line fruit machines casino games. One implementation of the present electronic game is configured as a 2D game tailored for slot machines. Solid 3D variants of the game extending beyond the established video slot machine form-factor are also described.Type: ApplicationFiled: April 30, 2004Publication date: November 3, 2005Applicant: CYBERSCAN TECHNOLOGY, INC.Inventors: Jean-Marie Gatto, John Papanastasiou, Paul Girard, Sylvie Linard, Thierry Brunet de Courssou