Patents by Inventor John Philippe Wetmiller

John Philippe Wetmiller has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20220274016
    Abstract: In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players.
    Type: Application
    Filed: March 15, 2022
    Publication date: September 1, 2022
    Inventors: Matthew Tieger, Matthew Duncan, John Philippe Wetmiller, Matthew John Krystek
  • Patent number: 11305191
    Abstract: In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players.
    Type: Grant
    Filed: February 25, 2019
    Date of Patent: April 19, 2022
    Assignee: Activision Publishing, Inc.
    Inventors: Matthew Tieger, Matthew Duncan, John Philippe Wetmiller, Matthew John Krystek
  • Publication number: 20200197807
    Abstract: In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players.
    Type: Application
    Filed: February 25, 2019
    Publication date: June 25, 2020
    Inventors: Matthew Tieger, Matthew Duncan, John Philippe Wetmiller, Matthew John Krystek