Patents by Inventor Johnathan Bevis

Johnathan Bevis has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11524232
    Abstract: In some embodiments, techniques for managing interaction permissions for an object in a shared virtual environment are provided. The techniques may determine whether to present an object in a limited-interaction mode or in an interactive mode based on a permission condition. The permission condition may include a proximity condition that specifies a proximity threshold between two objects within the shared virtual environment that should be met in order to provide the object in the interactive mode. The proximity threshold may specify a distance between an avatar of an owning user of the object and the object; a distance between an avatar of an owning user of the object and an avatar of a user being presented the object, or other distances.
    Type: Grant
    Filed: November 20, 2020
    Date of Patent: December 13, 2022
    Assignee: Rec Room Inc.
    Inventors: Nicholas Fajt, Cameron Brown, Dan Kroymann, Omer Bilal Orhan, Johnathan Bevis, Joshua Wehrly
  • Patent number: 11513592
    Abstract: An endpoint system including one or more computing devices presents an object in a virtual environment (e.g., a shared virtual environment); receives gaze input corresponding to a gaze of a user of the endpoint system; calculates a gaze vector based on the gaze input; receives motion input corresponding to an action of the user; determines a path adjustment (e.g., by changing motion parameters such as trajectory and velocity) for the object based at least in part on the gaze vector and the motion input; and simulates motion of the object within the virtual environment based at least in part on the path adjustment. The object may be presented as being thrown by an avatar, with a flight path based on the path adjustment. The gaze vector may be based on head orientation information, eye tracking information, or some combination of these or other gaze information.
    Type: Grant
    Filed: April 23, 2021
    Date of Patent: November 29, 2022
    Assignee: Rec Room Inc.
    Inventors: Nicholas Fajt, Cameron Brown, Dan Kroymann, Omer Bilal Orhan, Johnathan Bevis, Joshua Wehrly
  • Patent number: 11146661
    Abstract: An endpoint system including one or more computing devices receives user input associated with an avatar in a shared virtual environment; calculates, based on the user input, motion for a portion of the first avatar, such as a hand; determines, based on the user input, a first gesture state for first avatar; transmits first location change notifications and a representation of the first gesture state for the first avatar; receives second location change notifications and a representation of a second gesture state for a second avatar; detects a collision between the first avatar and the second avatar based on the first location change notifications and the second location change notifications; and identifies a collaborative gesture based on the detected collision, the first gesture state, and the second gesture state.
    Type: Grant
    Filed: June 28, 2017
    Date of Patent: October 12, 2021
    Assignee: Rec Room Inc.
    Inventors: Nicholas Fajt, Cameron Brown, Dan Kroymann, Omer Bilal Orhan, Johnathan Bevis, Joshua Wehrly
  • Publication number: 20210240262
    Abstract: An endpoint system including one or more computing devices presents an object in a virtual environment (e.g., a shared virtual environment); receives gaze input corresponding to a gaze of a user of the endpoint system; calculates a gaze vector based on the gaze input; receives motion input corresponding to an action of the user; determines a path adjustment (e.g., by changing motion parameters such as trajectory and velocity) for the object based at least in part on the gaze vector and the motion input; and simulates motion of the object within the virtual environment based at least in part on the path adjustment. The object may be presented as being thrown by an avatar, with a flight path based on the path adjustment. The gaze vector may be based on head orientation information, eye tracking information, or some combination of these or other gaze information.
    Type: Application
    Filed: April 23, 2021
    Publication date: August 5, 2021
    Applicant: Rec Room Inc.
    Inventors: Nicholas Fajt, Cameron Brown, Dan Kroymann, Omer Bilal Orhan, Johnathan Bevis, Joshua Wehrly
  • Patent number: 10990169
    Abstract: An endpoint system including one or more computing devices presents an object in a virtual environment (e.g., a shared virtual environment); receives gaze input corresponding to a gaze of a user of the endpoint system; calculates a gaze vector based on the gaze input; receives motion input corresponding to an action of the user; determines a path adjustment (e.g., by changing motion parameters such as trajectory and velocity) for the object based at least in part on the gaze vector and the motion input; and simulates motion of the object within the virtual environment based at least in part on the path adjustment. The object may be presented as being thrown by an avatar, with a flight path based on the path adjustment. The gaze vector may be based on head orientation information, eye tracking information, or some combination of these or other gaze information.
    Type: Grant
    Filed: June 28, 2017
    Date of Patent: April 27, 2021
    Assignee: Rec Room Inc.
    Inventors: Nicholas Fajt, Cameron Brown, Dan Kroymann, Omer Bilal Orhan, Johnathan Bevis, Joshua Wehrly
  • Publication number: 20210069589
    Abstract: In some embodiments, techniques for managing interaction permissions for an object in a shared virtual environment are provided. The techniques may determine whether to present an object in a limited-interaction mode or in an interactive mode based on a permission condition. The permission condition may include a proximity condition that specifies a proximity threshold between two objects within the shared virtual environment that should be met in order to provide the object in the interactive mode. The proximity threshold may specify a distance between an avatar of an owning user of the object and the object; a distance between an avatar of an owning user of the object and an avatar of a user being presented the object, or other distances.
    Type: Application
    Filed: November 20, 2020
    Publication date: March 11, 2021
    Applicant: Rec Room Inc.
    Inventors: Nicholas Fajt, Cameron Brown, Dan Kroymann, Omer Bilal Orhan, Johnathan Bevis, Joshua Wehrly
  • Patent number: 10905956
    Abstract: In some embodiments, a detecting endpoint system accessing a shared virtual environment detects a collision between a target avatar and an object within the shared virtual environment. The detecting endpoint system transmits a location change notification for a head of the target avatar. An observer endpoint system moves the head of the target avatar based on the location change notification. A target endpoint system associated with the target avatar does not move its viewpoint based on the location change notification. In some embodiments, this decoupling of viewpoint from the avatar allows for a more immersive experience for all users.
    Type: Grant
    Filed: June 28, 2017
    Date of Patent: February 2, 2021
    Assignee: Rec Room Inc.
    Inventors: Nicholas Fajt, Cameron Brown, Dan Kroymann, Omer Bilal Orhan, Johnathan Bevis, Joshua Wehrly
  • Patent number: 10874943
    Abstract: In some embodiments of the present disclosure, endpoint systems participating in a shared virtual environment simulate objects locally that a user of the endpoint system is likely to interact with. In some embodiments, object authority is thus managed by the endpoint systems, and is not managed by a central server. In some embodiments, a subsequent endpoint system likely to interact with an object may be predicted, and object authority may be transferred to the subsequent endpoint system before the interaction in order to provide an immersive experience for a user of the subsequent endpoint system. In some embodiments, efficient techniques for transmitting notifications between endpoint systems are provided.
    Type: Grant
    Filed: June 28, 2017
    Date of Patent: December 29, 2020
    Assignee: Rec Room Inc.
    Inventors: Nicholas Fajt, Cameron Brown, Dan Kroymann, Omer Bilal Orhan, Johnathan Bevis, Joshua Wehrly
  • Publication number: 20160147408
    Abstract: Disclosed are a technique of generating and displaying a virtual measurement tool in a wearable visualization device, such as a headset, glasses or goggles equipped to provide an augmented reality and/or virtual reality experience for the user. In certain embodiments, the device generates the tool by determining multiple points, each at a different location in a three-dimensional space occupied by the user, based on input from the user, for example, by use of gesture recognition, gaze tracking and/or speech recognition. The device displays the tool so that the tool appears to the user to be overlaid on a real-time, real view of the user's environment.
    Type: Application
    Filed: January 30, 2015
    Publication date: May 26, 2016
    Inventors: Johnathan Bevis, Nicholas Fajt, David Hill, Brian Murphy, Jon Paulovich, Michael Thomas